[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 94

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -1,5
Objectives[0]positionY = 524,45
Objectives[0]positionZ = 171,3191
Objectives[0]Heading = 305,0002
Objectives[0]model = player_one
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 21
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 2
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 26
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 18
Objectives[0]COMPONENT_LEGS_TEXTURE = 5
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 5
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 2
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 12
Objectives[0]mission_Actors[0]positionX = -0,6967966
Objectives[0]mission_Actors[0]positionY = 523,7781
Objectives[0]mission_Actors[0]positionZ = 171,3191
Objectives[0]mission_Actors[0]Heading = 9,292626
Objectives[0]mission_Actors[0]String_Name = s_f_y_hooker_03
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[0]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveHint[0] = 9
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 7
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 12
Objectives[0]mission_Actors[1]positionX = -1,177238
Objectives[0]mission_Actors[1]positionY = 524,9495
Objectives[0]mission_Actors[1]positionZ = 171,3191
Objectives[0]mission_Actors[1]Heading = 189,1966
Objectives[0]mission_Actors[1]String_Name = s_f_y_hooker_03
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 8
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 14,91835
Objectives[0]mission_Vehicles[0]positionY = 547,2958
Objectives[0]mission_Vehicles[0]positionZ = 175,5712
Objectives[0]mission_Vehicles[0]Heading = 235,5414
Objectives[0]mission_Vehicles[0]Name = Deluxo
Objectives[0]mission_Vehicles[0]Model = deluxo
Objectives[0]mission_Vehicles[0]PrimaryColor = WornBlueSilver
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[0]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = True
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 3
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 84
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 87
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 92
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 3
Objectives[0]ObjectiveMessages[0]positionX = 6,98468
Objectives[0]ObjectiveMessages[0]positionY = 507,2041
Objectives[0]ObjectiveMessages[0]positionZ = 167,1087
Objectives[0]ObjectiveMessages[0]Message = So, one last thing and we can start playing.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = 
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Red
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = 9,143518
Objectives[0]ObjectiveMessages[1]positionY = 508,1071
Objectives[0]ObjectiveMessages[1]positionZ = 167,1157
Objectives[0]ObjectiveMessages[1]Message = I can't wait, girls.
Objectives[0]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[0]ObjectiveMessages[1]Sender = 
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Green
Objectives[0]ObjectiveMessages[1]PlayFromStart = True
Objectives[0]ObjectiveMessages[1]Delay = False
Objectives[0]ObjectiveMessages[1]DelayTime = 0
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = 11,1699
Objectives[0]ObjectiveMessages[2]positionY = 509,318
Objectives[0]ObjectiveMessages[2]positionZ = 167,1156
Objectives[0]ObjectiveMessages[2]Message = So, come on...
Objectives[0]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[2]Sender = 
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = Purple
Objectives[0]ObjectiveMessages[2]PlayFromStart = True
Objectives[0]ObjectiveMessages[2]Delay = False
Objectives[0]ObjectiveMessages[2]DelayTime = 0
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[2]TypeSubtitle = False
Objectives[0]ObjectiveMessages[2]TypeTextMesage = True
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = 6,319403
Objectives[1]positionY = 524,6231
Objectives[1]positionZ = 170,407
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 3
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 2,955788
Objectives[2]positionY = 526,2061
Objectives[2]positionZ = 169,6172
Objectives[2]Cutscenes_Time = 1
Objectives[2]Cutscenes_Trans_Time = 1
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = True
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 0,1
Objectives[2]Cutscenes_Follow_Hieght = 2
Objectives[2]Cutscenes_Follow_Angle = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = -1,115684
Objectives[3]positionY = 524,3288
Objectives[3]positionZ = 170,3241
Objectives[3]Cutscenes_Time = 7
Objectives[3]Cutscenes_Trans_Time = 7
Objectives[3]Cutscenes_FOV = 60
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = True
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 2
Objectives[3]Cutscenes_Follow_Hieght = 1,6
Objectives[3]Cutscenes_Follow_Angle = 65
Objectives[3]mission_ActorsCount = 2
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 0
Objectives[3]mission_Actors[0]positionX = -4,517866
Objectives[3]mission_Actors[0]positionY = 514,8188
Objectives[3]mission_Actors[0]positionZ = 170,6276
Objectives[3]mission_Actors[0]Heading = 312,0373
Objectives[3]mission_Actors[0]String_Name = IG_PAIGE
Objectives[3]mission_Actors[0]Relationship_Group = Friend
Objectives[3]mission_Actors[0]AddBlip = False
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = True
Objectives[3]mission_Actors[0]SetHealth = 100
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[0]AlwaysFight = True
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = UpNAtomizer
Objectives[3]mission_Actors[0]Variation = Custom
Objectives[3]mission_Actors[0]Task = 99
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[0]Task_List_Count = 4
Objectives[3]mission_Actors[0]Task_Repeat = False
Objectives[3]mission_Actors[0]Task_List[0]Type = Pause
Objectives[3]mission_Actors[0]Task_List[0]PositionX = -2,053353
Objectives[3]mission_Actors[0]Task_List[0]PositionY = 516,9137
Objectives[3]mission_Actors[0]Task_List[0]PositionZ = 170,1276
Objectives[3]mission_Actors[0]Task_List[0]time = 16
Objectives[3]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[3]mission_Actors[0]Task_List[1]DestinationX = 3,054055
Objectives[3]mission_Actors[0]Task_List[1]DestinationY = 526,4691
Objectives[3]mission_Actors[0]Task_List[1]DestinationZ = 170,1172
Objectives[3]mission_Actors[0]Task_List[1]Rotation = 312,0036
Objectives[3]mission_Actors[0]Task_List[1]Speed = 0,5
Objectives[3]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[3]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[3]mission_Actors[0]Task_List[2]DestinationX = 6,659834
Objectives[3]mission_Actors[0]Task_List[2]DestinationY = 537,0815
Objectives[3]mission_Actors[0]Task_List[2]DestinationZ = 170,1173
Objectives[3]mission_Actors[0]Task_List[2]Rotation = 312,0036
Objectives[3]mission_Actors[0]Task_List[2]Speed = 0,5
Objectives[3]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[3]mission_Actors[0]Task_List[3]Type = WalkTo
Objectives[3]mission_Actors[0]Task_List[3]DestinationX = -7,400895
Objectives[3]mission_Actors[0]Task_List[3]DestinationY = 524,2514
Objectives[3]mission_Actors[0]Task_List[3]DestinationZ = 174,3131
Objectives[3]mission_Actors[0]Task_List[3]Rotation = 312,0036
Objectives[3]mission_Actors[0]Task_List[3]Speed = 1
Objectives[3]mission_Actors[0]Task_List[3]GoStraitToCoord = False
Objectives[3]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[0]NeededForObjectiveHintCount = 7
Objectives[3]mission_Actors[0]NeededForObjectiveHint[0] = 12
Objectives[3]mission_Actors[0]NeededForObjectiveHint[1] = 26
Objectives[3]mission_Actors[0]NeededForObjectiveHint[2] = 72
Objectives[3]mission_Actors[0]NeededForObjectiveHint[3] = 67
Objectives[3]mission_Actors[0]NeededForObjectiveHint[4] = 83
Objectives[3]mission_Actors[0]NeededForObjectiveHint[5] = 86
Objectives[3]mission_Actors[0]NeededForObjectiveHint[6] = 88
Objectives[3]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 7
Objectives[3]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 27
Objectives[3]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 59
Objectives[3]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 56
Objectives[3]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 76
Objectives[3]mission_Actors[0]NeededForObjectiveSetPlayerActor[4] = 85
Objectives[3]mission_Actors[0]NeededForObjectiveSetPlayerActor[5] = 87
Objectives[3]mission_Actors[0]NeededForObjectiveSetPlayerActor[6] = 92
Objectives[3]mission_Actors[0]NeededForObjectiveGoToActorCount = 4
Objectives[3]mission_Actors[0]NeededForObjectiveGoToActor[0] = 11
Objectives[3]mission_Actors[0]NeededForObjectiveGoToActor[1] = 35
Objectives[3]mission_Actors[0]NeededForObjectiveGoToActor[2] = 71
Objectives[3]mission_Actors[0]NeededForObjectiveGoToActor[3] = 65
Objectives[3]mission_Actors[1]Survive_Number = 0
Objectives[3]mission_Actors[1]Failed_Text = 
Objectives[3]mission_Actors[1]Remove_After = 10
Objectives[3]mission_Actors[1]positionX = -3,332558
Objectives[3]mission_Actors[1]positionY = 516,9802
Objectives[3]mission_Actors[1]positionZ = 170,6276
Objectives[3]mission_Actors[1]Heading = 312,0035
Objectives[3]mission_Actors[1]String_Name = ig_lestercrest_2
Objectives[3]mission_Actors[1]Relationship_Group = Friend
Objectives[3]mission_Actors[1]AddBlip = False
Objectives[3]mission_Actors[1]ShowCone = False
Objectives[3]mission_Actors[1]Invincible = False
Objectives[3]mission_Actors[1]SetHealth = 100
Objectives[3]mission_Actors[1]DieFromHeadShot = True
Objectives[3]mission_Actors[1]CanExitVehicle = True
Objectives[3]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[1]AlwaysFight = True
Objectives[3]mission_Actors[1]Seeing_Range = 30
Objectives[3]mission_Actors[1]Hearing_Range = 30
Objectives[3]mission_Actors[1]CombatMovement = Offensive
Objectives[3]mission_Actors[1]weapon = Pistol
Objectives[3]mission_Actors[1]Variation = Custom
Objectives[3]mission_Actors[1]Task = 99
Objectives[3]mission_Actors[1]Task_Guard_Range = 5
Objectives[3]mission_Actors[1]Task_Stay_In_Range = True
Objectives[3]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[1]Task_Scenario = NONE
Objectives[3]mission_Actors[1]Task_List_Count = 4
Objectives[3]mission_Actors[1]Task_Repeat = False
Objectives[3]mission_Actors[1]Task_List[0]Type = Pause
Objectives[3]mission_Actors[1]Task_List[0]PositionX = -1,185102
Objectives[3]mission_Actors[1]Task_List[0]PositionY = 518,0654
Objectives[3]mission_Actors[1]Task_List[0]PositionZ = 170,1276
Objectives[3]mission_Actors[1]Task_List[0]time = 16
Objectives[3]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[3]mission_Actors[1]Task_List[1]DestinationX = 2,74879
Objectives[3]mission_Actors[1]Task_List[1]DestinationY = 526,1002
Objectives[3]mission_Actors[1]Task_List[1]DestinationZ = 170,1172
Objectives[3]mission_Actors[1]Task_List[1]Rotation = 312,0036
Objectives[3]mission_Actors[1]Task_List[1]Speed = 0,5
Objectives[3]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[3]mission_Actors[1]Task_List[2]Type = WalkTo
Objectives[3]mission_Actors[1]Task_List[2]DestinationX = 1,220613
Objectives[3]mission_Actors[1]Task_List[2]DestinationY = 534,2462
Objectives[3]mission_Actors[1]Task_List[2]DestinationZ = 170,1172
Objectives[3]mission_Actors[1]Task_List[2]Rotation = 312,0036
Objectives[3]mission_Actors[1]Task_List[2]Speed = 0,5
Objectives[3]mission_Actors[1]Task_List[2]GoStraitToCoord = False
Objectives[3]mission_Actors[1]Task_List[3]Type = WalkTo
Objectives[3]mission_Actors[1]Task_List[3]DestinationX = -10,12451
Objectives[3]mission_Actors[1]Task_List[3]DestinationY = 530,704
Objectives[3]mission_Actors[1]Task_List[3]DestinationZ = 170,1172
Objectives[3]mission_Actors[1]Task_List[3]Rotation = 312,0036
Objectives[3]mission_Actors[1]Task_List[3]Speed = 0,5
Objectives[3]mission_Actors[1]Task_List[3]GoStraitToCoord = False
Objectives[3]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[3]mission_Actors[1]NeededForObjectiveHint[0] = 36
Objectives[3]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[3]mission_Actors[1]NeededForObjectiveCutscene[0] = 4
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = 0,06624532
Objectives[4]positionY = 526,2066
Objectives[4]positionZ = 169,6401
Objectives[4]Cutscenes_Time = 10
Objectives[4]Cutscenes_Trans_Time = 2
Objectives[4]Cutscenes_FOV = 60
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = False
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = True
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 0,1
Objectives[4]Cutscenes_Follow_Hieght = 2
Objectives[4]Cutscenes_Follow_Angle = 0
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 5
Objectives[4]ObjectiveMessages[0]positionX = 15,37968
Objectives[4]ObjectiveMessages[0]positionY = 507,7664
Objectives[4]ObjectiveMessages[0]positionZ = 165,51
Objectives[4]ObjectiveMessages[0]Message = Ok, I go to the closed rooms.
Objectives[4]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = Yellow
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = False
Objectives[4]ObjectiveMessages[0]TypeTextMesage = True
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = 17,35793
Objectives[4]ObjectiveMessages[1]positionY = 508,043
Objectives[4]ObjectiveMessages[1]positionZ = 165,0793
Objectives[4]ObjectiveMessages[1]Message = You go to the panel upstairs and turn off all the connections of the house.
Objectives[4]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[4]ObjectiveMessages[1]Sender = 
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = Yellow
Objectives[4]ObjectiveMessages[1]PlayFromStart = True
Objectives[4]ObjectiveMessages[1]Delay = False
Objectives[4]ObjectiveMessages[1]DelayTime = 0
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = False
Objectives[4]ObjectiveMessages[1]TypeTextMesage = True
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[2]positionX = 20,37845
Objectives[4]ObjectiveMessages[2]positionY = 507,8768
Objectives[4]ObjectiveMessages[2]positionZ = 164,3643
Objectives[4]ObjectiveMessages[2]Message = Ok, president Lester.
Objectives[4]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[4]ObjectiveMessages[2]Sender = 
Objectives[4]ObjectiveMessages[2]Subject = 
Objectives[4]ObjectiveMessages[2]MessageColor = Orange
Objectives[4]ObjectiveMessages[2]PlayFromStart = True
Objectives[4]ObjectiveMessages[2]Delay = False
Objectives[4]ObjectiveMessages[2]DelayTime = 0
Objectives[4]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[2]TypeSubtitle = False
Objectives[4]ObjectiveMessages[2]TypeTextMesage = True
Objectives[4]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[3]positionX = 23,66423
Objectives[4]ObjectiveMessages[3]positionY = 507,3496
Objectives[4]ObjectiveMessages[3]positionZ = 163,475
Objectives[4]ObjectiveMessages[3]Message = Hey guys, what's going on? I would be a little busy here...
Objectives[4]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[4]ObjectiveMessages[3]Sender = 
Objectives[4]ObjectiveMessages[3]Subject = 
Objectives[4]ObjectiveMessages[3]MessageColor = Green
Objectives[4]ObjectiveMessages[3]PlayFromStart = True
Objectives[4]ObjectiveMessages[3]Delay = False
Objectives[4]ObjectiveMessages[3]DelayTime = 0
Objectives[4]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[3]TypeSubtitle = False
Objectives[4]ObjectiveMessages[3]TypeTextMesage = True
Objectives[4]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[4]positionX = 26,85297
Objectives[4]ObjectiveMessages[4]positionY = 506,5912
Objectives[4]ObjectiveMessages[4]positionZ = 162,5998
Objectives[4]ObjectiveMessages[4]Message = YOU SLUTS, GET OUT OF MY HOUSE! And you dress and come upstairs, we have a job to do.
Objectives[4]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[4]ObjectiveMessages[4]Sender = 
Objectives[4]ObjectiveMessages[4]Subject = 
Objectives[4]ObjectiveMessages[4]MessageColor = Yellow
Objectives[4]ObjectiveMessages[4]PlayFromStart = True
Objectives[4]ObjectiveMessages[4]Delay = False
Objectives[4]ObjectiveMessages[4]DelayTime = 0
Objectives[4]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[4]TypeSubtitle = False
Objectives[4]ObjectiveMessages[4]TypeTextMesage = True
Objectives[4]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = -0,8944085
Objectives[5]positionY = 524,1346
Objectives[5]positionZ = 170,3241
Objectives[5]Cutscenes_Time = 4
Objectives[5]Cutscenes_Trans_Time = 2
Objectives[5]Cutscenes_FOV = 60
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = False
Objectives[5]Cutscenes_Point_At_Position = True
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 2
Objectives[5]Cutscenes_Follow_Hieght = 2
Objectives[5]Cutscenes_Follow_Angle = 65
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 2
Objectives[5]ObjectiveMessages[0]positionX = 33,62052
Objectives[5]ObjectiveMessages[0]positionY = 504,445
Objectives[5]ObjectiveMessages[0]positionZ = 161,6174
Objectives[5]ObjectiveMessages[0]Message = What? Isn't this your house?
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = Red
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = False
Objectives[5]ObjectiveMessages[0]TypeTextMesage = True
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = 36,18301
Objectives[5]ObjectiveMessages[1]positionY = 503,693
Objectives[5]ObjectiveMessages[1]positionZ = 161,9053
Objectives[5]ObjectiveMessages[1]Message = Emh... no, tecnically not... it's his house... but I live here... I'm a millionaire...
Objectives[5]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[5]ObjectiveMessages[1]Sender = 
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = Green
Objectives[5]ObjectiveMessages[1]PlayFromStart = True
Objectives[5]ObjectiveMessages[1]Delay = False
Objectives[5]ObjectiveMessages[1]DelayTime = 0
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = False
Objectives[5]ObjectiveMessages[1]TypeTextMesage = True
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = 8,242651
Objectives[6]positionY = 520,9611
Objectives[6]positionZ = 169,2275
Objectives[6]Cutscenes_Time = 0
Objectives[6]Cutscenes_Trans_Time = 0
Objectives[6]Cutscenes_FOV = 30
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = True
Objectives[6]Cutscenes_Point_At_Position = False
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = False
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 10
Objectives[6]Cutscenes_Follow_Hieght = 1
Objectives[6]Cutscenes_Follow_Angle = 0
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = 
Objectives[7]positionX = 7,887262
Objectives[7]positionY = 522,1045
Objectives[7]positionZ = 169,6276
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = True
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 99
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 1
Objectives[7]TaskListCount = 4
Objectives[7]Task_List[0]Type = WalkTo
Objectives[7]Task_List[0]DestinationX = 0,6570401
Objectives[7]Task_List[0]DestinationY = 522,0675
Objectives[7]Task_List[0]DestinationZ = 170,1172
Objectives[7]Task_List[0]Rotation = 312,0036
Objectives[7]Task_List[0]Speed = 1
Objectives[7]Task_List[0]GoStraitToCoord = True
Objectives[7]Task_List[1]Type = WalkTo
Objectives[7]Task_List[1]DestinationX = 2,628768
Objectives[7]Task_List[1]DestinationY = 520,3855
Objectives[7]Task_List[1]DestinationZ = 170,1276
Objectives[7]Task_List[1]Rotation = 312,0036
Objectives[7]Task_List[1]Speed = 1
Objectives[7]Task_List[1]GoStraitToCoord = False
Objectives[7]Task_List[2]Type = WalkTo
Objectives[7]Task_List[2]DestinationX = 16,19692
Objectives[7]Task_List[2]DestinationY = 528,6716
Objectives[7]Task_List[2]DestinationZ = 170,1278
Objectives[7]Task_List[2]Rotation = 312,0036
Objectives[7]Task_List[2]Speed = 1
Objectives[7]Task_List[2]GoStraitToCoord = False
Objectives[7]Task_List[3]Type = WalkTo
Objectives[7]Task_List[3]DestinationX = 12,99702
Objectives[7]Task_List[3]DestinationY = 546,6644
Objectives[7]Task_List[3]DestinationZ = 175,4935
Objectives[7]Task_List[3]Rotation = 312,0036
Objectives[7]Task_List[3]Speed = 1
Objectives[7]Task_List[3]GoStraitToCoord = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = 
Objectives[8]positionX = 3,813137
Objectives[8]positionY = 518,2596
Objectives[8]positionZ = 169,2275
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = True
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 99
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 1
Objectives[8]TaskListCount = 4
Objectives[8]Task_List[0]Type = WalkTo
Objectives[8]Task_List[0]DestinationX = -0,004380405
Objectives[8]Task_List[0]DestinationY = 526,4009
Objectives[8]Task_List[0]DestinationZ = 170,1401
Objectives[8]Task_List[0]Rotation = 312,0036
Objectives[8]Task_List[0]Speed = 1
Objectives[8]Task_List[0]GoStraitToCoord = True
Objectives[8]Task_List[1]Type = WalkTo
Objectives[8]Task_List[1]DestinationX = 2,733305
Objectives[8]Task_List[1]DestinationY = 519,8753
Objectives[8]Task_List[1]DestinationZ = 170,1276
Objectives[8]Task_List[1]Rotation = 312,0036
Objectives[8]Task_List[1]Speed = 1
Objectives[8]Task_List[1]GoStraitToCoord = False
Objectives[8]Task_List[2]Type = WalkTo
Objectives[8]Task_List[2]DestinationX = 17,86514
Objectives[8]Task_List[2]DestinationY = 528,6082
Objectives[8]Task_List[2]DestinationZ = 170,1278
Objectives[8]Task_List[2]Rotation = 312,0036
Objectives[8]Task_List[2]Speed = 1
Objectives[8]Task_List[2]GoStraitToCoord = False
Objectives[8]Task_List[3]Type = WalkTo
Objectives[8]Task_List[3]DestinationX = 11,77114
Objectives[8]Task_List[3]DestinationY = 549,2806
Objectives[8]Task_List[3]DestinationZ = 175,5777
Objectives[8]Task_List[3]Rotation = 312,0036
Objectives[8]Task_List[3]Speed = 1
Objectives[8]Task_List[3]GoStraitToCoord = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Hint_Objective
Objectives[9]Text = 
Objectives[9]positionX = 4,219949
Objectives[9]positionY = 516,7673
Objectives[9]positionZ = 169,2275
Objectives[9]Hint_Time = 10
Objectives[9]Hint_FOV = 40
Objectives[9]Hint_Use_Position = False
Objectives[9]Hint_Use_Player = False
Objectives[9]Hint_Use_Actor = True
Objectives[9]Hint_Use_Vehicle = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 3
Objectives[9]ObjectiveMessages[0]positionX = 40,38065
Objectives[9]ObjectiveMessages[0]positionY = 501,9011
Objectives[9]ObjectiveMessages[0]positionZ = 162,291
Objectives[9]ObjectiveMessages[0]Message = Fuck off, let's leave Lucy, this idiot told us a lot of lies.
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = Red
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = 42,90286
Objectives[9]ObjectiveMessages[1]positionY = 500,946
Objectives[9]ObjectiveMessages[1]positionZ = 162,5886
Objectives[9]ObjectiveMessages[1]Message = Loser.
Objectives[9]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[1]Sender = 
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = Purple
Objectives[9]ObjectiveMessages[1]PlayFromStart = True
Objectives[9]ObjectiveMessages[1]Delay = False
Objectives[9]ObjectiveMessages[1]DelayTime = 0
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = False
Objectives[9]ObjectiveMessages[1]TypeTextMesage = True
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[2]positionX = 45,94225
Objectives[9]ObjectiveMessages[2]positionY = 499,8234
Objectives[9]ObjectiveMessages[2]positionZ = 162,7022
Objectives[9]ObjectiveMessages[2]Message = No... girls... please wait... Shit!
Objectives[9]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[9]ObjectiveMessages[2]Sender = 
Objectives[9]ObjectiveMessages[2]Subject = 
Objectives[9]ObjectiveMessages[2]MessageColor = Green
Objectives[9]ObjectiveMessages[2]PlayFromStart = True
Objectives[9]ObjectiveMessages[2]Delay = False
Objectives[9]ObjectiveMessages[2]DelayTime = 0
Objectives[9]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[2]TypeSubtitle = False
Objectives[9]ObjectiveMessages[2]TypeTextMesage = True
Objectives[9]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = 
Objectives[10]positionX = 4,044199
Objectives[10]positionY = 523,7144
Objectives[10]positionZ = 169,6172
Objectives[10]SetPlayerActor_Use_Player = True
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[10]SetPlayerActor_Use_Actor = False
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 99
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 1
Objectives[10]TaskListCount = 1
Objectives[10]Task_List[0]Type = WalkTo
Objectives[10]Task_List[0]DestinationX = 2,995103
Objectives[10]Task_List[0]DestinationY = 527,0303
Objectives[10]Task_List[0]DestinationZ = 170,1172
Objectives[10]Task_List[0]Rotation = 312,0036
Objectives[10]Task_List[0]Speed = 1
Objectives[10]Task_List[0]GoStraitToCoord = True
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = GoTo_Actor
Objectives[11]Text = Go to Paige
Objectives[11]positionX = -0,9149352
Objectives[11]positionY = 512,1596
Objectives[11]positionZ = 169,6276
Objectives[11]GoTo_Actor_ChangToCompanion = True
Objectives[11]GoTo_Actor_Distance = 3
Objectives[11]GoTo_Actor_Remove_Blip = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 1
Objectives[11]ObjectiveMessages[0]positionX = 36,69839
Objectives[11]ObjectiveMessages[0]positionY = 514,8386
Objectives[11]ObjectiveMessages[0]positionZ = 167,7502
Objectives[11]ObjectiveMessages[0]Message = Guys, what the fuck is going on?
Objectives[11]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = Green
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = False
Objectives[11]ObjectiveMessages[0]TypeTextMesage = True
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[12]Type = Hint_Objective
Objectives[12]Text = 
Objectives[12]positionX = 1,169307
Objectives[12]positionY = 508,6281
Objectives[12]positionZ = 169,6276
Objectives[12]Hint_Time = 12
Objectives[12]Hint_FOV = 40
Objectives[12]Hint_Use_Position = False
Objectives[12]Hint_Use_Player = False
Objectives[12]Hint_Use_Actor = True
Objectives[12]Hint_Use_Vehicle = False
Objectives[12]mission_ActorsCount = 1
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 0
Objectives[12]mission_Actors[0]positionX = 7,797389
Objectives[12]mission_Actors[0]positionY = 537,6072
Objectives[12]mission_Actors[0]positionZ = 170,6173
Objectives[12]mission_Actors[0]Heading = 292,0036
Objectives[12]mission_Actors[0]String_Name = ig_lestercrest_2
Objectives[12]mission_Actors[0]Relationship_Group = Companion
Objectives[12]mission_Actors[0]AddBlip = True
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = True
Objectives[12]mission_Actors[0]SetHealth = 100
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 30
Objectives[12]mission_Actors[0]Hearing_Range = 30
Objectives[12]mission_Actors[0]CombatMovement = Offensive
Objectives[12]mission_Actors[0]weapon = UpNAtomizer
Objectives[12]mission_Actors[0]Variation = Default
Objectives[12]mission_Actors[0]Task = 99
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Actors[0]Task_List_Count = 1
Objectives[12]mission_Actors[0]Task_Repeat = False
Objectives[12]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[12]mission_Actors[0]Task_List[0]DestinationX = -4,101213
Objectives[12]mission_Actors[0]Task_List[0]DestinationY = 526,7247
Objectives[12]mission_Actors[0]Task_List[0]DestinationZ = 174,4997
Objectives[12]mission_Actors[0]Task_List[0]Rotation = -67,9964
Objectives[12]mission_Actors[0]Task_List[0]Speed = 1
Objectives[12]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[12]mission_Actors[0]NeededForObjectiveHintCount = 9
Objectives[12]mission_Actors[0]NeededForObjectiveHint[0] = 13
Objectives[12]mission_Actors[0]NeededForObjectiveHint[1] = 25
Objectives[12]mission_Actors[0]NeededForObjectiveHint[2] = 40
Objectives[12]mission_Actors[0]NeededForObjectiveHint[3] = 36
Objectives[12]mission_Actors[0]NeededForObjectiveHint[4] = 38
Objectives[12]mission_Actors[0]NeededForObjectiveHint[5] = 43
Objectives[12]mission_Actors[0]NeededForObjectiveHint[6] = 73
Objectives[12]mission_Actors[0]NeededForObjectiveHint[7] = 66
Objectives[12]mission_Actors[0]NeededForObjectiveHint[8] = 82
Objectives[12]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 5
Objectives[12]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 28
Objectives[12]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 57
Objectives[12]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 75
Objectives[12]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 84
Objectives[12]mission_Actors[0]NeededForObjectiveSetPlayerActor[4] = 91
Objectives[12]mission_Actors[0]NeededForObjectiveGoToActorCount = 3
Objectives[12]mission_Actors[0]NeededForObjectiveGoToActor[0] = 34
Objectives[12]mission_Actors[0]NeededForObjectiveGoToActor[1] = 70
Objectives[12]mission_Actors[0]NeededForObjectiveGoToActor[2] = 64
Objectives[12]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[12]mission_Actors[0]NeededForObjectiveCutscene[0] = 20
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 4
Objectives[12]ObjectiveMessages[0]positionX = 31,99883
Objectives[12]ObjectiveMessages[0]positionY = 583,5892
Objectives[12]ObjectiveMessages[0]positionZ = 183,0242
Objectives[12]ObjectiveMessages[0]Message = Paige, what the fuck is going on?
Objectives[12]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = Green
Objectives[12]ObjectiveMessages[0]PlayFromStart = True
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = False
Objectives[12]ObjectiveMessages[0]TypeTextMesage = True
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[1]positionX = 33,78154
Objectives[12]ObjectiveMessages[1]positionY = 586,1489
Objectives[12]ObjectiveMessages[1]positionZ = 183,4243
Objectives[12]ObjectiveMessages[1]Message = Franklin, I'm really happy to see you again.
Objectives[12]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[12]ObjectiveMessages[1]Sender = 
Objectives[12]ObjectiveMessages[1]Subject = 
Objectives[12]ObjectiveMessages[1]MessageColor = Orange
Objectives[12]ObjectiveMessages[1]PlayFromStart = True
Objectives[12]ObjectiveMessages[1]Delay = False
Objectives[12]ObjectiveMessages[1]DelayTime = 0
Objectives[12]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[1]TypeSubtitle = False
Objectives[12]ObjectiveMessages[1]TypeTextMesage = True
Objectives[12]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[2]positionX = 35,17109
Objectives[12]ObjectiveMessages[2]positionY = 588,4961
Objectives[12]ObjectiveMessages[2]positionZ = 183,8185
Objectives[12]ObjectiveMessages[2]Message = Don't worry, we'll do whatever is necessary to bring you back.
Objectives[12]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[12]ObjectiveMessages[2]Sender = 
Objectives[12]ObjectiveMessages[2]Subject = 
Objectives[12]ObjectiveMessages[2]MessageColor = Orange
Objectives[12]ObjectiveMessages[2]PlayFromStart = True
Objectives[12]ObjectiveMessages[2]Delay = False
Objectives[12]ObjectiveMessages[2]DelayTime = 0
Objectives[12]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[2]TypeSubtitle = False
Objectives[12]ObjectiveMessages[2]TypeTextMesage = True
Objectives[12]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[3]positionX = 36,69439
Objectives[12]ObjectiveMessages[3]positionY = 591,0603
Objectives[12]ObjectiveMessages[3]positionZ = 184,3516
Objectives[12]ObjectiveMessages[3]Message = What? What the fuck are you talking about?
Objectives[12]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[12]ObjectiveMessages[3]Sender = 
Objectives[12]ObjectiveMessages[3]Subject = 
Objectives[12]ObjectiveMessages[3]MessageColor = Green
Objectives[12]ObjectiveMessages[3]PlayFromStart = True
Objectives[12]ObjectiveMessages[3]Delay = False
Objectives[12]ObjectiveMessages[3]DelayTime = 0
Objectives[12]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[3]TypeSubtitle = False
Objectives[12]ObjectiveMessages[3]TypeTextMesage = True
Objectives[12]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[13]Type = Hint_Objective
Objectives[13]Text = 
Objectives[13]positionX = -2,812371
Objectives[13]positionY = 501,0583
Objectives[13]positionZ = 165,2392
Objectives[13]Hint_Time = 12
Objectives[13]Hint_FOV = 40
Objectives[13]Hint_Use_Position = False
Objectives[13]Hint_Use_Player = False
Objectives[13]Hint_Use_Actor = True
Objectives[13]Hint_Use_Vehicle = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 5
Objectives[13]ObjectiveMessages[0]positionX = 39,81894
Objectives[13]ObjectiveMessages[0]positionY = 595,6984
Objectives[13]ObjectiveMessages[0]positionZ = 185,8564
Objectives[13]ObjectiveMessages[0]Message = Ok guys, I did. Paige are you done?
Objectives[13]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = Yellow
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = False
Objectives[13]ObjectiveMessages[0]TypeTextMesage = True
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = 40,90489
Objectives[13]ObjectiveMessages[1]positionY = 597,3354
Objectives[13]ObjectiveMessages[1]positionZ = 186,8361
Objectives[13]ObjectiveMessages[1]Message = Yes, President Lester.
Objectives[13]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[13]ObjectiveMessages[1]Sender = 
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = Orange
Objectives[13]ObjectiveMessages[1]PlayFromStart = True
Objectives[13]ObjectiveMessages[1]Delay = False
Objectives[13]ObjectiveMessages[1]DelayTime = 0
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = False
Objectives[13]ObjectiveMessages[1]TypeTextMesage = True
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[2]positionX = 42,75448
Objectives[13]ObjectiveMessages[2]positionY = 599,8212
Objectives[13]ObjectiveMessages[2]positionZ = 188,3748
Objectives[13]ObjectiveMessages[2]Message = Well, have you call the car?
Objectives[13]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[13]ObjectiveMessages[2]Sender = 
Objectives[13]ObjectiveMessages[2]Subject = 
Objectives[13]ObjectiveMessages[2]MessageColor = Yellow
Objectives[13]ObjectiveMessages[2]PlayFromStart = True
Objectives[13]ObjectiveMessages[2]Delay = False
Objectives[13]ObjectiveMessages[2]DelayTime = 0
Objectives[13]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[2]TypeSubtitle = False
Objectives[13]ObjectiveMessages[2]TypeTextMesage = True
Objectives[13]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[3]positionX = 44,2075
Objectives[13]ObjectiveMessages[3]positionY = 601,0983
Objectives[13]ObjectiveMessages[3]positionZ = 189,295
Objectives[13]ObjectiveMessages[3]Message = Yes.
Objectives[13]ObjectiveMessages[3]Contact = HC_N_PAI
Objectives[13]ObjectiveMessages[3]Sender = 
Objectives[13]ObjectiveMessages[3]Subject = 
Objectives[13]ObjectiveMessages[3]MessageColor = Orange
Objectives[13]ObjectiveMessages[3]PlayFromStart = True
Objectives[13]ObjectiveMessages[3]Delay = False
Objectives[13]ObjectiveMessages[3]DelayTime = 0
Objectives[13]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[3]TypeSubtitle = False
Objectives[13]ObjectiveMessages[3]TypeTextMesage = True
Objectives[13]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[4]positionX = 46,41697
Objectives[13]ObjectiveMessages[4]positionY = 603,4757
Objectives[13]ObjectiveMessages[4]positionZ = 190,7336
Objectives[13]ObjectiveMessages[4]Message = Well, SO WHAT THE FUCK ARE WE WAITING FOR? LET'S GO!
Objectives[13]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[13]ObjectiveMessages[4]Sender = 
Objectives[13]ObjectiveMessages[4]Subject = 
Objectives[13]ObjectiveMessages[4]MessageColor = Yellow
Objectives[13]ObjectiveMessages[4]PlayFromStart = True
Objectives[13]ObjectiveMessages[4]Delay = False
Objectives[13]ObjectiveMessages[4]DelayTime = 0
Objectives[13]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[4]TypeSubtitle = False
Objectives[13]ObjectiveMessages[4]TypeTextMesage = True
Objectives[13]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[14]Text = Go get the car
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 0
Objectives[14]IconColorA = 255
Objectives[14]positionX = 7,989051
Objectives[14]positionY = 546,477
Objectives[14]positionZ = 174,5437
Objectives[14]Heading = 237,0036
Objectives[14]Diameter = 1
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 1,5
Objectives[14]PlaySound = False
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 2
Objectives[14]mission_Vehicles[0]positionX = -99,28729
Objectives[14]mission_Vehicles[0]positionY = 534,3699
Objectives[14]mission_Vehicles[0]positionZ = 148,4625
Objectives[14]mission_Vehicles[0]Heading = 273,0643
Objectives[14]mission_Vehicles[0]Name = Cognoscenti 55 (blindata)
Objectives[14]mission_Vehicles[0]Model = cog552
Objectives[14]mission_Vehicles[0]PrimaryColor = UtilBlackPoly
Objectives[14]mission_Vehicles[0]SecondaryColor = MetallicAnthraciteGray
Objectives[14]mission_Vehicles[0]PearlescentColor = PureWhite
Objectives[14]mission_Vehicles[0]HasPearlescent = False
Objectives[14]mission_Vehicles[0]Livery = 0
Objectives[14]mission_Vehicles[0]DirtLevel = 0
Objectives[14]mission_Vehicles[0]LockedForPlayer = False
Objectives[14]mission_Vehicles[0]Locked = False
Objectives[14]mission_Vehicles[0]Alarm = False
Objectives[14]mission_Vehicles[0]HotWired = False
Objectives[14]mission_Vehicles[0]Invincible = True
Objectives[14]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[14]mission_Vehicles[0]Remove_After = 0
Objectives[14]mission_Vehicles[0]Survive_Number = 0
Objectives[14]mission_Vehicles[0]Failed_Text = 
Objectives[14]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[14]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 15
Objectives[14]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[14]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[14]mission_Vehicles[0]NeededForObjectivesCount = 3
Objectives[14]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 16
Objectives[14]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[14]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 44
Objectives[14]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[14]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 69
Objectives[14]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[14]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[14]mission_Vehicles[0]NeededForObjectiveHint[0] = 15
Objectives[14]mission_Vehicles[0]NeededForSetPlayerActorCount = 4
Objectives[14]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 18
Objectives[14]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[14]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 27
Objectives[14]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[14]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 28
Objectives[14]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[14]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[3] = 59
Objectives[14]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[14]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 3
Objectives[14]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 19
Objectives[14]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 61
Objectives[14]mission_Vehicles[0]NeededForObjectiveCutscene[2] = 62
Objectives[14]mission_Vehicles[1]positionX = -114,0453
Objectives[14]mission_Vehicles[1]positionY = 530,5468
Objectives[14]mission_Vehicles[1]positionZ = 145,4921
Objectives[14]mission_Vehicles[1]Heading = 278,1166
Objectives[14]mission_Vehicles[1]Name = Baller LE (blindata)
Objectives[14]mission_Vehicles[1]Model = baller5
Objectives[14]mission_Vehicles[1]PrimaryColor = UtilBlackPoly
Objectives[14]mission_Vehicles[1]SecondaryColor = MetallicAnthraciteGray
Objectives[14]mission_Vehicles[1]PearlescentColor = PureWhite
Objectives[14]mission_Vehicles[1]HasPearlescent = False
Objectives[14]mission_Vehicles[1]Livery = 0
Objectives[14]mission_Vehicles[1]DirtLevel = 0
Objectives[14]mission_Vehicles[1]LockedForPlayer = False
Objectives[14]mission_Vehicles[1]Locked = False
Objectives[14]mission_Vehicles[1]Alarm = False
Objectives[14]mission_Vehicles[1]HotWired = False
Objectives[14]mission_Vehicles[1]Invincible = False
Objectives[14]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[14]mission_Vehicles[1]Remove_After = 21
Objectives[14]mission_Vehicles[1]Survive_Number = 0
Objectives[14]mission_Vehicles[1]Failed_Text = 
Objectives[14]mission_Vehicles[1]NeededForActorsCount = 2
Objectives[14]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 15
Objectives[14]mission_Vehicles[1]NeededForActorIndex[0] = 1
Objectives[14]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[14]mission_Vehicles[1]NeededForActorObjectiveNumber[1] = 15
Objectives[14]mission_Vehicles[1]NeededForActorIndex[1] = 0
Objectives[14]mission_Vehicles[1]NeededForActorTaskIndex[1] = 4
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Hint_Objective
Objectives[15]Text = 
Objectives[15]positionX = -97,96652
Objectives[15]positionY = 538,8843
Objectives[15]positionZ = 148,5159
Objectives[15]Hint_Time = 10
Objectives[15]Hint_FOV = 20
Objectives[15]Hint_Use_Position = False
Objectives[15]Hint_Use_Player = False
Objectives[15]Hint_Use_Actor = False
Objectives[15]Hint_Use_Vehicle = True
Objectives[15]mission_ActorsCount = 5
Objectives[15]mission_Actors[0]SpawnInVehicle = True
Objectives[15]mission_Actors[0]SeatIndex = -1
Objectives[15]mission_Actors[0]Survive_Number = 0
Objectives[15]mission_Actors[0]Failed_Text = 
Objectives[15]mission_Actors[0]Remove_After = 21
Objectives[15]mission_Actors[0]positionX = -99,28729
Objectives[15]mission_Actors[0]positionY = 534,3699
Objectives[15]mission_Actors[0]positionZ = 148,4625
Objectives[15]mission_Actors[0]Heading = 273,0643
Objectives[15]mission_Actors[0]String_Name = s_m_m_bouncer_01
Objectives[15]mission_Actors[0]Relationship_Group = Neutral
Objectives[15]mission_Actors[0]AddBlip = False
Objectives[15]mission_Actors[0]ShowCone = False
Objectives[15]mission_Actors[0]Invincible = False
Objectives[15]mission_Actors[0]SetHealth = 100
Objectives[15]mission_Actors[0]DieFromHeadShot = True
Objectives[15]mission_Actors[0]CanExitVehicle = True
Objectives[15]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[0]AlwaysFight = True
Objectives[15]mission_Actors[0]Seeing_Range = 30
Objectives[15]mission_Actors[0]Hearing_Range = 30
Objectives[15]mission_Actors[0]CombatMovement = Offensive
Objectives[15]mission_Actors[0]weapon = Pistol
Objectives[15]mission_Actors[0]Variation = Random
Objectives[15]mission_Actors[0]Task = 99
Objectives[15]mission_Actors[0]Task_Guard_Range = 5
Objectives[15]mission_Actors[0]Task_Stay_In_Range = True
Objectives[15]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[0]Task_Scenario = NONE
Objectives[15]mission_Actors[0]Task_List_Count = 5
Objectives[15]mission_Actors[0]Task_Repeat = False
Objectives[15]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[15]mission_Actors[0]Task_List[0]PositionX = -96,36237
Objectives[15]mission_Actors[0]Task_List[0]PositionY = 534,9738
Objectives[15]mission_Actors[0]Task_List[0]PositionZ = 149,1635
Objectives[15]mission_Actors[0]Task_List[0]Block = True
Objectives[15]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[15]mission_Actors[0]Task_List[1]PositionX = -96,36237
Objectives[15]mission_Actors[0]Task_List[1]PositionY = 534,9738
Objectives[15]mission_Actors[0]Task_List[1]PositionZ = 149,1635
Objectives[15]mission_Actors[0]Task_List[1]Speed = 1
Objectives[15]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[15]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[15]mission_Actors[0]Task_List[2]Type = Drive
Objectives[15]mission_Actors[0]Task_List[2]PositionX = 8,57888
Objectives[15]mission_Actors[0]Task_List[2]PositionY = 550,4435
Objectives[15]mission_Actors[0]Task_List[2]PositionZ = 175,1822
Objectives[15]mission_Actors[0]Task_List[2]Speed = 25
Objectives[15]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[15]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[15]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[15]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[15]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[15]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[15]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[15]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[15]mission_Actors[0]Task_List[2]Reverse = False
Objectives[15]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[15]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[15]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[15]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[15]mission_Actors[0]Task_List[3]Type = WalkTo
Objectives[15]mission_Actors[0]Task_List[3]DestinationX = 7,551311
Objectives[15]mission_Actors[0]Task_List[3]DestinationY = 547,8802
Objectives[15]mission_Actors[0]Task_List[3]DestinationZ = 174,9818
Objectives[15]mission_Actors[0]Task_List[3]Rotation = 307,0036
Objectives[15]mission_Actors[0]Task_List[3]Speed = 1,5
Objectives[15]mission_Actors[0]Task_List[3]GoStraitToCoord = False
Objectives[15]mission_Actors[0]Task_List[4]Type = EnterVehicle
Objectives[15]mission_Actors[0]Task_List[4]PositionX = -111,6111
Objectives[15]mission_Actors[0]Task_List[4]PositionY = 531,552
Objectives[15]mission_Actors[0]Task_List[4]PositionZ = 145,611
Objectives[15]mission_Actors[0]Task_List[4]Speed = 2
Objectives[15]mission_Actors[0]Task_List[4]SeatIndex = 0
Objectives[15]mission_Actors[0]Task_List[4]TaskIndex = 4
Objectives[15]mission_Actors[1]SpawnInVehicle = True
Objectives[15]mission_Actors[1]SeatIndex = -1
Objectives[15]mission_Actors[1]Survive_Number = 0
Objectives[15]mission_Actors[1]Failed_Text = 
Objectives[15]mission_Actors[1]Remove_After = 21
Objectives[15]mission_Actors[1]positionX = -114,0453
Objectives[15]mission_Actors[1]positionY = 530,5468
Objectives[15]mission_Actors[1]positionZ = 145,4921
Objectives[15]mission_Actors[1]Heading = 278,1166
Objectives[15]mission_Actors[1]String_Name = s_m_m_bouncer_01
Objectives[15]mission_Actors[1]Relationship_Group = Neutral
Objectives[15]mission_Actors[1]AddBlip = False
Objectives[15]mission_Actors[1]ShowCone = False
Objectives[15]mission_Actors[1]Invincible = False
Objectives[15]mission_Actors[1]SetHealth = 100
Objectives[15]mission_Actors[1]DieFromHeadShot = True
Objectives[15]mission_Actors[1]CanExitVehicle = True
Objectives[15]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[1]AlwaysFight = True
Objectives[15]mission_Actors[1]Seeing_Range = 30
Objectives[15]mission_Actors[1]Hearing_Range = 30
Objectives[15]mission_Actors[1]CombatMovement = Offensive
Objectives[15]mission_Actors[1]weapon = Pistol
Objectives[15]mission_Actors[1]Variation = Random
Objectives[15]mission_Actors[1]Task = 99
Objectives[15]mission_Actors[1]Task_Guard_Range = 5
Objectives[15]mission_Actors[1]Task_Stay_In_Range = True
Objectives[15]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[1]Task_Scenario = NONE
Objectives[15]mission_Actors[1]Task_List_Count = 5
Objectives[15]mission_Actors[1]Task_Repeat = False
Objectives[15]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[15]mission_Actors[1]Task_List[0]PositionX = -111,8579
Objectives[15]mission_Actors[1]Task_List[0]PositionY = 528,93
Objectives[15]mission_Actors[1]Task_List[0]PositionZ = 145,4558
Objectives[15]mission_Actors[1]Task_List[0]Block = True
Objectives[15]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[15]mission_Actors[1]Task_List[1]PositionX = -111,8579
Objectives[15]mission_Actors[1]Task_List[1]PositionY = 528,93
Objectives[15]mission_Actors[1]Task_List[1]PositionZ = 145,4558
Objectives[15]mission_Actors[1]Task_List[1]Speed = 2
Objectives[15]mission_Actors[1]Task_List[1]SeatIndex = -1
Objectives[15]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[15]mission_Actors[1]Task_List[2]Type = Drive
Objectives[15]mission_Actors[1]Task_List[2]PositionX = 6,121186
Objectives[15]mission_Actors[1]Task_List[2]PositionY = 549,8602
Objectives[15]mission_Actors[1]Task_List[2]PositionZ = 174,8782
Objectives[15]mission_Actors[1]Task_List[2]Speed = 25
Objectives[15]mission_Actors[1]Task_List[2]StopBeforeVehicles = True
Objectives[15]mission_Actors[1]Task_List[2]StopBeforeActors = True
Objectives[15]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[15]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[1]Task_List[2]AvoidActors = True
Objectives[15]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[15]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[15]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[15]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[15]mission_Actors[1]Task_List[2]Reverse = False
Objectives[15]mission_Actors[1]Task_List[2]TakeShortestPath = False
Objectives[15]mission_Actors[1]Task_List[2]IgnoreRoads = False
Objectives[15]mission_Actors[1]Task_List[2]IgnoreAllPathing = False
Objectives[15]mission_Actors[1]Task_List[2]AvoidHighWays = False
Objectives[15]mission_Actors[1]Task_List[3]Type = Pause
Objectives[15]mission_Actors[1]Task_List[3]PositionX = -112,1931
Objectives[15]mission_Actors[1]Task_List[3]PositionY = 534,4789
Objectives[15]mission_Actors[1]Task_List[3]PositionZ = 145,7926
Objectives[15]mission_Actors[1]Task_List[3]time = 15
Objectives[15]mission_Actors[1]Task_List[4]Type = Drive
Objectives[15]mission_Actors[1]Task_List[4]PositionX = -136,142
Objectives[15]mission_Actors[1]Task_List[4]PositionY = -21,25068
Objectives[15]mission_Actors[1]Task_List[4]PositionZ = 57,53445
Objectives[15]mission_Actors[1]Task_List[4]Speed = 15
Objectives[15]mission_Actors[1]Task_List[4]StopBeforeVehicles = True
Objectives[15]mission_Actors[1]Task_List[4]StopBeforeActors = True
Objectives[15]mission_Actors[1]Task_List[4]AvoidVehicles = True
Objectives[15]mission_Actors[1]Task_List[4]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[1]Task_List[4]AvoidActors = True
Objectives[15]mission_Actors[1]Task_List[4]AvoidObjects = True
Objectives[15]mission_Actors[1]Task_List[4]StopAtLights = False
Objectives[15]mission_Actors[1]Task_List[4]UseBlinkers = True
Objectives[15]mission_Actors[1]Task_List[4]AllowGoingWrongWay = True
Objectives[15]mission_Actors[1]Task_List[4]Reverse = False
Objectives[15]mission_Actors[1]Task_List[4]TakeShortestPath = False
Objectives[15]mission_Actors[1]Task_List[4]IgnoreRoads = False
Objectives[15]mission_Actors[1]Task_List[4]IgnoreAllPathing = False
Objectives[15]mission_Actors[1]Task_List[4]AvoidHighWays = False
Objectives[15]mission_Actors[2]SpawnInVehicle = True
Objectives[15]mission_Actors[2]SeatIndex = -1
Objectives[15]mission_Actors[2]Survive_Number = 0
Objectives[15]mission_Actors[2]Failed_Text = 
Objectives[15]mission_Actors[2]Remove_After = 0
Objectives[15]mission_Actors[2]positionX = 126,8902
Objectives[15]mission_Actors[2]positionY = 577,2917
Objectives[15]mission_Actors[2]positionZ = 182,8386
Objectives[15]mission_Actors[2]Heading = 105,7404
Objectives[15]mission_Actors[2]String_Name = a_m_m_eastsa_01
Objectives[15]mission_Actors[2]Relationship_Group = Neutral
Objectives[15]mission_Actors[2]AddBlip = False
Objectives[15]mission_Actors[2]ShowCone = False
Objectives[15]mission_Actors[2]Invincible = False
Objectives[15]mission_Actors[2]SetHealth = 100
Objectives[15]mission_Actors[2]DieFromHeadShot = True
Objectives[15]mission_Actors[2]CanExitVehicle = True
Objectives[15]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[2]AlwaysFight = True
Objectives[15]mission_Actors[2]Seeing_Range = 30
Objectives[15]mission_Actors[2]Hearing_Range = 30
Objectives[15]mission_Actors[2]CombatMovement = Offensive
Objectives[15]mission_Actors[2]weapon = Pistol
Objectives[15]mission_Actors[2]Variation = Random
Objectives[15]mission_Actors[2]Task = 99
Objectives[15]mission_Actors[2]Task_Guard_Range = 5
Objectives[15]mission_Actors[2]Task_Stay_In_Range = True
Objectives[15]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[2]Task_Scenario = NONE
Objectives[15]mission_Actors[2]Task_List_Count = 4
Objectives[15]mission_Actors[2]Task_Repeat = False
Objectives[15]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[15]mission_Actors[2]Task_List[0]PositionX = 126,0676
Objectives[15]mission_Actors[2]Task_List[0]PositionY = 577,3249
Objectives[15]mission_Actors[2]Task_List[0]PositionZ = 182,7356
Objectives[15]mission_Actors[2]Task_List[0]Speed = 2
Objectives[15]mission_Actors[2]Task_List[0]SeatIndex = -1
Objectives[15]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[15]mission_Actors[2]Task_List[1]Type = Drive
Objectives[15]mission_Actors[2]Task_List[1]PositionX = 2,041925
Objectives[15]mission_Actors[2]Task_List[1]PositionY = 556,3597
Objectives[15]mission_Actors[2]Task_List[1]PositionZ = 175,0223
Objectives[15]mission_Actors[2]Task_List[1]Speed = 15
Objectives[15]mission_Actors[2]Task_List[1]StopBeforeVehicles = True
Objectives[15]mission_Actors[2]Task_List[1]StopBeforeActors = True
Objectives[15]mission_Actors[2]Task_List[1]AvoidVehicles = True
Objectives[15]mission_Actors[2]Task_List[1]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[2]Task_List[1]AvoidActors = True
Objectives[15]mission_Actors[2]Task_List[1]AvoidObjects = True
Objectives[15]mission_Actors[2]Task_List[1]StopAtLights = True
Objectives[15]mission_Actors[2]Task_List[1]UseBlinkers = True
Objectives[15]mission_Actors[2]Task_List[1]AllowGoingWrongWay = True
Objectives[15]mission_Actors[2]Task_List[1]Reverse = False
Objectives[15]mission_Actors[2]Task_List[1]TakeShortestPath = False
Objectives[15]mission_Actors[2]Task_List[1]IgnoreRoads = False
Objectives[15]mission_Actors[2]Task_List[1]IgnoreAllPathing = False
Objectives[15]mission_Actors[2]Task_List[1]AvoidHighWays = False
Objectives[15]mission_Actors[2]Task_List[2]Type = Pause
Objectives[15]mission_Actors[2]Task_List[2]PositionX = 13,76516
Objectives[15]mission_Actors[2]Task_List[2]PositionY = 562,3638
Objectives[15]mission_Actors[2]Task_List[2]PositionZ = 176,5976
Objectives[15]mission_Actors[2]Task_List[2]time = 20
Objectives[15]mission_Actors[2]Task_List[3]Type = Drive
Objectives[15]mission_Actors[2]Task_List[3]PositionX = -52,62408
Objectives[15]mission_Actors[2]Task_List[3]PositionY = -218,8351
Objectives[15]mission_Actors[2]Task_List[3]PositionZ = 44,94495
Objectives[15]mission_Actors[2]Task_List[3]Speed = 15
Objectives[15]mission_Actors[2]Task_List[3]StopBeforeVehicles = True
Objectives[15]mission_Actors[2]Task_List[3]StopBeforeActors = True
Objectives[15]mission_Actors[2]Task_List[3]AvoidVehicles = True
Objectives[15]mission_Actors[2]Task_List[3]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[2]Task_List[3]AvoidActors = True
Objectives[15]mission_Actors[2]Task_List[3]AvoidObjects = True
Objectives[15]mission_Actors[2]Task_List[3]StopAtLights = False
Objectives[15]mission_Actors[2]Task_List[3]UseBlinkers = True
Objectives[15]mission_Actors[2]Task_List[3]AllowGoingWrongWay = True
Objectives[15]mission_Actors[2]Task_List[3]Reverse = False
Objectives[15]mission_Actors[2]Task_List[3]TakeShortestPath = False
Objectives[15]mission_Actors[2]Task_List[3]IgnoreRoads = False
Objectives[15]mission_Actors[2]Task_List[3]IgnoreAllPathing = False
Objectives[15]mission_Actors[2]Task_List[3]AvoidHighWays = False
Objectives[15]mission_Actors[3]Survive_Number = 0
Objectives[15]mission_Actors[3]Failed_Text = 
Objectives[15]mission_Actors[3]Remove_After = 0
Objectives[15]mission_Actors[3]positionX = 26,72089
Objectives[15]mission_Actors[3]positionY = 558,013
Objectives[15]mission_Actors[3]positionZ = 178,409
Objectives[15]mission_Actors[3]Heading = 24,85842
Objectives[15]mission_Actors[3]String_Name = s_f_y_hooker_03
Objectives[15]mission_Actors[3]Relationship_Group = Neutral
Objectives[15]mission_Actors[3]AddBlip = False
Objectives[15]mission_Actors[3]ShowCone = False
Objectives[15]mission_Actors[3]Invincible = True
Objectives[15]mission_Actors[3]SetHealth = 100
Objectives[15]mission_Actors[3]DieFromHeadShot = True
Objectives[15]mission_Actors[3]CanExitVehicle = True
Objectives[15]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[3]AlwaysFight = True
Objectives[15]mission_Actors[3]Seeing_Range = 30
Objectives[15]mission_Actors[3]Hearing_Range = 30
Objectives[15]mission_Actors[3]CombatMovement = Offensive
Objectives[15]mission_Actors[3]weapon = Pistol
Objectives[15]mission_Actors[3]Variation = Random
Objectives[15]mission_Actors[3]Task = 99
Objectives[15]mission_Actors[3]Task_Guard_Range = 5
Objectives[15]mission_Actors[3]Task_Stay_In_Range = True
Objectives[15]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[3]Task_Scenario = NONE
Objectives[15]mission_Actors[3]Task_List_Count = 1
Objectives[15]mission_Actors[3]Task_Repeat = False
Objectives[15]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[15]mission_Actors[3]Task_List[0]PositionX = 126,4939
Objectives[15]mission_Actors[3]Task_List[0]PositionY = 577,9632
Objectives[15]mission_Actors[3]Task_List[0]PositionZ = 182,7914
Objectives[15]mission_Actors[3]Task_List[0]Speed = 2
Objectives[15]mission_Actors[3]Task_List[0]SeatIndex = 1
Objectives[15]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[15]mission_Actors[4]Survive_Number = 0
Objectives[15]mission_Actors[4]Failed_Text = 
Objectives[15]mission_Actors[4]Remove_After = 0
Objectives[15]mission_Actors[4]positionX = 25,94323
Objectives[15]mission_Actors[4]positionY = 557,3593
Objectives[15]mission_Actors[4]positionZ = 178,3867
Objectives[15]mission_Actors[4]Heading = 23,31899
Objectives[15]mission_Actors[4]String_Name = s_f_y_hooker_03
Objectives[15]mission_Actors[4]Relationship_Group = Neutral
Objectives[15]mission_Actors[4]AddBlip = False
Objectives[15]mission_Actors[4]ShowCone = False
Objectives[15]mission_Actors[4]Invincible = True
Objectives[15]mission_Actors[4]SetHealth = 100
Objectives[15]mission_Actors[4]DieFromHeadShot = True
Objectives[15]mission_Actors[4]CanExitVehicle = True
Objectives[15]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[4]AlwaysFight = True
Objectives[15]mission_Actors[4]Seeing_Range = 30
Objectives[15]mission_Actors[4]Hearing_Range = 30
Objectives[15]mission_Actors[4]CombatMovement = Offensive
Objectives[15]mission_Actors[4]weapon = Pistol
Objectives[15]mission_Actors[4]Variation = Random
Objectives[15]mission_Actors[4]Task = 99
Objectives[15]mission_Actors[4]Task_Guard_Range = 5
Objectives[15]mission_Actors[4]Task_Stay_In_Range = True
Objectives[15]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[4]Task_Scenario = NONE
Objectives[15]mission_Actors[4]Task_List_Count = 1
Objectives[15]mission_Actors[4]Task_Repeat = False
Objectives[15]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[15]mission_Actors[4]Task_List[0]PositionX = 127,5503
Objectives[15]mission_Actors[4]Task_List[0]PositionY = 578,1252
Objectives[15]mission_Actors[4]Task_List[0]PositionZ = 182,7448
Objectives[15]mission_Actors[4]Task_List[0]Speed = 2
Objectives[15]mission_Actors[4]Task_List[0]SeatIndex = 2
Objectives[15]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[15]mission_Vehicles = 1
Objectives[15]mission_Vehicles[0]positionX = 126,8902
Objectives[15]mission_Vehicles[0]positionY = 577,2917
Objectives[15]mission_Vehicles[0]positionZ = 182,8386
Objectives[15]mission_Vehicles[0]Heading = 105,7404
Objectives[15]mission_Vehicles[0]Name = Taxi
Objectives[15]mission_Vehicles[0]Model = taxi
Objectives[15]mission_Vehicles[0]PrimaryColor = Orange
Objectives[15]mission_Vehicles[0]SecondaryColor = MetallicBlue
Objectives[15]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[15]mission_Vehicles[0]HasPearlescent = False
Objectives[15]mission_Vehicles[0]Livery = 0
Objectives[15]mission_Vehicles[0]DirtLevel = 0
Objectives[15]mission_Vehicles[0]LockedForPlayer = False
Objectives[15]mission_Vehicles[0]Locked = False
Objectives[15]mission_Vehicles[0]Alarm = False
Objectives[15]mission_Vehicles[0]HotWired = False
Objectives[15]mission_Vehicles[0]Invincible = False
Objectives[15]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[15]mission_Vehicles[0]Remove_After = 0
Objectives[15]mission_Vehicles[0]Survive_Number = 0
Objectives[15]mission_Vehicles[0]Failed_Text = 
Objectives[15]mission_Vehicles[0]NeededForActorsCount = 3
Objectives[15]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 15
Objectives[15]mission_Vehicles[0]NeededForActorIndex[0] = 2
Objectives[15]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[15]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 15
Objectives[15]mission_Vehicles[0]NeededForActorIndex[1] = 3
Objectives[15]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[15]mission_Vehicles[0]NeededForActorObjectiveNumber[2] = 15
Objectives[15]mission_Vehicles[0]NeededForActorIndex[2] = 4
Objectives[15]mission_Vehicles[0]NeededForActorTaskIndex[2] = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 2
Objectives[15]ObjectiveMessages[0]positionX = 1685,629
Objectives[15]ObjectiveMessages[0]positionY = 681,7087
Objectives[15]ObjectiveMessages[0]positionZ = 218,1312
Objectives[15]ObjectiveMessages[0]Message = Where's this fucking car?
Objectives[15]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = Yellow
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = False
Objectives[15]ObjectiveMessages[0]TypeTextMesage = True
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = 1684,02
Objectives[15]ObjectiveMessages[1]positionY = 679,5735
Objectives[15]ObjectiveMessages[1]positionZ = 216,5357
Objectives[15]ObjectiveMessages[1]Message = Is coming.
Objectives[15]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[15]ObjectiveMessages[1]Sender = 
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = Orange
Objectives[15]ObjectiveMessages[1]PlayFromStart = True
Objectives[15]ObjectiveMessages[1]Delay = False
Objectives[15]ObjectiveMessages[1]DelayTime = 0
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = False
Objectives[15]ObjectiveMessages[1]TypeTextMesage = True
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[16]Text = Get the car
Objectives[16]FaildText = 
Objectives[16]Type = Enter_Vehicle
Objectives[16]positionX = -95,98211
Objectives[16]positionY = 535,2345
Objectives[16]positionZ = 148,7764
Objectives[16]EnterVehicle_AsPassenger = False
Objectives[16]EnterVehicle_CanExit = True
Objectives[16]EnterVehicle_SetIsWanted = False
Objectives[16]EnterVehicle_SeatIndex = 0
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 3
Objectives[16]ObjectiveMessages[0]positionX = 1681,827
Objectives[16]ObjectiveMessages[0]positionY = 676,7355
Objectives[16]ObjectiveMessages[0]positionZ = 215,0562
Objectives[16]ObjectiveMessages[0]Message = Well, ok, let's hurry up.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = Yellow
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 1680,117
Objectives[16]ObjectiveMessages[1]positionY = 674,3008
Objectives[16]ObjectiveMessages[1]positionZ = 214,9769
Objectives[16]ObjectiveMessages[1]Message = Franklin, you drive.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = Yellow
Objectives[16]ObjectiveMessages[1]PlayFromStart = True
Objectives[16]ObjectiveMessages[1]Delay = False
Objectives[16]ObjectiveMessages[1]DelayTime = 0
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = False
Objectives[16]ObjectiveMessages[1]TypeTextMesage = True
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = 1678,037
Objectives[16]ObjectiveMessages[2]positionY = 672,1251
Objectives[16]ObjectiveMessages[2]positionZ = 215,5906
Objectives[16]ObjectiveMessages[2]Message = Ok.
Objectives[16]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[16]ObjectiveMessages[2]Sender = 
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = Green
Objectives[16]ObjectiveMessages[2]PlayFromStart = True
Objectives[16]ObjectiveMessages[2]Delay = False
Objectives[16]ObjectiveMessages[2]DelayTime = 0
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = False
Objectives[16]ObjectiveMessages[2]TypeTextMesage = True
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[17]Text = Go
Objectives[17]Type = Leave_Area
Objectives[17]positionX = -89,13099
Objectives[17]positionY = 542,5668
Objectives[17]positionZ = 150,475
Objectives[17]Leave_Area_Distance = 50
Objectives[17]Leave_Area_Use_Objective_Position = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = 
Objectives[18]positionX = -94,94653
Objectives[18]positionY = 545,963
Objectives[18]positionZ = 150,3727
Objectives[18]SetPlayerActor_Use_Player = True
Objectives[18]SetPlayerActor_Player_Controllable = True
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[18]SetPlayerActor_Use_Actor = False
Objectives[18]SetPlayerActor_RelationshipGroup_Change = False
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincible_Change = False
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = True
Objectives[18]Int_Task = 99
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = mic_chatter
Objectives[18]Task_Time = 1
Objectives[18]TaskListCount = 2
Objectives[18]Task_List[0]Type = EnterVehicle
Objectives[18]Task_List[0]PositionX = -99,7803
Objectives[18]Task_List[0]PositionY = 535,9644
Objectives[18]Task_List[0]PositionZ = 148,4655
Objectives[18]Task_List[0]Speed = 1
Objectives[18]Task_List[0]SeatIndex = -1
Objectives[18]Task_List[0]TaskIndex = 0
Objectives[18]Task_List[0]Warp = False
Objectives[18]Task_List[1]Type = Drive
Objectives[18]Task_List[1]PositionX = -109,5729
Objectives[18]Task_List[1]PositionY = -940,4608
Objectives[18]Task_List[1]PositionZ = 28,73142
Objectives[18]Task_List[1]Speed = 25
Objectives[18]Task_List[1]StopBeforeVehicles = False
Objectives[18]Task_List[1]StopBeforeActors = False
Objectives[18]Task_List[1]AvoidVehicles = True
Objectives[18]Task_List[1]AvoidEmptyVehicles = True
Objectives[18]Task_List[1]AvoidActors = True
Objectives[18]Task_List[1]AvoidObjects = True
Objectives[18]Task_List[1]StopAtLights = False
Objectives[18]Task_List[1]UseBlinkers = True
Objectives[18]Task_List[1]AllowGoingWrongWay = True
Objectives[18]Task_List[1]Reverse = False
Objectives[18]Task_List[1]TakeShortestPath = False
Objectives[18]Task_List[1]IgnoreRoads = False
Objectives[18]Task_List[1]IgnoreAllPathing = False
Objectives[18]Task_List[1]AvoidHighWays = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Cutscenes_Objective
Objectives[19]Text = 
Objectives[19]positionX = -89,23827
Objectives[19]positionY = 537,1906
Objectives[19]positionZ = 150,4735
Objectives[19]Cutscenes_Time = 13
Objectives[19]Cutscenes_Trans_Time = 3
Objectives[19]Cutscenes_FOV = 60
Objectives[19]Cutscenes_Shake = Hand
Objectives[19]Cutscenes_Amplitude = 0
Objectives[19]Cutscenes_FadeOut = False
Objectives[19]Cutscenes_FadeIn = False
Objectives[19]Cutscenes_End = False
Objectives[19]Cutscenes_Point_At_Position = False
Objectives[19]Cutscenes_Point_At_Player = False
Objectives[19]Cutscenes_Point_At_Actor = False
Objectives[19]Cutscenes_Point_At_Vehicle = False
Objectives[19]Cutscenes_Follow_Player = False
Objectives[19]Cutscenes_Follow_Actor = False
Objectives[19]Cutscenes_Follow_Vehicle = True
Objectives[19]Cutscenes_Follow_Distancee = 2
Objectives[19]Cutscenes_Follow_Hieght = 0,8
Objectives[19]Cutscenes_Follow_Angle = 290
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 5
Objectives[19]ObjectiveMessages[0]positionX = 1674,515
Objectives[19]ObjectiveMessages[0]positionY = 667,6689
Objectives[19]ObjectiveMessages[0]positionZ = 216,4001
Objectives[19]ObjectiveMessages[0]Message = So, where are we going?
Objectives[19]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[19]ObjectiveMessages[0]Sender = 
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = Green
Objectives[19]ObjectiveMessages[0]PlayFromStart = True
Objectives[19]ObjectiveMessages[0]Delay = False
Objectives[19]ObjectiveMessages[0]DelayTime = 0
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = False
Objectives[19]ObjectiveMessages[0]TypeTextMesage = True
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[1]positionX = 1672,711
Objectives[19]ObjectiveMessages[1]positionY = 665,5847
Objectives[19]ObjectiveMessages[1]positionZ = 216,4686
Objectives[19]ObjectiveMessages[1]Message = At the Alta construction site, it's still a construction site, isn't it?
Objectives[19]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[19]ObjectiveMessages[1]Sender = 
Objectives[19]ObjectiveMessages[1]Subject = 
Objectives[19]ObjectiveMessages[1]MessageColor = Yellow
Objectives[19]ObjectiveMessages[1]PlayFromStart = True
Objectives[19]ObjectiveMessages[1]Delay = False
Objectives[19]ObjectiveMessages[1]DelayTime = 0
Objectives[19]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[1]TypeSubtitle = False
Objectives[19]ObjectiveMessages[1]TypeTextMesage = True
Objectives[19]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[2]positionX = 1671,135
Objectives[19]ObjectiveMessages[2]positionY = 663,7233
Objectives[19]ObjectiveMessages[2]positionZ = 216,5429
Objectives[19]ObjectiveMessages[2]Message = Emh... I think so... but do you want to explain to me what's going on?
Objectives[19]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[19]ObjectiveMessages[2]Sender = 
Objectives[19]ObjectiveMessages[2]Subject = 
Objectives[19]ObjectiveMessages[2]MessageColor = Green
Objectives[19]ObjectiveMessages[2]PlayFromStart = True
Objectives[19]ObjectiveMessages[2]Delay = False
Objectives[19]ObjectiveMessages[2]DelayTime = 0
Objectives[19]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[2]TypeSubtitle = False
Objectives[19]ObjectiveMessages[2]TypeTextMesage = True
Objectives[19]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[3]positionX = 1669,09
Objectives[19]ObjectiveMessages[3]positionY = 661,3594
Objectives[19]ObjectiveMessages[3]positionZ = 216,3959
Objectives[19]ObjectiveMessages[3]Message = We have to fix the mess that those two idiots made.
Objectives[19]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[19]ObjectiveMessages[3]Sender = 
Objectives[19]ObjectiveMessages[3]Subject = 
Objectives[19]ObjectiveMessages[3]MessageColor = Yellow
Objectives[19]ObjectiveMessages[3]PlayFromStart = True
Objectives[19]ObjectiveMessages[3]Delay = False
Objectives[19]ObjectiveMessages[3]DelayTime = 0
Objectives[19]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[3]TypeSubtitle = False
Objectives[19]ObjectiveMessages[3]TypeTextMesage = True
Objectives[19]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[4]positionX = 1667,059
Objectives[19]ObjectiveMessages[4]positionY = 659,0645
Objectives[19]ObjectiveMessages[4]positionZ = 216,1186
Objectives[19]ObjectiveMessages[4]Message = What idiots?
Objectives[19]ObjectiveMessages[4]Contact = CHAR_FRANKLIN
Objectives[19]ObjectiveMessages[4]Sender = 
Objectives[19]ObjectiveMessages[4]Subject = 
Objectives[19]ObjectiveMessages[4]MessageColor = Green
Objectives[19]ObjectiveMessages[4]PlayFromStart = True
Objectives[19]ObjectiveMessages[4]Delay = False
Objectives[19]ObjectiveMessages[4]DelayTime = 0
Objectives[19]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[4]TypeSubtitle = False
Objectives[19]ObjectiveMessages[4]TypeTextMesage = True
Objectives[19]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[20]Type = Cutscenes_Objective
Objectives[20]Text = 
Objectives[20]positionX = -90,1689
Objectives[20]positionY = 533,1863
Objectives[20]positionZ = 150,4695
Objectives[20]Cutscenes_Time = 8
Objectives[20]Cutscenes_Trans_Time = 8
Objectives[20]Cutscenes_FOV = 60
Objectives[20]Cutscenes_Shake = Hand
Objectives[20]Cutscenes_Amplitude = 0
Objectives[20]Cutscenes_FadeOut = False
Objectives[20]Cutscenes_FadeIn = False
Objectives[20]Cutscenes_End = False
Objectives[20]Cutscenes_Point_At_Position = False
Objectives[20]Cutscenes_Point_At_Player = False
Objectives[20]Cutscenes_Point_At_Actor = False
Objectives[20]Cutscenes_Point_At_Vehicle = False
Objectives[20]Cutscenes_Follow_Player = False
Objectives[20]Cutscenes_Follow_Actor = True
Objectives[20]Cutscenes_Follow_Vehicle = False
Objectives[20]Cutscenes_Follow_Distancee = 2
Objectives[20]Cutscenes_Follow_Hieght = 0,6
Objectives[20]Cutscenes_Follow_Angle = 15
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 5
Objectives[20]ObjectiveMessages[0]positionX = 1666,419
Objectives[20]ObjectiveMessages[0]positionY = 653,1044
Objectives[20]ObjectiveMessages[0]positionZ = 217,0546
Objectives[20]ObjectiveMessages[0]Message = Michael and Trevor, they came back and tried to improve some things.
Objectives[20]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[20]ObjectiveMessages[0]Sender = 
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = Orange
Objectives[20]ObjectiveMessages[0]PlayFromStart = True
Objectives[20]ObjectiveMessages[0]Delay = False
Objectives[20]ObjectiveMessages[0]DelayTime = 0
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = False
Objectives[20]ObjectiveMessages[0]TypeTextMesage = True
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[1]positionX = 1665,22
Objectives[20]ObjectiveMessages[1]positionY = 648,618
Objectives[20]ObjectiveMessages[1]positionZ = 217,0204
Objectives[20]ObjectiveMessages[1]Message = But they just messed around and now it's up to us to fix things.
Objectives[20]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[20]ObjectiveMessages[1]Sender = 
Objectives[20]ObjectiveMessages[1]Subject = 
Objectives[20]ObjectiveMessages[1]MessageColor = Yellow
Objectives[20]ObjectiveMessages[1]PlayFromStart = True
Objectives[20]ObjectiveMessages[1]Delay = False
Objectives[20]ObjectiveMessages[1]DelayTime = 0
Objectives[20]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[1]TypeSubtitle = False
Objectives[20]ObjectiveMessages[1]TypeTextMesage = True
Objectives[20]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[2]positionX = 1664,524
Objectives[20]ObjectiveMessages[2]positionY = 646,082
Objectives[20]ObjectiveMessages[2]positionZ = 217,0727
Objectives[20]ObjectiveMessages[2]Message = I swear, if we don't get back to being married, I kill those two idiots.
Objectives[20]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[20]ObjectiveMessages[2]Sender = 
Objectives[20]ObjectiveMessages[2]Subject = 
Objectives[20]ObjectiveMessages[2]MessageColor = Yellow
Objectives[20]ObjectiveMessages[2]PlayFromStart = True
Objectives[20]ObjectiveMessages[2]Delay = False
Objectives[20]ObjectiveMessages[2]DelayTime = 0
Objectives[20]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[2]TypeSubtitle = False
Objectives[20]ObjectiveMessages[2]TypeTextMesage = True
Objectives[20]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[3]positionX = 1663,326
Objectives[20]ObjectiveMessages[3]positionY = 641,4937
Objectives[20]ObjectiveMessages[3]positionZ = 217,0723
Objectives[20]ObjectiveMessages[3]Message = WHAT? Paige, have you married Lester? When?
Objectives[20]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[20]ObjectiveMessages[3]Sender = 
Objectives[20]ObjectiveMessages[3]Subject = 
Objectives[20]ObjectiveMessages[3]MessageColor = Green
Objectives[20]ObjectiveMessages[3]PlayFromStart = True
Objectives[20]ObjectiveMessages[3]Delay = False
Objectives[20]ObjectiveMessages[3]DelayTime = 0
Objectives[20]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[3]TypeSubtitle = False
Objectives[20]ObjectiveMessages[3]TypeTextMesage = True
Objectives[20]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[4]positionX = 1662,509
Objectives[20]ObjectiveMessages[4]positionY = 638,6733
Objectives[20]ObjectiveMessages[4]positionZ = 217,2186
Objectives[20]ObjectiveMessages[4]Message = Not me, idiot, that stupid of my clone.
Objectives[20]ObjectiveMessages[4]Contact = HC_N_PAI
Objectives[20]ObjectiveMessages[4]Sender = 
Objectives[20]ObjectiveMessages[4]Subject = 
Objectives[20]ObjectiveMessages[4]MessageColor = Orange
Objectives[20]ObjectiveMessages[4]PlayFromStart = True
Objectives[20]ObjectiveMessages[4]Delay = False
Objectives[20]ObjectiveMessages[4]DelayTime = 0
Objectives[20]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[4]TypeSubtitle = False
Objectives[20]ObjectiveMessages[4]TypeTextMesage = True
Objectives[20]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[21]Type = Cutscenes_Objective
Objectives[21]Text = 
Objectives[21]positionX = -88,29056
Objectives[21]positionY = 529,0103
Objectives[21]positionZ = 150,4783
Objectives[21]Cutscenes_Time = 0
Objectives[21]Cutscenes_Trans_Time = 0
Objectives[21]Cutscenes_FOV = 30
Objectives[21]Cutscenes_Shake = Hand
Objectives[21]Cutscenes_Amplitude = 0
Objectives[21]Cutscenes_FadeOut = False
Objectives[21]Cutscenes_FadeIn = False
Objectives[21]Cutscenes_End = True
Objectives[21]Cutscenes_Point_At_Position = False
Objectives[21]Cutscenes_Point_At_Player = False
Objectives[21]Cutscenes_Point_At_Actor = False
Objectives[21]Cutscenes_Point_At_Vehicle = False
Objectives[21]Cutscenes_Follow_Player = False
Objectives[21]Cutscenes_Follow_Actor = False
Objectives[21]Cutscenes_Follow_Vehicle = False
Objectives[21]Cutscenes_Follow_Distancee = 10
Objectives[21]Cutscenes_Follow_Hieght = 1
Objectives[21]Cutscenes_Follow_Angle = 0
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = 
Objectives[22]positionX = -85,21811
Objectives[22]positionY = 524,3398
Objectives[22]positionZ = 150,51
Objectives[22]SetPlayerActor_Use_Player = True
Objectives[22]SetPlayerActor_Player_Controllable = True
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[22]SetPlayerActor_Use_Actor = False
Objectives[22]SetPlayerActor_RelationshipGroup_Change = False
Objectives[22]SetPlayerActor_RelationshipGroup = Neutral
Objectives[22]SetPlayerActor_Invincible_Change = False
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = True
Objectives[22]Int_Task = 99
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 1
Objectives[22]TaskListCount = 1
Objectives[22]Task_List[0]Type = Pause
Objectives[22]Task_List[0]positionX = -83,82063
Objectives[22]Task_List[0]positionY = 526,9603
Objectives[22]Task_List[0]positionZ = 152,1608
Objectives[22]Task_List[0]time = 1
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = Go to the costruction site
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 1
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 0
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 0
Objectives[23]IconColorA = 255
Objectives[23]positionX = -129,0085
Objectives[23]positionY = -973,4374
Objectives[23]positionZ = 26,27523
Objectives[23]Heading = 307,0036
Objectives[23]Diameter = 4
Objectives[23]minimum_hight = 1
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 2,5
Objectives[23]PlaySound = False
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 1
Objectives[23]mission_Props[0]Model = prop_box_wood02a_mws
Objectives[23]mission_Props[0]PlaceOnGround = False
Objectives[23]mission_Props[0]FreesePosition = True
Objectives[23]mission_Props[0]positionX = -125,4579
Objectives[23]mission_Props[0]positionY = -978,8884
Objectives[23]mission_Props[0]positionZ = 26,27587
Objectives[23]mission_Props[0]rotationX = 0
Objectives[23]mission_Props[0]rotationY = 0
Objectives[23]mission_Props[0]rotationZ = 69,99999
Objectives[23]mission_Props[0]Needed_For_Prop_Objective_Count = 1
Objectives[23]mission_Props[0]ObjectiveNumber[0] = 24
Objectives[23]mission_Pickup_Props_Count = 2
Objectives[23]mission_Pickup_Props[0]Model = PICKUP_WEAPON_WRENCH
Objectives[23]mission_Pickup_Props[0]Value = 10
Objectives[23]mission_Pickup_Props[0]positionX = -120,2422
Objectives[23]mission_Pickup_Props[0]positionY = -977,4531
Objectives[23]mission_Pickup_Props[0]positionZ = 29,95103
Objectives[23]mission_Pickup_Props[0]rotationX = 0
Objectives[23]mission_Pickup_Props[0]rotationY = 0
Objectives[23]mission_Pickup_Props[0]rotationZ = 0
Objectives[23]mission_Pickup_Props[1]Model = PICKUP_WEAPON_CROWBAR
Objectives[23]mission_Pickup_Props[1]Value = 10
Objectives[23]mission_Pickup_Props[1]positionX = -134,6082
Objectives[23]mission_Pickup_Props[1]positionY = -969,8903
Objectives[23]mission_Pickup_Props[1]positionZ = 26,78569
Objectives[23]mission_Pickup_Props[1]rotationX = 0
Objectives[23]mission_Pickup_Props[1]rotationY = 0
Objectives[23]mission_Pickup_Props[1]rotationZ = 0
Objectives[23]ObjectiveMessages = 3
Objectives[23]ObjectiveMessages[0]positionX = 1661,127
Objectives[23]ObjectiveMessages[0]positionY = 634,7169
Objectives[23]ObjectiveMessages[0]positionZ = 217,2602
Objectives[23]ObjectiveMessages[0]Message = Emh... what? What the fuck are you talking about?
Objectives[23]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[23]ObjectiveMessages[0]Sender = 
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = Green
Objectives[23]ObjectiveMessages[0]PlayFromStart = True
Objectives[23]ObjectiveMessages[0]Delay = False
Objectives[23]ObjectiveMessages[0]DelayTime = 0
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[0]TypeSubtitle = False
Objectives[23]ObjectiveMessages[0]TypeTextMesage = True
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[1]positionX = 1660,206
Objectives[23]ObjectiveMessages[1]positionY = 632,126
Objectives[23]ObjectiveMessages[1]positionZ = 217,2741
Objectives[23]ObjectiveMessages[1]Message = You can't understand, just think about driving.
Objectives[23]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[23]ObjectiveMessages[1]Sender = 
Objectives[23]ObjectiveMessages[1]Subject = 
Objectives[23]ObjectiveMessages[1]MessageColor = Yellow
Objectives[23]ObjectiveMessages[1]PlayFromStart = True
Objectives[23]ObjectiveMessages[1]Delay = False
Objectives[23]ObjectiveMessages[1]DelayTime = 0
Objectives[23]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[1]TypeSubtitle = False
Objectives[23]ObjectiveMessages[1]TypeTextMesage = True
Objectives[23]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[2]positionX = 1658,733
Objectives[23]ObjectiveMessages[2]positionY = 628,8582
Objectives[23]ObjectiveMessages[2]positionZ = 217,0631
Objectives[23]ObjectiveMessages[2]Message = Emh... ok. Maybe it's better.
Objectives[23]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[23]ObjectiveMessages[2]Sender = 
Objectives[23]ObjectiveMessages[2]Subject = 
Objectives[23]ObjectiveMessages[2]MessageColor = Green
Objectives[23]ObjectiveMessages[2]PlayFromStart = True
Objectives[23]ObjectiveMessages[2]Delay = False
Objectives[23]ObjectiveMessages[2]DelayTime = 0
Objectives[23]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[2]TypeSubtitle = False
Objectives[23]ObjectiveMessages[2]TypeTextMesage = True
Objectives[23]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[24]Type = Prop_Objective
Objectives[24]Text = Find the box
Objectives[24]Text2 = Get the sniper rifle
Objectives[24]positionX = -116,7449
Objectives[24]positionY = -971,6036
Objectives[24]positionZ = 26,2819
Objectives[24]All_Props = False
Objectives[24]Prop_ShowBlip = False
Objectives[24]DropPickups = True
Objectives[24]Prop_Damage = False
Objectives[24]Prop_Kill = False
Objectives[24]Prop_Break = True
Objectives[24]Droped_Pickup_Model = p_gcase_s
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 1
Objectives[24]mission_Pickup_Props[0]Model = PICKUP_WEAPON_HEAVYSNIPER_MK2
Objectives[24]mission_Pickup_Props[0]Value = 10
Objectives[24]mission_Pickup_Props[0]positionX = -125,3961
Objectives[24]mission_Pickup_Props[0]positionY = -978,9362
Objectives[24]mission_Pickup_Props[0]positionZ = 26,77606
Objectives[24]mission_Pickup_Props[0]rotationX = 0
Objectives[24]mission_Pickup_Props[0]rotationY = 0
Objectives[24]mission_Pickup_Props[0]rotationZ = 74,99998
Objectives[24]ObjectiveMessages = 6
Objectives[24]ObjectiveMessages[0]positionX = 1655,67
Objectives[24]ObjectiveMessages[0]positionY = 620,8757
Objectives[24]ObjectiveMessages[0]positionZ = 216,7413
Objectives[24]ObjectiveMessages[0]Message = Ok, stop here. Paige, did you take care of the box?
Objectives[24]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[24]ObjectiveMessages[0]Sender = 
Objectives[24]ObjectiveMessages[0]Subject = 
Objectives[24]ObjectiveMessages[0]MessageColor = Yellow
Objectives[24]ObjectiveMessages[0]PlayFromStart = True
Objectives[24]ObjectiveMessages[0]Delay = False
Objectives[24]ObjectiveMessages[0]DelayTime = 0
Objectives[24]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[0]TypeSubtitle = False
Objectives[24]ObjectiveMessages[0]TypeTextMesage = True
Objectives[24]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[1]positionX = 1654,542
Objectives[24]ObjectiveMessages[1]positionY = 617,6235
Objectives[24]ObjectiveMessages[1]positionZ = 216,5569
Objectives[24]ObjectiveMessages[1]Message = Yes, if everything went well it should be around here.
Objectives[24]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[24]ObjectiveMessages[1]Sender = 
Objectives[24]ObjectiveMessages[1]Subject = 
Objectives[24]ObjectiveMessages[1]MessageColor = Orange
Objectives[24]ObjectiveMessages[1]PlayFromStart = True
Objectives[24]ObjectiveMessages[1]Delay = False
Objectives[24]ObjectiveMessages[1]DelayTime = 0
Objectives[24]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[1]TypeSubtitle = False
Objectives[24]ObjectiveMessages[1]TypeTextMesage = True
Objectives[24]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[2]positionX = 1653,435
Objectives[24]ObjectiveMessages[2]positionY = 614,5709
Objectives[24]ObjectiveMessages[2]positionZ = 216,2508
Objectives[24]ObjectiveMessages[2]Message = Well, let's find it.
Objectives[24]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[24]ObjectiveMessages[2]Sender = 
Objectives[24]ObjectiveMessages[2]Subject = 
Objectives[24]ObjectiveMessages[2]MessageColor = Yellow
Objectives[24]ObjectiveMessages[2]PlayFromStart = True
Objectives[24]ObjectiveMessages[2]Delay = False
Objectives[24]ObjectiveMessages[2]DelayTime = 0
Objectives[24]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[2]TypeSubtitle = False
Objectives[24]ObjectiveMessages[2]TypeTextMesage = True
Objectives[24]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[3]positionX = 1652,149
Objectives[24]ObjectiveMessages[3]positionY = 610,8972
Objectives[24]ObjectiveMessages[3]positionZ = 215,8073
Objectives[24]ObjectiveMessages[3]Message = Which box?
Objectives[24]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[24]ObjectiveMessages[3]Sender = 
Objectives[24]ObjectiveMessages[3]Subject = 
Objectives[24]ObjectiveMessages[3]MessageColor = Green
Objectives[24]ObjectiveMessages[3]PlayFromStart = True
Objectives[24]ObjectiveMessages[3]Delay = False
Objectives[24]ObjectiveMessages[3]DelayTime = 0
Objectives[24]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[3]TypeSubtitle = False
Objectives[24]ObjectiveMessages[3]TypeTextMesage = True
Objectives[24]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[4]positionX = 1650,957
Objectives[24]ObjectiveMessages[4]positionY = 607,5876
Objectives[24]ObjectiveMessages[4]positionZ = 215,3198
Objectives[24]ObjectiveMessages[4]Message = A merryweather box, we have to find it and open it, let's hurry.
Objectives[24]ObjectiveMessages[4]Contact = HC_N_PAI
Objectives[24]ObjectiveMessages[4]Sender = 
Objectives[24]ObjectiveMessages[4]Subject = 
Objectives[24]ObjectiveMessages[4]MessageColor = Orange
Objectives[24]ObjectiveMessages[4]PlayFromStart = True
Objectives[24]ObjectiveMessages[4]Delay = False
Objectives[24]ObjectiveMessages[4]DelayTime = 0
Objectives[24]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[4]TypeSubtitle = False
Objectives[24]ObjectiveMessages[4]TypeTextMesage = True
Objectives[24]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[5]positionX = 1649,956
Objectives[24]ObjectiveMessages[5]positionY = 604,5906
Objectives[24]ObjectiveMessages[5]positionZ = 214,8527
Objectives[24]ObjectiveMessages[5]Message = Emh... ok.
Objectives[24]ObjectiveMessages[5]Contact = CHAR_FRANKLIN
Objectives[24]ObjectiveMessages[5]Sender = 
Objectives[24]ObjectiveMessages[5]Subject = 
Objectives[24]ObjectiveMessages[5]MessageColor = Green
Objectives[24]ObjectiveMessages[5]PlayFromStart = True
Objectives[24]ObjectiveMessages[5]Delay = False
Objectives[24]ObjectiveMessages[5]DelayTime = 0
Objectives[24]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[5]TypeSubtitle = False
Objectives[24]ObjectiveMessages[5]TypeTextMesage = True
Objectives[24]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[25]Type = Hint_Objective
Objectives[25]Text = 
Objectives[25]positionX = 11,51925
Objectives[25]positionY = 535,5697
Objectives[25]positionZ = 171,6367
Objectives[25]Hint_Time = 16
Objectives[25]Hint_FOV = 40
Objectives[25]Hint_Use_Position = False
Objectives[25]Hint_Use_Player = False
Objectives[25]Hint_Use_Actor = True
Objectives[25]Hint_Use_Vehicle = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 5
Objectives[25]ObjectiveMessages[0]positionX = 1648,282
Objectives[25]ObjectiveMessages[0]positionY = 594,7552
Objectives[25]ObjectiveMessages[0]positionZ = 214,1988
Objectives[25]ObjectiveMessages[0]Message = Guys, I found it and open it.
Objectives[25]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[25]ObjectiveMessages[0]Sender = 
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = Green
Objectives[25]ObjectiveMessages[0]PlayFromStart = True
Objectives[25]ObjectiveMessages[0]Delay = False
Objectives[25]ObjectiveMessages[0]DelayTime = 0
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = False
Objectives[25]ObjectiveMessages[0]TypeTextMesage = True
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[1]positionX = 1647,543
Objectives[25]ObjectiveMessages[1]positionY = 591,2336
Objectives[25]ObjectiveMessages[1]positionZ = 213,7401
Objectives[25]ObjectiveMessages[1]Message = Well, is the gun there?
Objectives[25]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[25]ObjectiveMessages[1]Sender = 
Objectives[25]ObjectiveMessages[1]Subject = 
Objectives[25]ObjectiveMessages[1]MessageColor = Yellow
Objectives[25]ObjectiveMessages[1]PlayFromStart = True
Objectives[25]ObjectiveMessages[1]Delay = False
Objectives[25]ObjectiveMessages[1]DelayTime = 0
Objectives[25]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[1]TypeSubtitle = False
Objectives[25]ObjectiveMessages[1]TypeTextMesage = True
Objectives[25]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[2]positionX = 1646,974
Objectives[25]ObjectiveMessages[2]positionY = 588,6569
Objectives[25]ObjectiveMessages[2]positionZ = 213,3604
Objectives[25]ObjectiveMessages[2]Message = Yes, and it seems intact. Ok, Franklin that gun has special bullets.
Objectives[25]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[25]ObjectiveMessages[2]Sender = 
Objectives[25]ObjectiveMessages[2]Subject = 
Objectives[25]ObjectiveMessages[2]MessageColor = Orange
Objectives[25]ObjectiveMessages[2]PlayFromStart = True
Objectives[25]ObjectiveMessages[2]Delay = False
Objectives[25]ObjectiveMessages[2]DelayTime = 0
Objectives[25]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[2]TypeSubtitle = False
Objectives[25]ObjectiveMessages[2]TypeTextMesage = True
Objectives[25]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[3]positionX = 1646,425
Objectives[25]ObjectiveMessages[3]positionY = 585,8318
Objectives[25]ObjectiveMessages[3]positionZ = 212,8871
Objectives[25]ObjectiveMessages[3]Message = The good news is that they are dynamic pulse bullets, they leave no traces.
Objectives[25]ObjectiveMessages[3]Contact = HC_N_PAI
Objectives[25]ObjectiveMessages[3]Sender = 
Objectives[25]ObjectiveMessages[3]Subject = 
Objectives[25]ObjectiveMessages[3]MessageColor = Orange
Objectives[25]ObjectiveMessages[3]PlayFromStart = True
Objectives[25]ObjectiveMessages[3]Delay = False
Objectives[25]ObjectiveMessages[3]DelayTime = 0
Objectives[25]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[3]TypeSubtitle = False
Objectives[25]ObjectiveMessages[3]TypeTextMesage = True
Objectives[25]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[4]positionX = 1645,823
Objectives[25]ObjectiveMessages[4]positionY = 582,5499
Objectives[25]ObjectiveMessages[4]positionZ = 212,2947
Objectives[25]ObjectiveMessages[4]Message = The bad news is that you only have ten, and you have to let it be enough.
Objectives[25]ObjectiveMessages[4]Contact = HC_N_PAI
Objectives[25]ObjectiveMessages[4]Sender = 
Objectives[25]ObjectiveMessages[4]Subject = 
Objectives[25]ObjectiveMessages[4]MessageColor = Orange
Objectives[25]ObjectiveMessages[4]PlayFromStart = True
Objectives[25]ObjectiveMessages[4]Delay = False
Objectives[25]ObjectiveMessages[4]DelayTime = 0
Objectives[25]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[4]TypeSubtitle = False
Objectives[25]ObjectiveMessages[4]TypeTextMesage = True
Objectives[25]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[26]Type = Hint_Objective
Objectives[26]Text = 
Objectives[26]positionX = -5,302197
Objectives[26]positionY = 506,2906
Objectives[26]positionZ = 169,6276
Objectives[26]Hint_Time = 16
Objectives[26]Hint_FOV = 40
Objectives[26]Hint_Use_Position = False
Objectives[26]Hint_Use_Player = False
Objectives[26]Hint_Use_Actor = True
Objectives[26]Hint_Use_Vehicle = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 5
Objectives[26]ObjectiveMessages[0]positionX = 1644,288
Objectives[26]ObjectiveMessages[0]positionY = 574,3999
Objectives[26]ObjectiveMessages[0]positionZ = 211,9456
Objectives[26]ObjectiveMessages[0]Message = Enough for what?
Objectives[26]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[26]ObjectiveMessages[0]Sender = 
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = Green
Objectives[26]ObjectiveMessages[0]PlayFromStart = True
Objectives[26]ObjectiveMessages[0]Delay = False
Objectives[26]ObjectiveMessages[0]DelayTime = 0
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = False
Objectives[26]ObjectiveMessages[0]TypeTextMesage = True
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[1]positionX = 1643,237
Objectives[26]ObjectiveMessages[1]positionY = 571,8596
Objectives[26]ObjectiveMessages[1]positionZ = 211,6588
Objectives[26]ObjectiveMessages[1]Message = You have to climb the crane and when you get on the top you have to shoot down some helicopters.
Objectives[26]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[26]ObjectiveMessages[1]Sender = 
Objectives[26]ObjectiveMessages[1]Subject = 
Objectives[26]ObjectiveMessages[1]MessageColor = Yellow
Objectives[26]ObjectiveMessages[1]PlayFromStart = True
Objectives[26]ObjectiveMessages[1]Delay = False
Objectives[26]ObjectiveMessages[1]DelayTime = 0
Objectives[26]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[1]TypeSubtitle = False
Objectives[26]ObjectiveMessages[1]TypeTextMesage = True
Objectives[26]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[2]positionX = 1641,476
Objectives[26]ObjectiveMessages[2]positionY = 569,5008
Objectives[26]ObjectiveMessages[2]positionZ = 211,1969
Objectives[26]ObjectiveMessages[2]Message = And you have to kill all the passengers.
Objectives[26]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[26]ObjectiveMessages[2]Sender = 
Objectives[26]ObjectiveMessages[2]Subject = 
Objectives[26]ObjectiveMessages[2]MessageColor = Orange
Objectives[26]ObjectiveMessages[2]PlayFromStart = True
Objectives[26]ObjectiveMessages[2]Delay = False
Objectives[26]ObjectiveMessages[2]DelayTime = 0
Objectives[26]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[2]TypeSubtitle = False
Objectives[26]ObjectiveMessages[2]TypeTextMesage = True
Objectives[26]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[3]positionX = 1640,722
Objectives[26]ObjectiveMessages[3]positionY = 566,9987
Objectives[26]ObjectiveMessages[3]positionZ = 211,9566
Objectives[26]ObjectiveMessages[3]Message = Emh... I'm not sure ten bullets are enough.
Objectives[26]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[26]ObjectiveMessages[3]Sender = 
Objectives[26]ObjectiveMessages[3]Subject = 
Objectives[26]ObjectiveMessages[3]MessageColor = Green
Objectives[26]ObjectiveMessages[3]PlayFromStart = True
Objectives[26]ObjectiveMessages[3]Delay = False
Objectives[26]ObjectiveMessages[3]DelayTime = 0
Objectives[26]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[3]TypeSubtitle = False
Objectives[26]ObjectiveMessages[3]TypeTextMesage = True
Objectives[26]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[4]positionX = 1639,733
Objectives[26]ObjectiveMessages[4]positionY = 564,5617
Objectives[26]ObjectiveMessages[4]positionZ = 212,237
Objectives[26]ObjectiveMessages[4]Message = They must be enough, start climbing the crane, when you arrive, call us.
Objectives[26]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[26]ObjectiveMessages[4]Sender = 
Objectives[26]ObjectiveMessages[4]Subject = 
Objectives[26]ObjectiveMessages[4]MessageColor = Yellow
Objectives[26]ObjectiveMessages[4]PlayFromStart = True
Objectives[26]ObjectiveMessages[4]Delay = False
Objectives[26]ObjectiveMessages[4]DelayTime = 0
Objectives[26]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[4]TypeSubtitle = False
Objectives[26]ObjectiveMessages[4]TypeTextMesage = True
Objectives[26]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[27]Type = Set_Player_Actor_Objective
Objectives[27]Text = 
Objectives[27]positionX = -1,80984
Objectives[27]positionY = 506,1502
Objectives[27]positionZ = 169,6276
Objectives[27]SetPlayerActor_Use_Player = False
Objectives[27]SetPlayerActor_Player_Controllable = True
Objectives[27]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[27]SetPlayerActor_Use_Actor = True
Objectives[27]SetPlayerActor_RelationshipGroup_Change = True
Objectives[27]SetPlayerActor_RelationshipGroup = Friend
Objectives[27]SetPlayerActor_Invincible_Change = False
Objectives[27]SetPlayerActor_Invincible = False
Objectives[27]SetPlayerActor_NewTask = True
Objectives[27]Int_Task = 99
Objectives[27]Task_Repeat = False
Objectives[27]Task_Timeout = False
Objectives[27]Task_Guard_Range = 10
Objectives[27]Task_Stay_In_Range = True
Objectives[27]Task_Wander_Range = 10
Objectives[27]Task_Scenario = NONE
Objectives[27]Task_TalkingAnimation = mic_chatter
Objectives[27]Task_Time = 1
Objectives[27]TaskListCount = 5
Objectives[27]Task_List[0]Type = EnterVehicle
Objectives[27]Task_List[0]PositionX = -97,39778
Objectives[27]Task_List[0]PositionY = 534,0527
Objectives[27]Task_List[0]PositionZ = 148,8351
Objectives[27]Task_List[0]Speed = 1,5
Objectives[27]Task_List[0]SeatIndex = -1
Objectives[27]Task_List[0]TaskIndex = 0
Objectives[27]Task_List[0]Warp = False
Objectives[27]Task_List[1]Type = Pause
Objectives[27]Task_List[1]positionX = -87,91751
Objectives[27]Task_List[1]positionY = 532,6947
Objectives[27]Task_List[1]positionZ = 151,6787
Objectives[27]Task_List[1]time = 10
Objectives[27]Task_List[2]Type = Drive
Objectives[27]Task_List[2]PositionX = -115,462
Objectives[27]Task_List[2]PositionY = -933,285
Objectives[27]Task_List[2]PositionZ = 28,59507
Objectives[27]Task_List[2]Speed = 5
Objectives[27]Task_List[2]StopBeforeVehicles = True
Objectives[27]Task_List[2]StopBeforeActors = True
Objectives[27]Task_List[2]AvoidVehicles = True
Objectives[27]Task_List[2]AvoidEmptyVehicles = True
Objectives[27]Task_List[2]AvoidActors = True
Objectives[27]Task_List[2]AvoidObjects = True
Objectives[27]Task_List[2]StopAtLights = False
Objectives[27]Task_List[2]UseBlinkers = True
Objectives[27]Task_List[2]AllowGoingWrongWay = True
Objectives[27]Task_List[2]Reverse = True
Objectives[27]Task_List[2]TakeShortestPath = True
Objectives[27]Task_List[2]IgnoreRoads = True
Objectives[27]Task_List[2]IgnoreAllPathing = True
Objectives[27]Task_List[2]AvoidHighWays = True
Objectives[27]Task_List[3]Type = Drive
Objectives[27]Task_List[3]PositionX = 235,8968
Objectives[27]Task_List[3]PositionY = -1396,967
Objectives[27]Task_List[3]PositionZ = 30,03221
Objectives[27]Task_List[3]Speed = 25
Objectives[27]Task_List[3]StopBeforeVehicles = False
Objectives[27]Task_List[3]StopBeforeActors = False
Objectives[27]Task_List[3]AvoidVehicles = True
Objectives[27]Task_List[3]AvoidEmptyVehicles = True
Objectives[27]Task_List[3]AvoidActors = True
Objectives[27]Task_List[3]AvoidObjects = True
Objectives[27]Task_List[3]StopAtLights = False
Objectives[27]Task_List[3]UseBlinkers = True
Objectives[27]Task_List[3]AllowGoingWrongWay = True
Objectives[27]Task_List[3]Reverse = False
Objectives[27]Task_List[3]TakeShortestPath = False
Objectives[27]Task_List[3]IgnoreRoads = False
Objectives[27]Task_List[3]IgnoreAllPathing = False
Objectives[27]Task_List[3]AvoidHighWays = False
Objectives[27]Task_List[4]Type = Drive
Objectives[27]Task_List[4]PositionX = 243,051
Objectives[27]Task_List[4]PositionY = -1409,376
Objectives[27]Task_List[4]PositionZ = 30,0875
Objectives[27]Task_List[4]Speed = 25
Objectives[27]Task_List[4]StopBeforeVehicles = False
Objectives[27]Task_List[4]StopBeforeActors = False
Objectives[27]Task_List[4]AvoidVehicles = True
Objectives[27]Task_List[4]AvoidEmptyVehicles = True
Objectives[27]Task_List[4]AvoidActors = True
Objectives[27]Task_List[4]AvoidObjects = True
Objectives[27]Task_List[4]StopAtLights = False
Objectives[27]Task_List[4]UseBlinkers = True
Objectives[27]Task_List[4]AllowGoingWrongWay = True
Objectives[27]Task_List[4]Reverse = False
Objectives[27]Task_List[4]TakeShortestPath = False
Objectives[27]Task_List[4]IgnoreRoads = False
Objectives[27]Task_List[4]IgnoreAllPathing = False
Objectives[27]Task_List[4]AvoidHighWays = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Set_Player_Actor_Objective
Objectives[28]Text = 
Objectives[28]positionX = 14,13535
Objectives[28]positionY = 534,2875
Objectives[28]positionZ = 171,7329
Objectives[28]SetPlayerActor_Use_Player = False
Objectives[28]SetPlayerActor_Player_Controllable = True
Objectives[28]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[28]SetPlayerActor_Use_Actor = True
Objectives[28]SetPlayerActor_RelationshipGroup_Change = True
Objectives[28]SetPlayerActor_RelationshipGroup = Friend
Objectives[28]SetPlayerActor_Invincible_Change = False
Objectives[28]SetPlayerActor_Invincible = False
Objectives[28]SetPlayerActor_NewTask = True
Objectives[28]Int_Task = 99
Objectives[28]Task_Repeat = False
Objectives[28]Task_Timeout = False
Objectives[28]Task_Guard_Range = 10
Objectives[28]Task_Stay_In_Range = True
Objectives[28]Task_Wander_Range = 10
Objectives[28]Task_Scenario = NONE
Objectives[28]Task_TalkingAnimation = mic_chatter
Objectives[28]Task_Time = 1
Objectives[28]TaskListCount = 1
Objectives[28]Task_List[0]Type = EnterVehicle
Objectives[28]Task_List[0]PositionX = -98,23265
Objectives[28]Task_List[0]PositionY = 535,7922
Objectives[28]Task_List[0]PositionZ = 148,7975
Objectives[28]Task_List[0]Speed = 1,5
Objectives[28]Task_List[0]SeatIndex = 2
Objectives[28]Task_List[0]TaskIndex = 0
Objectives[28]Task_List[0]Warp = False
Objectives[28]mission_ActorsCount = 12
Objectives[28]mission_Actors[0]SpawnInVehicle = True
Objectives[28]mission_Actors[0]SeatIndex = -1
Objectives[28]mission_Actors[0]Survive_Number = 0
Objectives[28]mission_Actors[0]Failed_Text = 
Objectives[28]mission_Actors[0]Remove_After = 0
Objectives[28]mission_Actors[0]positionX = -143,5485
Objectives[28]mission_Actors[0]positionY = -593,9445
Objectives[28]mission_Actors[0]positionZ = 211,5211
Objectives[28]mission_Actors[0]Heading = 235,0012
Objectives[28]mission_Actors[0]String_Name = mp_m_boatstaff_01
Objectives[28]mission_Actors[0]Relationship_Group = Enemy1
Objectives[28]mission_Actors[0]AddBlip = True
Objectives[28]mission_Actors[0]ShowCone = False
Objectives[28]mission_Actors[0]Invincible = False
Objectives[28]mission_Actors[0]SetHealth = 100
Objectives[28]mission_Actors[0]DieFromHeadShot = True
Objectives[28]mission_Actors[0]CanExitVehicle = True
Objectives[28]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[0]AlwaysFight = True
Objectives[28]mission_Actors[0]Seeing_Range = 30
Objectives[28]mission_Actors[0]Hearing_Range = 30
Objectives[28]mission_Actors[0]CombatMovement = Offensive
Objectives[28]mission_Actors[0]weapon = 0
Objectives[28]mission_Actors[0]Variation = Random
Objectives[28]mission_Actors[0]Task = 99
Objectives[28]mission_Actors[0]Task_Guard_Range = 5
Objectives[28]mission_Actors[0]Task_Stay_In_Range = True
Objectives[28]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[0]Task_Scenario = NONE
Objectives[28]mission_Actors[0]Task_List_Count = 8
Objectives[28]mission_Actors[0]Task_Repeat = True
Objectives[28]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[28]mission_Actors[0]Task_List[0]PositionX = -140,2816
Objectives[28]mission_Actors[0]Task_List[0]PositionY = -595,3407
Objectives[28]mission_Actors[0]Task_List[0]PositionZ = 211,2752
Objectives[28]mission_Actors[0]Task_List[0]Speed = 1
Objectives[28]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[28]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[28]mission_Actors[0]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[28]mission_Actors[0]Task_List[1]PositionX = -140,2816
Objectives[28]mission_Actors[0]Task_List[1]PositionY = -595,3407
Objectives[28]mission_Actors[0]Task_List[1]PositionZ = 211,2752
Objectives[28]mission_Actors[0]Task_List[1]Block = True
Objectives[28]mission_Actors[0]Task_List[2]Type = VehicleHeliTask
Objectives[28]mission_Actors[0]Task_List[2]PositionX = -277,3864
Objectives[28]mission_Actors[0]Task_List[2]PositionY = -731,4697
Objectives[28]mission_Actors[0]Task_List[2]PositionZ = 123,5025
Objectives[28]mission_Actors[0]Task_List[2]speed = 10
Objectives[28]mission_Actors[0]Task_List[2]Hight = 30
Objectives[28]mission_Actors[0]Task_List[2]FollowPlayer = False
Objectives[28]mission_Actors[0]Task_List[2]AttackPlayer = False
Objectives[28]mission_Actors[0]Task_List[2]Land = True
Objectives[28]mission_Actors[0]Task_List[3]Type = VehicleHeliTask
Objectives[28]mission_Actors[0]Task_List[3]PositionX = 28,2897
Objectives[28]mission_Actors[0]Task_List[3]PositionY = -917,0236
Objectives[28]mission_Actors[0]Task_List[3]PositionZ = 122,5778
Objectives[28]mission_Actors[0]Task_List[3]speed = 10
Objectives[28]mission_Actors[0]Task_List[3]Hight = 30
Objectives[28]mission_Actors[0]Task_List[3]FollowPlayer = False
Objectives[28]mission_Actors[0]Task_List[3]AttackPlayer = False
Objectives[28]mission_Actors[0]Task_List[3]Land = True
Objectives[28]mission_Actors[0]Task_List[4]Type = VehicleHeliTask
Objectives[28]mission_Actors[0]Task_List[4]PositionX = 138,254
Objectives[28]mission_Actors[0]Task_List[4]PositionY = -624,9908
Objectives[28]mission_Actors[0]Task_List[4]PositionZ = 262,3511
Objectives[28]mission_Actors[0]Task_List[4]speed = 10
Objectives[28]mission_Actors[0]Task_List[4]Hight = 30
Objectives[28]mission_Actors[0]Task_List[4]FollowPlayer = False
Objectives[28]mission_Actors[0]Task_List[4]AttackPlayer = False
Objectives[28]mission_Actors[0]Task_List[4]Land = True
Objectives[28]mission_Actors[0]Task_List[5]Type = VehicleHeliTask
Objectives[28]mission_Actors[0]Task_List[5]PositionX = -74,08317
Objectives[28]mission_Actors[0]Task_List[5]PositionY = -817,2193
Objectives[28]mission_Actors[0]Task_List[5]PositionZ = 325,6753
Objectives[28]mission_Actors[0]Task_List[5]speed = 10
Objectives[28]mission_Actors[0]Task_List[5]Hight = 30
Objectives[28]mission_Actors[0]Task_List[5]FollowPlayer = False
Objectives[28]mission_Actors[0]Task_List[5]AttackPlayer = False
Objectives[28]mission_Actors[0]Task_List[5]Land = True
Objectives[28]mission_Actors[0]Task_List[6]Type = VehicleHeliTask
Objectives[28]mission_Actors[0]Task_List[6]PositionX = -145,9545
Objectives[28]mission_Actors[0]Task_List[6]PositionY = -592,0519
Objectives[28]mission_Actors[0]Task_List[6]PositionZ = 211,2752
Objectives[28]mission_Actors[0]Task_List[6]speed = 10
Objectives[28]mission_Actors[0]Task_List[6]Hight = 30
Objectives[28]mission_Actors[0]Task_List[6]FollowPlayer = False
Objectives[28]mission_Actors[0]Task_List[6]AttackPlayer = False
Objectives[28]mission_Actors[0]Task_List[6]Land = True
Objectives[28]mission_Actors[0]Task_List[7]Type = VehicleHeliTask
Objectives[28]mission_Actors[0]Task_List[7]PositionX = -163,5456
Objectives[28]mission_Actors[0]Task_List[7]PositionY = -993,4433
Objectives[28]mission_Actors[0]Task_List[7]PositionZ = 253,6315
Objectives[28]mission_Actors[0]Task_List[7]speed = 10
Objectives[28]mission_Actors[0]Task_List[7]Hight = 30
Objectives[28]mission_Actors[0]Task_List[7]FollowPlayer = False
Objectives[28]mission_Actors[0]Task_List[7]AttackPlayer = False
Objectives[28]mission_Actors[0]Task_List[7]Land = True
Objectives[28]mission_Actors[1]SpawnInVehicle = True
Objectives[28]mission_Actors[1]SeatIndex = 0
Objectives[28]mission_Actors[1]Survive_Number = 0
Objectives[28]mission_Actors[1]Failed_Text = 
Objectives[28]mission_Actors[1]Remove_After = 0
Objectives[28]mission_Actors[1]positionX = -143,5485
Objectives[28]mission_Actors[1]positionY = -593,9445
Objectives[28]mission_Actors[1]positionZ = 211,5211
Objectives[28]mission_Actors[1]Heading = 235,0012
Objectives[28]mission_Actors[1]String_Name = a_m_y_epsilon_01
Objectives[28]mission_Actors[1]Relationship_Group = Enemy1
Objectives[28]mission_Actors[1]AddBlip = True
Objectives[28]mission_Actors[1]ShowCone = False
Objectives[28]mission_Actors[1]Invincible = False
Objectives[28]mission_Actors[1]SetHealth = 100
Objectives[28]mission_Actors[1]DieFromHeadShot = True
Objectives[28]mission_Actors[1]CanExitVehicle = True
Objectives[28]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[1]AlwaysFight = True
Objectives[28]mission_Actors[1]Seeing_Range = 30
Objectives[28]mission_Actors[1]Hearing_Range = 30
Objectives[28]mission_Actors[1]CombatMovement = Offensive
Objectives[28]mission_Actors[1]weapon = Unarmed
Objectives[28]mission_Actors[1]Variation = Random
Objectives[28]mission_Actors[1]Task = 0
Objectives[28]mission_Actors[1]Task_Guard_Range = 5
Objectives[28]mission_Actors[1]Task_Stay_In_Range = True
Objectives[28]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[1]Task_Scenario = NONE
Objectives[28]mission_Actors[2]SpawnInVehicle = True
Objectives[28]mission_Actors[2]SeatIndex = 1
Objectives[28]mission_Actors[2]Survive_Number = 0
Objectives[28]mission_Actors[2]Failed_Text = 
Objectives[28]mission_Actors[2]Remove_After = 0
Objectives[28]mission_Actors[2]positionX = -143,5485
Objectives[28]mission_Actors[2]positionY = -593,9445
Objectives[28]mission_Actors[2]positionZ = 211,5211
Objectives[28]mission_Actors[2]Heading = 235,0012
Objectives[28]mission_Actors[2]String_Name = a_m_y_epsilon_01
Objectives[28]mission_Actors[2]Relationship_Group = Enemy1
Objectives[28]mission_Actors[2]AddBlip = True
Objectives[28]mission_Actors[2]ShowCone = False
Objectives[28]mission_Actors[2]Invincible = False
Objectives[28]mission_Actors[2]SetHealth = 100
Objectives[28]mission_Actors[2]DieFromHeadShot = True
Objectives[28]mission_Actors[2]CanExitVehicle = True
Objectives[28]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[2]AlwaysFight = True
Objectives[28]mission_Actors[2]Seeing_Range = 30
Objectives[28]mission_Actors[2]Hearing_Range = 30
Objectives[28]mission_Actors[2]CombatMovement = Offensive
Objectives[28]mission_Actors[2]weapon = Unarmed
Objectives[28]mission_Actors[2]Variation = Random
Objectives[28]mission_Actors[2]Task = 0
Objectives[28]mission_Actors[2]Task_Guard_Range = 5
Objectives[28]mission_Actors[2]Task_Stay_In_Range = True
Objectives[28]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[2]Task_Scenario = NONE
Objectives[28]mission_Actors[3]SpawnInVehicle = True
Objectives[28]mission_Actors[3]SeatIndex = 2
Objectives[28]mission_Actors[3]Survive_Number = 0
Objectives[28]mission_Actors[3]Failed_Text = 
Objectives[28]mission_Actors[3]Remove_After = 0
Objectives[28]mission_Actors[3]positionX = -143,5485
Objectives[28]mission_Actors[3]positionY = -593,9445
Objectives[28]mission_Actors[3]positionZ = 211,5211
Objectives[28]mission_Actors[3]Heading = 235,0012
Objectives[28]mission_Actors[3]String_Name = a_f_y_epsilon_01
Objectives[28]mission_Actors[3]Relationship_Group = Enemy1
Objectives[28]mission_Actors[3]AddBlip = True
Objectives[28]mission_Actors[3]ShowCone = False
Objectives[28]mission_Actors[3]Invincible = False
Objectives[28]mission_Actors[3]SetHealth = 100
Objectives[28]mission_Actors[3]DieFromHeadShot = True
Objectives[28]mission_Actors[3]CanExitVehicle = True
Objectives[28]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[3]AlwaysFight = True
Objectives[28]mission_Actors[3]Seeing_Range = 30
Objectives[28]mission_Actors[3]Hearing_Range = 30
Objectives[28]mission_Actors[3]CombatMovement = Offensive
Objectives[28]mission_Actors[3]weapon = Unarmed
Objectives[28]mission_Actors[3]Variation = Random
Objectives[28]mission_Actors[3]Task = 0
Objectives[28]mission_Actors[3]Task_Guard_Range = 5
Objectives[28]mission_Actors[3]Task_Stay_In_Range = True
Objectives[28]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[3]Task_Scenario = NONE
Objectives[28]mission_Actors[4]SpawnInVehicle = True
Objectives[28]mission_Actors[4]SeatIndex = 0
Objectives[28]mission_Actors[4]Survive_Number = 0
Objectives[28]mission_Actors[4]Failed_Text = 
Objectives[28]mission_Actors[4]Remove_After = 0
Objectives[28]mission_Actors[4]positionX = -74,5297
Objectives[28]mission_Actors[4]positionY = -819,7666
Objectives[28]mission_Actors[4]positionZ = 325,9213
Objectives[28]mission_Actors[4]Heading = 166,2799
Objectives[28]mission_Actors[4]String_Name = a_m_y_epsilon_02
Objectives[28]mission_Actors[4]Relationship_Group = Enemy1
Objectives[28]mission_Actors[4]AddBlip = False
Objectives[28]mission_Actors[4]ShowCone = False
Objectives[28]mission_Actors[4]Invincible = False
Objectives[28]mission_Actors[4]SetHealth = 100
Objectives[28]mission_Actors[4]DieFromHeadShot = True
Objectives[28]mission_Actors[4]CanExitVehicle = True
Objectives[28]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[4]AlwaysFight = True
Objectives[28]mission_Actors[4]Seeing_Range = 30
Objectives[28]mission_Actors[4]Hearing_Range = 30
Objectives[28]mission_Actors[4]CombatMovement = Offensive
Objectives[28]mission_Actors[4]weapon = Unarmed
Objectives[28]mission_Actors[4]Variation = Random
Objectives[28]mission_Actors[4]Task = 0
Objectives[28]mission_Actors[4]Task_Guard_Range = 5
Objectives[28]mission_Actors[4]Task_Stay_In_Range = True
Objectives[28]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[4]Task_Scenario = NONE
Objectives[28]mission_Actors[5]SpawnInVehicle = True
Objectives[28]mission_Actors[5]SeatIndex = 1
Objectives[28]mission_Actors[5]Survive_Number = 0
Objectives[28]mission_Actors[5]Failed_Text = 
Objectives[28]mission_Actors[5]Remove_After = 0
Objectives[28]mission_Actors[5]positionX = -74,5297
Objectives[28]mission_Actors[5]positionY = -819,7666
Objectives[28]mission_Actors[5]positionZ = 325,9213
Objectives[28]mission_Actors[5]Heading = 166,2799
Objectives[28]mission_Actors[5]String_Name = a_m_y_epsilon_01
Objectives[28]mission_Actors[5]Relationship_Group = Enemy1
Objectives[28]mission_Actors[5]AddBlip = False
Objectives[28]mission_Actors[5]ShowCone = False
Objectives[28]mission_Actors[5]Invincible = False
Objectives[28]mission_Actors[5]SetHealth = 100
Objectives[28]mission_Actors[5]DieFromHeadShot = True
Objectives[28]mission_Actors[5]CanExitVehicle = True
Objectives[28]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[5]AlwaysFight = True
Objectives[28]mission_Actors[5]Seeing_Range = 30
Objectives[28]mission_Actors[5]Hearing_Range = 30
Objectives[28]mission_Actors[5]CombatMovement = Offensive
Objectives[28]mission_Actors[5]weapon = Unarmed
Objectives[28]mission_Actors[5]Variation = Random
Objectives[28]mission_Actors[5]Task = 0
Objectives[28]mission_Actors[5]Task_Guard_Range = 5
Objectives[28]mission_Actors[5]Task_Stay_In_Range = True
Objectives[28]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[5]Task_Scenario = NONE
Objectives[28]mission_Actors[6]SpawnInVehicle = True
Objectives[28]mission_Actors[6]SeatIndex = 2
Objectives[28]mission_Actors[6]Survive_Number = 0
Objectives[28]mission_Actors[6]Failed_Text = 
Objectives[28]mission_Actors[6]Remove_After = 0
Objectives[28]mission_Actors[6]positionX = -74,5297
Objectives[28]mission_Actors[6]positionY = -819,7666
Objectives[28]mission_Actors[6]positionZ = 325,9213
Objectives[28]mission_Actors[6]Heading = 166,2799
Objectives[28]mission_Actors[6]String_Name = a_f_y_epsilon_01
Objectives[28]mission_Actors[6]Relationship_Group = Enemy1
Objectives[28]mission_Actors[6]AddBlip = False
Objectives[28]mission_Actors[6]ShowCone = False
Objectives[28]mission_Actors[6]Invincible = False
Objectives[28]mission_Actors[6]SetHealth = 100
Objectives[28]mission_Actors[6]DieFromHeadShot = True
Objectives[28]mission_Actors[6]CanExitVehicle = True
Objectives[28]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[6]AlwaysFight = True
Objectives[28]mission_Actors[6]Seeing_Range = 30
Objectives[28]mission_Actors[6]Hearing_Range = 30
Objectives[28]mission_Actors[6]CombatMovement = Offensive
Objectives[28]mission_Actors[6]weapon = Unarmed
Objectives[28]mission_Actors[6]Variation = Random
Objectives[28]mission_Actors[6]Task = 0
Objectives[28]mission_Actors[6]Task_Guard_Range = 5
Objectives[28]mission_Actors[6]Task_Stay_In_Range = True
Objectives[28]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[6]Task_Scenario = NONE
Objectives[28]mission_Actors[7]SpawnInVehicle = True
Objectives[28]mission_Actors[7]SeatIndex = -1
Objectives[28]mission_Actors[7]Survive_Number = 0
Objectives[28]mission_Actors[7]Failed_Text = 
Objectives[28]mission_Actors[7]Remove_After = 0
Objectives[28]mission_Actors[7]positionX = -74,5297
Objectives[28]mission_Actors[7]positionY = -819,7666
Objectives[28]mission_Actors[7]positionZ = 325,9213
Objectives[28]mission_Actors[7]Heading = 166,2799
Objectives[28]mission_Actors[7]String_Name = mp_f_helistaff_01
Objectives[28]mission_Actors[7]Relationship_Group = Enemy1
Objectives[28]mission_Actors[7]AddBlip = False
Objectives[28]mission_Actors[7]ShowCone = False
Objectives[28]mission_Actors[7]Invincible = False
Objectives[28]mission_Actors[7]SetHealth = 100
Objectives[28]mission_Actors[7]DieFromHeadShot = True
Objectives[28]mission_Actors[7]CanExitVehicle = True
Objectives[28]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[7]AlwaysFight = True
Objectives[28]mission_Actors[7]Seeing_Range = 30
Objectives[28]mission_Actors[7]Hearing_Range = 30
Objectives[28]mission_Actors[7]CombatMovement = Offensive
Objectives[28]mission_Actors[7]weapon = 0
Objectives[28]mission_Actors[7]Variation = Random
Objectives[28]mission_Actors[7]Task = 99
Objectives[28]mission_Actors[7]Task_Guard_Range = 5
Objectives[28]mission_Actors[7]Task_Stay_In_Range = True
Objectives[28]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[7]Task_Scenario = NONE
Objectives[28]mission_Actors[7]Task_List_Count = 8
Objectives[28]mission_Actors[7]Task_Repeat = True
Objectives[28]mission_Actors[7]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[28]mission_Actors[7]Task_List[0]PositionX = -72,92838
Objectives[28]mission_Actors[7]Task_List[0]PositionY = -822,1679
Objectives[28]mission_Actors[7]Task_List[0]PositionZ = 325,6753
Objectives[28]mission_Actors[7]Task_List[0]Block = True
Objectives[28]mission_Actors[7]Task_List[1]Type = EnterVehicle
Objectives[28]mission_Actors[7]Task_List[1]PositionX = -72,92838
Objectives[28]mission_Actors[7]Task_List[1]PositionY = -822,1679
Objectives[28]mission_Actors[7]Task_List[1]PositionZ = 325,6753
Objectives[28]mission_Actors[7]Task_List[1]Speed = 1
Objectives[28]mission_Actors[7]Task_List[1]SeatIndex = -1
Objectives[28]mission_Actors[7]Task_List[1]TaskIndex = 1
Objectives[28]mission_Actors[7]Task_List[2]Type = VehicleHeliTask
Objectives[28]mission_Actors[7]Task_List[2]PositionX = -3,100489
Objectives[28]mission_Actors[7]Task_List[2]PositionY = -689,8245
Objectives[28]mission_Actors[7]Task_List[2]PositionZ = 249,9136
Objectives[28]mission_Actors[7]Task_List[2]speed = 10
Objectives[28]mission_Actors[7]Task_List[2]Hight = 30
Objectives[28]mission_Actors[7]Task_List[2]FollowPlayer = False
Objectives[28]mission_Actors[7]Task_List[2]AttackPlayer = False
Objectives[28]mission_Actors[7]Task_List[2]Land = True
Objectives[28]mission_Actors[7]Task_List[3]Type = VehicleHeliTask
Objectives[28]mission_Actors[7]Task_List[3]PositionX = -142,3533
Objectives[28]mission_Actors[7]Task_List[3]PositionY = -594,3282
Objectives[28]mission_Actors[7]Task_List[3]PositionZ = 211,2752
Objectives[28]mission_Actors[7]Task_List[3]speed = 10
Objectives[28]mission_Actors[7]Task_List[3]Hight = 30
Objectives[28]mission_Actors[7]Task_List[3]FollowPlayer = False
Objectives[28]mission_Actors[7]Task_List[3]AttackPlayer = False
Objectives[28]mission_Actors[7]Task_List[3]Land = True
Objectives[28]mission_Actors[7]Task_List[4]Type = VehicleHeliTask
Objectives[28]mission_Actors[7]Task_List[4]PositionX = 136,0841
Objectives[28]mission_Actors[7]Task_List[4]PositionY = -623,2526
Objectives[28]mission_Actors[7]Task_List[4]PositionZ = 262,3511
Objectives[28]mission_Actors[7]Task_List[4]speed = 10
Objectives[28]mission_Actors[7]Task_List[4]Hight = 30
Objectives[28]mission_Actors[7]Task_List[4]FollowPlayer = False
Objectives[28]mission_Actors[7]Task_List[4]AttackPlayer = False
Objectives[28]mission_Actors[7]Task_List[4]Land = True
Objectives[28]mission_Actors[7]Task_List[5]Type = VehicleHeliTask
Objectives[28]mission_Actors[7]Task_List[5]PositionX = -272,559
Objectives[28]mission_Actors[7]Task_List[5]PositionY = -953,6597
Objectives[28]mission_Actors[7]Task_List[5]PositionZ = 144,1003
Objectives[28]mission_Actors[7]Task_List[5]speed = 10
Objectives[28]mission_Actors[7]Task_List[5]Hight = 30
Objectives[28]mission_Actors[7]Task_List[5]FollowPlayer = False
Objectives[28]mission_Actors[7]Task_List[5]AttackPlayer = False
Objectives[28]mission_Actors[7]Task_List[5]Land = True
Objectives[28]mission_Actors[7]Task_List[6]Type = VehicleHeliTask
Objectives[28]mission_Actors[7]Task_List[6]PositionX = -279,3198
Objectives[28]mission_Actors[7]Task_List[6]PositionY = -732,2681
Objectives[28]mission_Actors[7]Task_List[6]PositionZ = 123,5025
Objectives[28]mission_Actors[7]Task_List[6]speed = 10
Objectives[28]mission_Actors[7]Task_List[6]Hight = 30
Objectives[28]mission_Actors[7]Task_List[6]FollowPlayer = False
Objectives[28]mission_Actors[7]Task_List[6]AttackPlayer = False
Objectives[28]mission_Actors[7]Task_List[6]Land = True
Objectives[28]mission_Actors[7]Task_List[7]Type = VehicleHeliTask
Objectives[28]mission_Actors[7]Task_List[7]PositionX = -146,0273
Objectives[28]mission_Actors[7]Task_List[7]PositionY = -593,7184
Objectives[28]mission_Actors[7]Task_List[7]PositionZ = 211,2752
Objectives[28]mission_Actors[7]Task_List[7]speed = 10
Objectives[28]mission_Actors[7]Task_List[7]Hight = 30
Objectives[28]mission_Actors[7]Task_List[7]FollowPlayer = False
Objectives[28]mission_Actors[7]Task_List[7]AttackPlayer = False
Objectives[28]mission_Actors[7]Task_List[7]Land = True
Objectives[28]mission_Actors[8]SpawnInVehicle = True
Objectives[28]mission_Actors[8]SeatIndex = -1
Objectives[28]mission_Actors[8]Survive_Number = 0
Objectives[28]mission_Actors[8]Failed_Text = 
Objectives[28]mission_Actors[8]Remove_After = 0
Objectives[28]mission_Actors[8]positionX = 134,0717
Objectives[28]mission_Actors[8]positionY = -622,5613
Objectives[28]mission_Actors[8]positionZ = 262,5971
Objectives[28]mission_Actors[8]Heading = 114,9993
Objectives[28]mission_Actors[8]String_Name = mp_m_boatstaff_01
Objectives[28]mission_Actors[8]Relationship_Group = Enemy1
Objectives[28]mission_Actors[8]AddBlip = False
Objectives[28]mission_Actors[8]ShowCone = False
Objectives[28]mission_Actors[8]Invincible = False
Objectives[28]mission_Actors[8]SetHealth = 100
Objectives[28]mission_Actors[8]DieFromHeadShot = True
Objectives[28]mission_Actors[8]CanExitVehicle = True
Objectives[28]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[8]AlwaysFight = True
Objectives[28]mission_Actors[8]Seeing_Range = 30
Objectives[28]mission_Actors[8]Hearing_Range = 30
Objectives[28]mission_Actors[8]CombatMovement = Offensive
Objectives[28]mission_Actors[8]weapon = 0
Objectives[28]mission_Actors[8]Variation = Random
Objectives[28]mission_Actors[8]Task = 99
Objectives[28]mission_Actors[8]Task_Guard_Range = 5
Objectives[28]mission_Actors[8]Task_Stay_In_Range = True
Objectives[28]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[8]Task_Scenario = NONE
Objectives[28]mission_Actors[8]Task_List_Count = 7
Objectives[28]mission_Actors[8]Task_Repeat = True
Objectives[28]mission_Actors[8]Task_List[0]Type = EnterVehicle
Objectives[28]mission_Actors[8]Task_List[0]PositionX = 130,8325
Objectives[28]mission_Actors[8]Task_List[0]PositionY = -624,8034
Objectives[28]mission_Actors[8]Task_List[0]PositionZ = 262,3511
Objectives[28]mission_Actors[8]Task_List[0]Speed = 1
Objectives[28]mission_Actors[8]Task_List[0]SeatIndex = -1
Objectives[28]mission_Actors[8]Task_List[0]TaskIndex = 0
Objectives[28]mission_Actors[8]Task_List[1]Type = VehicleHeliTask
Objectives[28]mission_Actors[8]Task_List[1]PositionX = -272,7418
Objectives[28]mission_Actors[8]Task_List[1]PositionY = -956,4979
Objectives[28]mission_Actors[8]Task_List[1]PositionZ = 144,1003
Objectives[28]mission_Actors[8]Task_List[1]speed = 10
Objectives[28]mission_Actors[8]Task_List[1]Hight = 30
Objectives[28]mission_Actors[8]Task_List[1]FollowPlayer = False
Objectives[28]mission_Actors[8]Task_List[1]AttackPlayer = False
Objectives[28]mission_Actors[8]Task_List[1]Land = True
Objectives[28]mission_Actors[8]Task_List[2]Type = VehicleHeliTask
Objectives[28]mission_Actors[8]Task_List[2]PositionX = -149,0077
Objectives[28]mission_Actors[8]Task_List[2]PositionY = -959,588
Objectives[28]mission_Actors[8]Task_List[2]PositionZ = 268,6352
Objectives[28]mission_Actors[8]Task_List[2]speed = 10
Objectives[28]mission_Actors[8]Task_List[2]Hight = 30
Objectives[28]mission_Actors[8]Task_List[2]FollowPlayer = False
Objectives[28]mission_Actors[8]Task_List[2]AttackPlayer = False
Objectives[28]mission_Actors[8]Task_List[2]Land = True
Objectives[28]mission_Actors[8]Task_List[3]Type = VehicleHeliTask
Objectives[28]mission_Actors[8]Task_List[3]PositionX = -144,0789
Objectives[28]mission_Actors[8]Task_List[3]PositionY = -592,8224
Objectives[28]mission_Actors[8]Task_List[3]PositionZ = 211,2752
Objectives[28]mission_Actors[8]Task_List[3]speed = 10
Objectives[28]mission_Actors[8]Task_List[3]Hight = 30
Objectives[28]mission_Actors[8]Task_List[3]FollowPlayer = False
Objectives[28]mission_Actors[8]Task_List[3]AttackPlayer = False
Objectives[28]mission_Actors[8]Task_List[3]Land = True
Objectives[28]mission_Actors[8]Task_List[4]Type = VehicleHeliTask
Objectives[28]mission_Actors[8]Task_List[4]PositionX = -7,347535
Objectives[28]mission_Actors[8]Task_List[4]PositionY = -691,2571
Objectives[28]mission_Actors[8]Task_List[4]PositionZ = 249,9136
Objectives[28]mission_Actors[8]Task_List[4]speed = 10
Objectives[28]mission_Actors[8]Task_List[4]Hight = 30
Objectives[28]mission_Actors[8]Task_List[4]FollowPlayer = False
Objectives[28]mission_Actors[8]Task_List[4]AttackPlayer = False
Objectives[28]mission_Actors[8]Task_List[4]Land = True
Objectives[28]mission_Actors[8]Task_List[5]Type = VehicleHeliTask
Objectives[28]mission_Actors[8]Task_List[5]PositionX = 131,4162
Objectives[28]mission_Actors[8]Task_List[5]PositionY = -1036,28
Objectives[28]mission_Actors[8]Task_List[5]PositionZ = 57,302
Objectives[28]mission_Actors[8]Task_List[5]speed = 10
Objectives[28]mission_Actors[8]Task_List[5]Hight = 30
Objectives[28]mission_Actors[8]Task_List[5]FollowPlayer = False
Objectives[28]mission_Actors[8]Task_List[5]AttackPlayer = False
Objectives[28]mission_Actors[8]Task_List[5]Land = True
Objectives[28]mission_Actors[8]Task_List[6]Type = VehicleHeliTask
Objectives[28]mission_Actors[8]Task_List[6]PositionX = 131,6161
Objectives[28]mission_Actors[8]Task_List[6]PositionY = -622,0783
Objectives[28]mission_Actors[8]Task_List[6]PositionZ = 262,3511
Objectives[28]mission_Actors[8]Task_List[6]speed = 10
Objectives[28]mission_Actors[8]Task_List[6]Hight = 30
Objectives[28]mission_Actors[8]Task_List[6]FollowPlayer = False
Objectives[28]mission_Actors[8]Task_List[6]AttackPlayer = False
Objectives[28]mission_Actors[8]Task_List[6]Land = True
Objectives[28]mission_Actors[9]SpawnInVehicle = True
Objectives[28]mission_Actors[9]SeatIndex = 0
Objectives[28]mission_Actors[9]Survive_Number = 0
Objectives[28]mission_Actors[9]Failed_Text = 
Objectives[28]mission_Actors[9]Remove_After = 0
Objectives[28]mission_Actors[9]positionX = 134,0717
Objectives[28]mission_Actors[9]positionY = -622,5613
Objectives[28]mission_Actors[9]positionZ = 262,5971
Objectives[28]mission_Actors[9]Heading = 114,9993
Objectives[28]mission_Actors[9]String_Name = a_f_y_epsilon_01
Objectives[28]mission_Actors[9]Relationship_Group = Enemy1
Objectives[28]mission_Actors[9]AddBlip = False
Objectives[28]mission_Actors[9]ShowCone = False
Objectives[28]mission_Actors[9]Invincible = False
Objectives[28]mission_Actors[9]SetHealth = 100
Objectives[28]mission_Actors[9]DieFromHeadShot = True
Objectives[28]mission_Actors[9]CanExitVehicle = True
Objectives[28]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[9]AlwaysFight = True
Objectives[28]mission_Actors[9]Seeing_Range = 30
Objectives[28]mission_Actors[9]Hearing_Range = 30
Objectives[28]mission_Actors[9]CombatMovement = Offensive
Objectives[28]mission_Actors[9]weapon = Unarmed
Objectives[28]mission_Actors[9]Variation = Random
Objectives[28]mission_Actors[9]Task = 0
Objectives[28]mission_Actors[9]Task_Guard_Range = 5
Objectives[28]mission_Actors[9]Task_Stay_In_Range = True
Objectives[28]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[9]Task_Scenario = NONE
Objectives[28]mission_Actors[10]SpawnInVehicle = True
Objectives[28]mission_Actors[10]SeatIndex = 1
Objectives[28]mission_Actors[10]Survive_Number = 0
Objectives[28]mission_Actors[10]Failed_Text = 
Objectives[28]mission_Actors[10]Remove_After = 0
Objectives[28]mission_Actors[10]positionX = 134,0717
Objectives[28]mission_Actors[10]positionY = -622,5613
Objectives[28]mission_Actors[10]positionZ = 262,5971
Objectives[28]mission_Actors[10]Heading = 114,9993
Objectives[28]mission_Actors[10]String_Name = a_f_y_epsilon_01
Objectives[28]mission_Actors[10]Relationship_Group = Enemy1
Objectives[28]mission_Actors[10]AddBlip = False
Objectives[28]mission_Actors[10]ShowCone = False
Objectives[28]mission_Actors[10]Invincible = False
Objectives[28]mission_Actors[10]SetHealth = 100
Objectives[28]mission_Actors[10]DieFromHeadShot = True
Objectives[28]mission_Actors[10]CanExitVehicle = True
Objectives[28]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[10]AlwaysFight = True
Objectives[28]mission_Actors[10]Seeing_Range = 30
Objectives[28]mission_Actors[10]Hearing_Range = 30
Objectives[28]mission_Actors[10]CombatMovement = Offensive
Objectives[28]mission_Actors[10]weapon = Unarmed
Objectives[28]mission_Actors[10]Variation = Random
Objectives[28]mission_Actors[10]Task = 0
Objectives[28]mission_Actors[10]Task_Guard_Range = 5
Objectives[28]mission_Actors[10]Task_Stay_In_Range = True
Objectives[28]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[10]Task_Scenario = NONE
Objectives[28]mission_Actors[11]SpawnInVehicle = True
Objectives[28]mission_Actors[11]SeatIndex = 2
Objectives[28]mission_Actors[11]Survive_Number = 0
Objectives[28]mission_Actors[11]Failed_Text = 
Objectives[28]mission_Actors[11]Remove_After = 0
Objectives[28]mission_Actors[11]positionX = 134,0717
Objectives[28]mission_Actors[11]positionY = -622,5613
Objectives[28]mission_Actors[11]positionZ = 262,5971
Objectives[28]mission_Actors[11]Heading = 114,9993
Objectives[28]mission_Actors[11]String_Name = a_m_y_epsilon_01
Objectives[28]mission_Actors[11]Relationship_Group = Enemy1
Objectives[28]mission_Actors[11]AddBlip = False
Objectives[28]mission_Actors[11]ShowCone = False
Objectives[28]mission_Actors[11]Invincible = False
Objectives[28]mission_Actors[11]SetHealth = 100
Objectives[28]mission_Actors[11]DieFromHeadShot = True
Objectives[28]mission_Actors[11]CanExitVehicle = True
Objectives[28]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[11]AlwaysFight = True
Objectives[28]mission_Actors[11]Seeing_Range = 30
Objectives[28]mission_Actors[11]Hearing_Range = 30
Objectives[28]mission_Actors[11]CombatMovement = Offensive
Objectives[28]mission_Actors[11]weapon = Unarmed
Objectives[28]mission_Actors[11]Variation = Random
Objectives[28]mission_Actors[11]Task = 0
Objectives[28]mission_Actors[11]Task_Guard_Range = 5
Objectives[28]mission_Actors[11]Task_Stay_In_Range = True
Objectives[28]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[11]Task_Scenario = NONE
Objectives[28]mission_Vehicles = 3
Objectives[28]mission_Vehicles[0]positionX = -143,5485
Objectives[28]mission_Vehicles[0]positionY = -593,9445
Objectives[28]mission_Vehicles[0]positionZ = 211,5211
Objectives[28]mission_Vehicles[0]Heading = 235,0012
Objectives[28]mission_Vehicles[0]Name = Frogger
Objectives[28]mission_Vehicles[0]Model = frogger
Objectives[28]mission_Vehicles[0]PrimaryColor = PoliceCarBlue
Objectives[28]mission_Vehicles[0]SecondaryColor = MetallicBlue
Objectives[28]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[28]mission_Vehicles[0]HasPearlescent = False
Objectives[28]mission_Vehicles[0]Livery = 0
Objectives[28]mission_Vehicles[0]DirtLevel = 0
Objectives[28]mission_Vehicles[0]LockedForPlayer = False
Objectives[28]mission_Vehicles[0]Locked = False
Objectives[28]mission_Vehicles[0]Alarm = False
Objectives[28]mission_Vehicles[0]HotWired = False
Objectives[28]mission_Vehicles[0]Invincible = False
Objectives[28]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[28]mission_Vehicles[0]Remove_After = 0
Objectives[28]mission_Vehicles[0]Survive_Number = 0
Objectives[28]mission_Vehicles[0]Failed_Text = 
Objectives[28]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[28]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 28
Objectives[28]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[28]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[28]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[28]mission_Vehicles[0]NeededForObjectiveHint[0] = 31
Objectives[28]mission_Vehicles[1]positionX = -74,5297
Objectives[28]mission_Vehicles[1]positionY = -819,7666
Objectives[28]mission_Vehicles[1]positionZ = 325,9213
Objectives[28]mission_Vehicles[1]Heading = 166,2799
Objectives[28]mission_Vehicles[1]Name = Frogger
Objectives[28]mission_Vehicles[1]Model = frogger
Objectives[28]mission_Vehicles[1]PrimaryColor = PoliceCarBlue
Objectives[28]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[28]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[28]mission_Vehicles[1]HasPearlescent = False
Objectives[28]mission_Vehicles[1]Livery = 0
Objectives[28]mission_Vehicles[1]DirtLevel = 0
Objectives[28]mission_Vehicles[1]LockedForPlayer = False
Objectives[28]mission_Vehicles[1]Locked = False
Objectives[28]mission_Vehicles[1]Alarm = False
Objectives[28]mission_Vehicles[1]HotWired = False
Objectives[28]mission_Vehicles[1]Invincible = False
Objectives[28]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[28]mission_Vehicles[1]Remove_After = 0
Objectives[28]mission_Vehicles[1]Survive_Number = 0
Objectives[28]mission_Vehicles[1]Failed_Text = 
Objectives[28]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[28]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 28
Objectives[28]mission_Vehicles[1]NeededForActorIndex[0] = 7
Objectives[28]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[28]mission_Vehicles[1]NeededForObjectiveHintCount = 1
Objectives[28]mission_Vehicles[1]NeededForObjectiveHint[0] = 32
Objectives[28]mission_Vehicles[2]positionX = 134,0717
Objectives[28]mission_Vehicles[2]positionY = -622,5613
Objectives[28]mission_Vehicles[2]positionZ = 262,5971
Objectives[28]mission_Vehicles[2]Heading = 114,9993
Objectives[28]mission_Vehicles[2]Name = Frogger
Objectives[28]mission_Vehicles[2]Model = frogger
Objectives[28]mission_Vehicles[2]PrimaryColor = PoliceCarBlue
Objectives[28]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[28]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[28]mission_Vehicles[2]HasPearlescent = False
Objectives[28]mission_Vehicles[2]Livery = 0
Objectives[28]mission_Vehicles[2]DirtLevel = 0
Objectives[28]mission_Vehicles[2]LockedForPlayer = False
Objectives[28]mission_Vehicles[2]Locked = False
Objectives[28]mission_Vehicles[2]Alarm = False
Objectives[28]mission_Vehicles[2]HotWired = False
Objectives[28]mission_Vehicles[2]Invincible = False
Objectives[28]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[28]mission_Vehicles[2]Remove_After = 0
Objectives[28]mission_Vehicles[2]Survive_Number = 0
Objectives[28]mission_Vehicles[2]Failed_Text = 
Objectives[28]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[28]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 28
Objectives[28]mission_Vehicles[2]NeededForActorIndex[0] = 8
Objectives[28]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[28]mission_Vehicles[2]NeededForObjectiveHintCount = 1
Objectives[28]mission_Vehicles[2]NeededForObjectiveHint[0] = 30
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = Climb the crane
Objectives[29]Text2 = 
Objectives[29]Text3 = 
Objectives[29]Failed_Text = 
Objectives[29]Type = Checkpoint
Objectives[29]Checkpoint_Type = 45
Objectives[29]Reserved = 1
Objectives[29]ColorR = 255
Objectives[29]ColorG = 255
Objectives[29]ColorB = 0
Objectives[29]ColorA = 255
Objectives[29]IconColorR = 255
Objectives[29]IconColorG = 255
Objectives[29]IconColorB = 0
Objectives[29]IconColorA = 255
Objectives[29]positionX = -119,9259
Objectives[29]positionY = -977,3661
Objectives[29]positionZ = 303,2544
Objectives[29]Heading = 0
Objectives[29]Diameter = 1
Objectives[29]minimum_hight = 1
Objectives[29]maximum_hight = 10
Objectives[29]TriggerDistance = 1
Objectives[29]PlaySound = False
Objectives[29]LoseWanted = False
Objectives[29]Stop_Vehicle = False
Objectives[29]DeliverVehicleOnly = False
Objectives[29]DeliverTrailor = False
Objectives[29]DeliverTowTruck = False
Objectives[29]DeliverVehicleCargobob = False
Objectives[29]DeliverPropCargobob = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 3
Objectives[29]ObjectiveMessages[0]positionX = 1641,045
Objectives[29]ObjectiveMessages[0]positionY = 557,3444
Objectives[29]ObjectiveMessages[0]positionZ = 215,0872
Objectives[29]ObjectiveMessages[0]Message = Let's go Paige, we have other things to do.
Objectives[29]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[29]ObjectiveMessages[0]Sender = 
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = Yellow
Objectives[29]ObjectiveMessages[0]PlayFromStart = True
Objectives[29]ObjectiveMessages[0]Delay = False
Objectives[29]ObjectiveMessages[0]DelayTime = 0
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = False
Objectives[29]ObjectiveMessages[0]TypeTextMesage = True
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[1]positionX = 1641,19
Objectives[29]ObjectiveMessages[1]positionY = 555,1981
Objectives[29]ObjectiveMessages[1]positionZ = 215,7451
Objectives[29]ObjectiveMessages[1]Message = Ok, see you later.
Objectives[29]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[29]ObjectiveMessages[1]Sender = 
Objectives[29]ObjectiveMessages[1]Subject = 
Objectives[29]ObjectiveMessages[1]MessageColor = Orange
Objectives[29]ObjectiveMessages[1]PlayFromStart = True
Objectives[29]ObjectiveMessages[1]Delay = False
Objectives[29]ObjectiveMessages[1]DelayTime = 0
Objectives[29]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[1]TypeSubtitle = False
Objectives[29]ObjectiveMessages[1]TypeTextMesage = True
Objectives[29]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[2]positionX = 1641,202
Objectives[29]ObjectiveMessages[2]positionY = 552,1633
Objectives[29]ObjectiveMessages[2]positionZ = 216,5417
Objectives[29]ObjectiveMessages[2]Message = And hurry up.
Objectives[29]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[29]ObjectiveMessages[2]Sender = 
Objectives[29]ObjectiveMessages[2]Subject = 
Objectives[29]ObjectiveMessages[2]MessageColor = Yellow
Objectives[29]ObjectiveMessages[2]PlayFromStart = True
Objectives[29]ObjectiveMessages[2]Delay = False
Objectives[29]ObjectiveMessages[2]DelayTime = 0
Objectives[29]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[2]TypeSubtitle = False
Objectives[29]ObjectiveMessages[2]TypeTextMesage = True
Objectives[29]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[30]Type = Hint_Objective
Objectives[30]Text = 
Objectives[30]positionX = 347,5232
Objectives[30]positionY = -1400,483
Objectives[30]positionZ = 75,17421
Objectives[30]Hint_Time = 8
Objectives[30]Hint_FOV = 20
Objectives[30]Hint_Use_Position = False
Objectives[30]Hint_Use_Player = False
Objectives[30]Hint_Use_Actor = False
Objectives[30]Hint_Use_Vehicle = True
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 5
Objectives[30]ObjectiveMessages[0]positionX = 1641,759
Objectives[30]ObjectiveMessages[0]positionY = 547,2273
Objectives[30]ObjectiveMessages[0]positionZ = 217,9855
Objectives[30]ObjectiveMessages[0]Message = Fuck, did you really need it that high?
Objectives[30]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[30]ObjectiveMessages[0]Sender = 
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = Green
Objectives[30]ObjectiveMessages[0]PlayFromStart = True
Objectives[30]ObjectiveMessages[0]Delay = False
Objectives[30]ObjectiveMessages[0]DelayTime = 0
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = False
Objectives[30]ObjectiveMessages[0]TypeTextMesage = True
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[1]positionX = 1641,889
Objectives[30]ObjectiveMessages[1]positionY = 545,2158
Objectives[30]ObjectiveMessages[1]positionZ = 218,7882
Objectives[30]ObjectiveMessages[1]Message = Franklin, where the fuck are you?
Objectives[30]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[30]ObjectiveMessages[1]Sender = 
Objectives[30]ObjectiveMessages[1]Subject = 
Objectives[30]ObjectiveMessages[1]MessageColor = Yellow
Objectives[30]ObjectiveMessages[1]PlayFromStart = True
Objectives[30]ObjectiveMessages[1]Delay = False
Objectives[30]ObjectiveMessages[1]DelayTime = 0
Objectives[30]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[1]TypeSubtitle = False
Objectives[30]ObjectiveMessages[1]TypeTextMesage = True
Objectives[30]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[2]positionX = 1642,021
Objectives[30]ObjectiveMessages[2]positionY = 543,0046
Objectives[30]ObjectiveMessages[2]positionZ = 219,5774
Objectives[30]ObjectiveMessages[2]Message = I got to the top now, this fucking thing is high.
Objectives[30]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[30]ObjectiveMessages[2]Sender = 
Objectives[30]ObjectiveMessages[2]Subject = 
Objectives[30]ObjectiveMessages[2]MessageColor = Green
Objectives[30]ObjectiveMessages[2]PlayFromStart = True
Objectives[30]ObjectiveMessages[2]Delay = False
Objectives[30]ObjectiveMessages[2]DelayTime = 0
Objectives[30]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[2]TypeSubtitle = False
Objectives[30]ObjectiveMessages[2]TypeTextMesage = True
Objectives[30]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[3]positionX = 1643,013
Objectives[30]ObjectiveMessages[3]positionY = 539,7836
Objectives[30]ObjectiveMessages[3]positionZ = 219,9879
Objectives[30]ObjectiveMessages[3]Message = Ok, ok, we don't have time now, do you see the helicopters rides around you?
Objectives[30]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[30]ObjectiveMessages[3]Sender = 
Objectives[30]ObjectiveMessages[3]Subject = 
Objectives[30]ObjectiveMessages[3]MessageColor = Yellow
Objectives[30]ObjectiveMessages[3]PlayFromStart = True
Objectives[30]ObjectiveMessages[3]Delay = False
Objectives[30]ObjectiveMessages[3]DelayTime = 0
Objectives[30]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[3]TypeSubtitle = False
Objectives[30]ObjectiveMessages[3]TypeTextMesage = True
Objectives[30]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[4]positionX = 1643,676
Objectives[30]ObjectiveMessages[4]positionY = 536,9858
Objectives[30]ObjectiveMessages[4]positionZ = 219,3497
Objectives[30]ObjectiveMessages[4]Message = Emh... yes, maybe...
Objectives[30]ObjectiveMessages[4]Contact = CHAR_FRANKLIN
Objectives[30]ObjectiveMessages[4]Sender = 
Objectives[30]ObjectiveMessages[4]Subject = 
Objectives[30]ObjectiveMessages[4]MessageColor = Green
Objectives[30]ObjectiveMessages[4]PlayFromStart = True
Objectives[30]ObjectiveMessages[4]Delay = False
Objectives[30]ObjectiveMessages[4]DelayTime = 0
Objectives[30]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[4]TypeSubtitle = False
Objectives[30]ObjectiveMessages[4]TypeTextMesage = True
Objectives[30]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[31]Type = Hint_Objective
Objectives[31]Text = 
Objectives[31]positionX = -148,135
Objectives[31]positionY = -599,4476
Objectives[31]positionZ = 210,7752
Objectives[31]Hint_Time = 8
Objectives[31]Hint_FOV = 20
Objectives[31]Hint_Use_Position = False
Objectives[31]Hint_Use_Player = False
Objectives[31]Hint_Use_Actor = False
Objectives[31]Hint_Use_Vehicle = True
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Hint_Objective
Objectives[32]Text = 
Objectives[32]positionX = -75,93845
Objectives[32]positionY = -821,4092
Objectives[32]positionZ = 325,1753
Objectives[32]Hint_Time = 16
Objectives[32]Hint_FOV = 20
Objectives[32]Hint_Use_Position = False
Objectives[32]Hint_Use_Player = False
Objectives[32]Hint_Use_Actor = False
Objectives[32]Hint_Use_Vehicle = True
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 5
Objectives[32]ObjectiveMessages[0]positionX = 1641,989
Objectives[32]ObjectiveMessages[0]positionY = 527,5846
Objectives[32]ObjectiveMessages[0]positionZ = 214,0673
Objectives[32]ObjectiveMessages[0]Message = Well, if you watch them, you noticed that they are constantly pretending to take off and land.
Objectives[32]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[32]ObjectiveMessages[0]Sender = 
Objectives[32]ObjectiveMessages[0]Subject = 
Objectives[32]ObjectiveMessages[0]MessageColor = Yellow
Objectives[32]ObjectiveMessages[0]PlayFromStart = True
Objectives[32]ObjectiveMessages[0]Delay = False
Objectives[32]ObjectiveMessages[0]DelayTime = 0
Objectives[32]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[0]TypeSubtitle = False
Objectives[32]ObjectiveMessages[0]TypeTextMesage = True
Objectives[32]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[1]positionX = 1642,234
Objectives[32]ObjectiveMessages[1]positionY = 523,0348
Objectives[32]ObjectiveMessages[1]positionZ = 213,7072
Objectives[32]ObjectiveMessages[1]Message = They are actually intercepting cell phones and wireless signals from the building around them.
Objectives[32]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[32]ObjectiveMessages[1]Sender = 
Objectives[32]ObjectiveMessages[1]Subject = 
Objectives[32]ObjectiveMessages[1]MessageColor = Yellow
Objectives[32]ObjectiveMessages[1]PlayFromStart = True
Objectives[32]ObjectiveMessages[1]Delay = False
Objectives[32]ObjectiveMessages[1]DelayTime = 0
Objectives[32]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[1]TypeSubtitle = False
Objectives[32]ObjectiveMessages[1]TypeTextMesage = True
Objectives[32]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[2]positionX = 1641,363
Objectives[32]ObjectiveMessages[2]positionY = 519,1827
Objectives[32]ObjectiveMessages[2]positionZ = 213,3509
Objectives[32]ObjectiveMessages[2]Message = You have to take down those helicopters, but remember that you have few bullets.
Objectives[32]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[32]ObjectiveMessages[2]Sender = 
Objectives[32]ObjectiveMessages[2]Subject = 
Objectives[32]ObjectiveMessages[2]MessageColor = Yellow
Objectives[32]ObjectiveMessages[2]PlayFromStart = True
Objectives[32]ObjectiveMessages[2]Delay = False
Objectives[32]ObjectiveMessages[2]DelayTime = 0
Objectives[32]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[2]TypeSubtitle = False
Objectives[32]ObjectiveMessages[2]TypeTextMesage = True
Objectives[32]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[3]positionX = 1641,005
Objectives[32]ObjectiveMessages[3]positionY = 516,2994
Objectives[32]ObjectiveMessages[3]positionZ = 213,1415
Objectives[32]ObjectiveMessages[3]Message = Shoot the pilots, if you hit the pilot the helicopter goes down.
Objectives[32]ObjectiveMessages[3]Contact = HC_N_PAI
Objectives[32]ObjectiveMessages[3]Sender = 
Objectives[32]ObjectiveMessages[3]Subject = 
Objectives[32]ObjectiveMessages[3]MessageColor = Orange
Objectives[32]ObjectiveMessages[3]PlayFromStart = True
Objectives[32]ObjectiveMessages[3]Delay = False
Objectives[32]ObjectiveMessages[3]DelayTime = 0
Objectives[32]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[3]TypeSubtitle = False
Objectives[32]ObjectiveMessages[3]TypeTextMesage = True
Objectives[32]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[4]positionX = 1640,789
Objectives[32]ObjectiveMessages[4]positionY = 513,1494
Objectives[32]ObjectiveMessages[4]positionZ = 214,1319
Objectives[32]ObjectiveMessages[4]Message = Emh... ok, I'll try.
Objectives[32]ObjectiveMessages[4]Contact = CHAR_FRANKLIN
Objectives[32]ObjectiveMessages[4]Sender = 
Objectives[32]ObjectiveMessages[4]Subject = 
Objectives[32]ObjectiveMessages[4]MessageColor = Green
Objectives[32]ObjectiveMessages[4]PlayFromStart = True
Objectives[32]ObjectiveMessages[4]Delay = False
Objectives[32]ObjectiveMessages[4]DelayTime = 0
Objectives[32]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[4]TypeSubtitle = False
Objectives[32]ObjectiveMessages[4]TypeTextMesage = True
Objectives[32]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[33]Text = Take down the helicopters and kill all the passenger
Objectives[33]Text2 = 
Objectives[33]Type = Kill_Actors
Objectives[33]positionX = -143,7399
Objectives[33]positionY = -598,8127
Objectives[33]positionZ = 210,7752
Objectives[33]KillAll1 = True
Objectives[33]KillAll2 = False
Objectives[33]Kill_Actors_Add_Blips = True
Objectives[33]Kill_Actors_Add_Markers = False
Objectives[33]DropPickups = False
Objectives[33]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 2
Objectives[33]ObjectiveMessages[0]positionX = 1645,257
Objectives[33]ObjectiveMessages[0]positionY = 509,345
Objectives[33]ObjectiveMessages[0]positionZ = 215,3785
Objectives[33]ObjectiveMessages[0]Message = Well, when you have done come to the morgue, we'll wait for you here.
Objectives[33]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[33]ObjectiveMessages[0]Sender = 
Objectives[33]ObjectiveMessages[0]Subject = 
Objectives[33]ObjectiveMessages[0]MessageColor = Yellow
Objectives[33]ObjectiveMessages[0]PlayFromStart = True
Objectives[33]ObjectiveMessages[0]Delay = False
Objectives[33]ObjectiveMessages[0]DelayTime = 0
Objectives[33]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[0]TypeSubtitle = False
Objectives[33]ObjectiveMessages[0]TypeTextMesage = True
Objectives[33]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[33]ObjectiveMessages[1]positionX = 1646,77
Objectives[33]ObjectiveMessages[1]positionY = 507,8961
Objectives[33]ObjectiveMessages[1]positionZ = 215,8551
Objectives[33]ObjectiveMessages[1]Message = Ok.
Objectives[33]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[33]ObjectiveMessages[1]Sender = 
Objectives[33]ObjectiveMessages[1]Subject = 
Objectives[33]ObjectiveMessages[1]MessageColor = Green
Objectives[33]ObjectiveMessages[1]PlayFromStart = True
Objectives[33]ObjectiveMessages[1]Delay = False
Objectives[33]ObjectiveMessages[1]DelayTime = 0
Objectives[33]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[1]TypeSubtitle = False
Objectives[33]ObjectiveMessages[1]TypeTextMesage = True
Objectives[33]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[34]Type = GoTo_Actor
Objectives[34]Text = Go to Lester and Paige
Objectives[34]positionX = 6,861249
Objectives[34]positionY = 536,9623
Objectives[34]positionZ = 169,6173
Objectives[34]GoTo_Actor_ChangToCompanion = True
Objectives[34]GoTo_Actor_Distance = 5
Objectives[34]GoTo_Actor_Remove_Blip = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 4
Objectives[34]ObjectiveMessages[0]positionX = 1953,264
Objectives[34]ObjectiveMessages[0]positionY = -298,2791
Objectives[34]ObjectiveMessages[0]positionZ = 254,5943
Objectives[34]ObjectiveMessages[0]Message = So, Franklin, did you do that? Here comes morning.
Objectives[34]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[34]ObjectiveMessages[0]Sender = 
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = Yellow
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = False
Objectives[34]ObjectiveMessages[0]TypeTextMesage = True
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[1]positionX = 1957,642
Objectives[34]ObjectiveMessages[1]positionY = -296,3157
Objectives[34]ObjectiveMessages[1]positionZ = 253,6727
Objectives[34]ObjectiveMessages[1]Message = Yes, I did.
Objectives[34]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[34]ObjectiveMessages[1]Sender = 
Objectives[34]ObjectiveMessages[1]Subject = 
Objectives[34]ObjectiveMessages[1]MessageColor = Green
Objectives[34]ObjectiveMessages[1]PlayFromStart = True
Objectives[34]ObjectiveMessages[1]Delay = False
Objectives[34]ObjectiveMessages[1]DelayTime = 0
Objectives[34]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[1]TypeSubtitle = False
Objectives[34]ObjectiveMessages[1]TypeTextMesage = True
Objectives[34]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[2]positionX = 1962,221
Objectives[34]ObjectiveMessages[2]positionY = -292,0762
Objectives[34]ObjectiveMessages[2]positionZ = 253,8728
Objectives[34]ObjectiveMessages[2]Message = It was time, fuck, hurry up, we're waiting for you at the morgue, hurry up.
Objectives[34]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[34]ObjectiveMessages[2]Sender = 
Objectives[34]ObjectiveMessages[2]Subject = 
Objectives[34]ObjectiveMessages[2]MessageColor = Yellow
Objectives[34]ObjectiveMessages[2]PlayFromStart = True
Objectives[34]ObjectiveMessages[2]Delay = False
Objectives[34]ObjectiveMessages[2]DelayTime = 0
Objectives[34]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[2]TypeSubtitle = False
Objectives[34]ObjectiveMessages[2]TypeTextMesage = True
Objectives[34]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[3]positionX = 1966,144
Objectives[34]ObjectiveMessages[3]positionY = -289,9066
Objectives[34]ObjectiveMessages[3]positionZ = 253,4411
Objectives[34]ObjectiveMessages[3]Message = Ok, I'm coming.
Objectives[34]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[34]ObjectiveMessages[3]Sender = 
Objectives[34]ObjectiveMessages[3]Subject = 
Objectives[34]ObjectiveMessages[3]MessageColor = Green
Objectives[34]ObjectiveMessages[3]PlayFromStart = True
Objectives[34]ObjectiveMessages[3]Delay = False
Objectives[34]ObjectiveMessages[3]DelayTime = 0
Objectives[34]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[3]TypeSubtitle = False
Objectives[34]ObjectiveMessages[3]TypeTextMesage = True
Objectives[34]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[35]Type = GoTo_Actor
Objectives[35]Text = Go to Lester and Paige
Objectives[35]positionX = -11,17405
Objectives[35]positionY = 510,9972
Objectives[35]positionZ = 169,6276
Objectives[35]GoTo_Actor_ChangToCompanion = True
Objectives[35]GoTo_Actor_Distance = 10
Objectives[35]GoTo_Actor_Remove_Blip = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Hint_Objective
Objectives[36]Text = 
Objectives[36]positionX = -5,883636
Objectives[36]positionY = 516,3752
Objectives[36]positionZ = 170,6276
Objectives[36]Hint_Time = 6
Objectives[36]Hint_FOV = 40
Objectives[36]Hint_Use_Position = False
Objectives[36]Hint_Use_Player = False
Objectives[36]Hint_Use_Actor = True
Objectives[36]Hint_Use_Vehicle = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 1
Objectives[36]mission_Props[0]Model = prop_box_wood02a_mws
Objectives[36]mission_Props[0]PlaceOnGround = False
Objectives[36]mission_Props[0]FreesePosition = True
Objectives[36]mission_Props[0]positionX = 257,4776
Objectives[36]mission_Props[0]positionY = -1367,372
Objectives[36]mission_Props[0]positionZ = 29,55164
Objectives[36]mission_Props[0]rotationX = 0
Objectives[36]mission_Props[0]rotationY = 0
Objectives[36]mission_Props[0]rotationZ = 50
Objectives[36]mission_Props[0]Needed_For_Prop_Objective_Count = 1
Objectives[36]mission_Props[0]ObjectiveNumber[0] = 37
Objectives[36]mission_Pickup_Props_Count = 1
Objectives[36]mission_Pickup_Props[0]Model = PICKUP_WEAPON_BATTLEAXE
Objectives[36]mission_Pickup_Props[0]Value = 9999
Objectives[36]mission_Pickup_Props[0]positionX = 262,1308
Objectives[36]mission_Pickup_Props[0]positionY = -1399,272
Objectives[36]mission_Pickup_Props[0]positionZ = 30,07543
Objectives[36]mission_Pickup_Props[0]rotationX = 0
Objectives[36]mission_Pickup_Props[0]rotationY = 0
Objectives[36]mission_Pickup_Props[0]rotationZ = 59,96863
Objectives[36]ObjectiveMessages = 3
Objectives[36]ObjectiveMessages[0]positionX = 1970,187
Objectives[36]ObjectiveMessages[0]positionY = -286,7528
Objectives[36]ObjectiveMessages[0]positionZ = 253,3434
Objectives[36]ObjectiveMessages[0]Message = I'm here.
Objectives[36]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[36]ObjectiveMessages[0]Sender = 
Objectives[36]ObjectiveMessages[0]Subject = 
Objectives[36]ObjectiveMessages[0]MessageColor = Green
Objectives[36]ObjectiveMessages[0]PlayFromStart = True
Objectives[36]ObjectiveMessages[0]Delay = False
Objectives[36]ObjectiveMessages[0]DelayTime = 0
Objectives[36]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[0]TypeSubtitle = False
Objectives[36]ObjectiveMessages[0]TypeTextMesage = True
Objectives[36]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[1]positionX = 1971,885
Objectives[36]ObjectiveMessages[1]positionY = -285,3631
Objectives[36]ObjectiveMessages[1]positionZ = 253,27
Objectives[36]ObjectiveMessages[1]Message = Fuck, it was time. Come on, we need to find another box, there are other weapons inside.
Objectives[36]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[36]ObjectiveMessages[1]Sender = 
Objectives[36]ObjectiveMessages[1]Subject = 
Objectives[36]ObjectiveMessages[1]MessageColor = Yellow
Objectives[36]ObjectiveMessages[1]PlayFromStart = True
Objectives[36]ObjectiveMessages[1]Delay = False
Objectives[36]ObjectiveMessages[1]DelayTime = 0
Objectives[36]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[1]TypeSubtitle = False
Objectives[36]ObjectiveMessages[1]TypeTextMesage = True
Objectives[36]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[2]positionX = 1976,458
Objectives[36]ObjectiveMessages[2]positionY = -281,6811
Objectives[36]ObjectiveMessages[2]positionZ = 252,7364
Objectives[36]ObjectiveMessages[2]Message = Ok.
Objectives[36]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[36]ObjectiveMessages[2]Sender = 
Objectives[36]ObjectiveMessages[2]Subject = 
Objectives[36]ObjectiveMessages[2]MessageColor = Green
Objectives[36]ObjectiveMessages[2]PlayFromStart = True
Objectives[36]ObjectiveMessages[2]Delay = False
Objectives[36]ObjectiveMessages[2]DelayTime = 0
Objectives[36]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[2]TypeSubtitle = False
Objectives[36]ObjectiveMessages[2]TypeTextMesage = True
Objectives[36]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[37]Type = Prop_Objective
Objectives[37]Text = Find the box
Objectives[37]Text2 = 
Objectives[37]positionX = 257,4769
Objectives[37]positionY = -1367,373
Objectives[37]positionZ = 29,55176
Objectives[37]All_Props = False
Objectives[37]Prop_ShowBlip = False
Objectives[37]DropPickups = False
Objectives[37]Prop_Damage = False
Objectives[37]Prop_Kill = False
Objectives[37]Prop_Break = True
Objectives[37]Droped_Pickup_Model = p_gcase_s
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Hint_Objective
Objectives[38]Text = 
Objectives[38]positionX = 243,4146
Objectives[38]positionY = -1399,176
Objectives[38]positionZ = 29,52846
Objectives[38]Hint_Time = 16
Objectives[38]Hint_FOV = 40
Objectives[38]Hint_Use_Position = False
Objectives[38]Hint_Use_Player = False
Objectives[38]Hint_Use_Actor = True
Objectives[38]Hint_Use_Vehicle = False
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 4
Objectives[38]mission_Pickup_Props[0]Model = PICKUP_WEAPON_PISTOL50
Objectives[38]mission_Pickup_Props[0]Value = 9999
Objectives[38]mission_Pickup_Props[0]positionX = 257,5793
Objectives[38]mission_Pickup_Props[0]positionY = -1367,462
Objectives[38]mission_Pickup_Props[0]positionZ = 30,05176
Objectives[38]mission_Pickup_Props[0]rotationX = 0
Objectives[38]mission_Pickup_Props[0]rotationY = 0
Objectives[38]mission_Pickup_Props[0]rotationZ = 59,96863
Objectives[38]mission_Pickup_Props[1]Model = PICKUP_WEAPON_ASSAULTSMG
Objectives[38]mission_Pickup_Props[1]Value = 9999
Objectives[38]mission_Pickup_Props[1]positionX = 257,5863
Objectives[38]mission_Pickup_Props[1]positionY = -1367,474
Objectives[38]mission_Pickup_Props[1]positionZ = 30,05176
Objectives[38]mission_Pickup_Props[1]rotationX = 0
Objectives[38]mission_Pickup_Props[1]rotationY = 0
Objectives[38]mission_Pickup_Props[1]rotationZ = 59,96863
Objectives[38]mission_Pickup_Props[2]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[38]mission_Pickup_Props[2]Value = 9999
Objectives[38]mission_Pickup_Props[2]positionX = 257,5377
Objectives[38]mission_Pickup_Props[2]positionY = -1367,391
Objectives[38]mission_Pickup_Props[2]positionZ = 30,05176
Objectives[38]mission_Pickup_Props[2]rotationX = 0
Objectives[38]mission_Pickup_Props[2]rotationY = 0
Objectives[38]mission_Pickup_Props[2]rotationZ = 59,96863
Objectives[38]mission_Pickup_Props[3]Model = PICKUP_WEAPON_ASSAULTRIFLE_MK2
Objectives[38]mission_Pickup_Props[3]Value = 9999
Objectives[38]mission_Pickup_Props[3]positionX = 257,4474
Objectives[38]mission_Pickup_Props[3]positionY = -1367,367
Objectives[38]mission_Pickup_Props[3]positionZ = 30,05176
Objectives[38]mission_Pickup_Props[3]rotationX = 0
Objectives[38]mission_Pickup_Props[3]rotationY = 0
Objectives[38]mission_Pickup_Props[3]rotationZ = 59,96863
Objectives[38]ObjectiveMessages = 5
Objectives[38]ObjectiveMessages[0]positionX = 1983,761
Objectives[38]ObjectiveMessages[0]positionY = -276,7665
Objectives[38]ObjectiveMessages[0]positionZ = 250,1091
Objectives[38]ObjectiveMessages[0]Message = Well, me and Paige take our weapons, you take the more "conventional ones".
Objectives[38]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[38]ObjectiveMessages[0]Sender = 
Objectives[38]ObjectiveMessages[0]Subject = 
Objectives[38]ObjectiveMessages[0]MessageColor = Yellow
Objectives[38]ObjectiveMessages[0]PlayFromStart = True
Objectives[38]ObjectiveMessages[0]Delay = False
Objectives[38]ObjectiveMessages[0]DelayTime = 0
Objectives[38]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[0]TypeSubtitle = False
Objectives[38]ObjectiveMessages[0]TypeTextMesage = True
Objectives[38]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[1]positionX = 1986,772
Objectives[38]ObjectiveMessages[1]positionY = -274,4978
Objectives[38]ObjectiveMessages[1]positionZ = 248,8966
Objectives[38]ObjectiveMessages[1]Message = Ok, what should we do here?
Objectives[38]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[38]ObjectiveMessages[1]Sender = 
Objectives[38]ObjectiveMessages[1]Subject = 
Objectives[38]ObjectiveMessages[1]MessageColor = Green
Objectives[38]ObjectiveMessages[1]PlayFromStart = True
Objectives[38]ObjectiveMessages[1]Delay = False
Objectives[38]ObjectiveMessages[1]DelayTime = 0
Objectives[38]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[1]TypeSubtitle = False
Objectives[38]ObjectiveMessages[1]TypeTextMesage = True
Objectives[38]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[2]positionX = 1989,579
Objectives[38]ObjectiveMessages[2]positionY = -272,4033
Objectives[38]ObjectiveMessages[2]positionZ = 247,7414
Objectives[38]ObjectiveMessages[2]Message = Enter the morgue and find an envelope.
Objectives[38]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[38]ObjectiveMessages[2]Sender = 
Objectives[38]ObjectiveMessages[2]Subject = 
Objectives[38]ObjectiveMessages[2]MessageColor = Yellow
Objectives[38]ObjectiveMessages[2]PlayFromStart = True
Objectives[38]ObjectiveMessages[2]Delay = False
Objectives[38]ObjectiveMessages[2]DelayTime = 0
Objectives[38]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[2]TypeSubtitle = False
Objectives[38]ObjectiveMessages[2]TypeTextMesage = True
Objectives[38]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[3]positionX = 1992,496
Objectives[38]ObjectiveMessages[3]positionY = -270,2171
Objectives[38]ObjectiveMessages[3]positionZ = 246,5021
Objectives[38]ObjectiveMessages[3]Message = The morgue is closed, but there will be guards, many guards.
Objectives[38]ObjectiveMessages[3]Contact = HC_N_PAI
Objectives[38]ObjectiveMessages[3]Sender = 
Objectives[38]ObjectiveMessages[3]Subject = 
Objectives[38]ObjectiveMessages[3]MessageColor = Orange
Objectives[38]ObjectiveMessages[3]PlayFromStart = True
Objectives[38]ObjectiveMessages[3]Delay = False
Objectives[38]ObjectiveMessages[3]DelayTime = 0
Objectives[38]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[3]TypeSubtitle = False
Objectives[38]ObjectiveMessages[3]TypeTextMesage = True
Objectives[38]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[4]positionX = 1995,109
Objectives[38]ObjectiveMessages[4]positionY = -268,2068
Objectives[38]ObjectiveMessages[4]positionZ = 245,3299
Objectives[38]ObjectiveMessages[4]Message = Come on, let's hurry, we're late.
Objectives[38]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[38]ObjectiveMessages[4]Sender = 
Objectives[38]ObjectiveMessages[4]Subject = 
Objectives[38]ObjectiveMessages[4]MessageColor = Yellow
Objectives[38]ObjectiveMessages[4]PlayFromStart = True
Objectives[38]ObjectiveMessages[4]Delay = False
Objectives[38]ObjectiveMessages[4]DelayTime = 0
Objectives[38]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[4]TypeSubtitle = False
Objectives[38]ObjectiveMessages[4]TypeTextMesage = True
Objectives[38]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[39]Type = Teleport_Objective
Objectives[39]Text = 
Objectives[39]positionX = 265,1698
Objectives[39]positionY = -1353,58
Objectives[39]positionZ = 23,5378
Objectives[39]ObjectiveRotation = 45
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 9
Objectives[39]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[39]mission_Pickup_Props[0]Value = 9999
Objectives[39]mission_Pickup_Props[0]positionX = 256,1523
Objectives[39]mission_Pickup_Props[0]positionY = -1340,558
Objectives[39]mission_Pickup_Props[0]positionZ = 24,0378
Objectives[39]mission_Pickup_Props[0]rotationX = 0
Objectives[39]mission_Pickup_Props[0]rotationY = 0
Objectives[39]mission_Pickup_Props[0]rotationZ = 24,96861
Objectives[39]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[39]mission_Pickup_Props[1]Value = 9999
Objectives[39]mission_Pickup_Props[1]positionX = 263,3863
Objectives[39]mission_Pickup_Props[1]positionY = -1347,864
Objectives[39]mission_Pickup_Props[1]positionZ = 24,0378
Objectives[39]mission_Pickup_Props[1]rotationX = 0
Objectives[39]mission_Pickup_Props[1]rotationY = 0
Objectives[39]mission_Pickup_Props[1]rotationZ = 24,96861
Objectives[39]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[39]mission_Pickup_Props[2]Value = 9999
Objectives[39]mission_Pickup_Props[2]positionX = 243,9474
Objectives[39]mission_Pickup_Props[2]positionY = -1353,915
Objectives[39]mission_Pickup_Props[2]positionZ = 24,0378
Objectives[39]mission_Pickup_Props[2]rotationX = 0
Objectives[39]mission_Pickup_Props[2]rotationY = 0
Objectives[39]mission_Pickup_Props[2]rotationZ = 24,96861
Objectives[39]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[39]mission_Pickup_Props[3]Value = 9999
Objectives[39]mission_Pickup_Props[3]positionX = 234,1567
Objectives[39]mission_Pickup_Props[3]positionY = -1372,857
Objectives[39]mission_Pickup_Props[3]positionZ = 21,47405
Objectives[39]mission_Pickup_Props[3]rotationX = 0
Objectives[39]mission_Pickup_Props[3]rotationY = 0
Objectives[39]mission_Pickup_Props[3]rotationZ = -65,03136
Objectives[39]mission_Pickup_Props[4]Model = PICKUP_HEALTH_STANDARD
Objectives[39]mission_Pickup_Props[4]Value = 9999
Objectives[39]mission_Pickup_Props[4]positionX = 255,2952
Objectives[39]mission_Pickup_Props[4]positionY = -1360,187
Objectives[39]mission_Pickup_Props[4]positionZ = 29,14941
Objectives[39]mission_Pickup_Props[4]rotationX = 0
Objectives[39]mission_Pickup_Props[4]rotationY = 0
Objectives[39]mission_Pickup_Props[4]rotationZ = -65,03136
Objectives[39]mission_Pickup_Props[5]Model = PICKUP_HEALTH_STANDARD
Objectives[39]mission_Pickup_Props[5]Value = 9999
Objectives[39]mission_Pickup_Props[5]positionX = 263,1181
Objectives[39]mission_Pickup_Props[5]positionY = -1378,626
Objectives[39]mission_Pickup_Props[5]positionZ = 39,03436
Objectives[39]mission_Pickup_Props[5]rotationX = 0
Objectives[39]mission_Pickup_Props[5]rotationY = 0
Objectives[39]mission_Pickup_Props[5]rotationZ = -65,03136
Objectives[39]mission_Pickup_Props[6]Model = PICKUP_HEALTH_STANDARD
Objectives[39]mission_Pickup_Props[6]Value = 9999
Objectives[39]mission_Pickup_Props[6]positionX = 243,8
Objectives[39]mission_Pickup_Props[6]positionY = -1369,318
Objectives[39]mission_Pickup_Props[6]positionZ = 39,03436
Objectives[39]mission_Pickup_Props[6]rotationX = 0
Objectives[39]mission_Pickup_Props[6]rotationY = 0
Objectives[39]mission_Pickup_Props[6]rotationZ = -65,03136
Objectives[39]mission_Pickup_Props[7]Model = PICKUP_HEALTH_STANDARD
Objectives[39]mission_Pickup_Props[7]Value = 9999
Objectives[39]mission_Pickup_Props[7]positionX = 237,7603
Objectives[39]mission_Pickup_Props[7]positionY = -1356,768
Objectives[39]mission_Pickup_Props[7]positionZ = 39,03436
Objectives[39]mission_Pickup_Props[7]rotationX = 0
Objectives[39]mission_Pickup_Props[7]rotationY = 0
Objectives[39]mission_Pickup_Props[7]rotationZ = -65,03136
Objectives[39]mission_Pickup_Props[8]Model = PICKUP_ARMOUR_STANDARD
Objectives[39]mission_Pickup_Props[8]Value = 9999
Objectives[39]mission_Pickup_Props[8]positionX = 240,7164
Objectives[39]mission_Pickup_Props[8]positionY = -1359,806
Objectives[39]mission_Pickup_Props[8]positionZ = 39,03436
Objectives[39]mission_Pickup_Props[8]rotationX = 0
Objectives[39]mission_Pickup_Props[8]rotationY = 0
Objectives[39]mission_Pickup_Props[8]rotationZ = -65,03136
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Hint_Objective
Objectives[40]Text = 
Objectives[40]positionX = 244,8092
Objectives[40]positionY = -1409,659
Objectives[40]positionZ = 29,5875
Objectives[40]Hint_Time = 10
Objectives[40]Hint_FOV = 40
Objectives[40]Hint_Use_Position = False
Objectives[40]Hint_Use_Player = False
Objectives[40]Hint_Use_Actor = True
Objectives[40]Hint_Use_Vehicle = False
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 3
Objectives[40]ObjectiveMessages[0]positionX = 1999,865
Objectives[40]ObjectiveMessages[0]positionY = -264,3516
Objectives[40]ObjectiveMessages[0]positionZ = 243,1912
Objectives[40]ObjectiveMessages[0]Message = Ok, we don't have to leave witnesses, nobody in the morgue has to stay alive, clear?
Objectives[40]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[40]ObjectiveMessages[0]Sender = 
Objectives[40]ObjectiveMessages[0]Subject = 
Objectives[40]ObjectiveMessages[0]MessageColor = Yellow
Objectives[40]ObjectiveMessages[0]PlayFromStart = True
Objectives[40]ObjectiveMessages[0]Delay = False
Objectives[40]ObjectiveMessages[0]DelayTime = 0
Objectives[40]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[0]TypeSubtitle = False
Objectives[40]ObjectiveMessages[0]TypeTextMesage = True
Objectives[40]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[40]ObjectiveMessages[1]positionX = 2002,081
Objectives[40]ObjectiveMessages[1]positionY = -262,6097
Objectives[40]ObjectiveMessages[1]positionZ = 242,1699
Objectives[40]ObjectiveMessages[1]Message = Emh... ok.
Objectives[40]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[40]ObjectiveMessages[1]Sender = 
Objectives[40]ObjectiveMessages[1]Subject = 
Objectives[40]ObjectiveMessages[1]MessageColor = Green
Objectives[40]ObjectiveMessages[1]PlayFromStart = True
Objectives[40]ObjectiveMessages[1]Delay = False
Objectives[40]ObjectiveMessages[1]DelayTime = 0
Objectives[40]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[1]TypeSubtitle = False
Objectives[40]ObjectiveMessages[1]TypeTextMesage = True
Objectives[40]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[40]ObjectiveMessages[2]positionX = 2003,706
Objectives[40]ObjectiveMessages[2]positionY = -260,157
Objectives[40]ObjectiveMessages[2]positionZ = 241,4892
Objectives[40]ObjectiveMessages[2]Message = Well, let's go, let's take care of the guards first, then we'll find the envelope.
Objectives[40]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[40]ObjectiveMessages[2]Sender = 
Objectives[40]ObjectiveMessages[2]Subject = 
Objectives[40]ObjectiveMessages[2]MessageColor = Yellow
Objectives[40]ObjectiveMessages[2]PlayFromStart = True
Objectives[40]ObjectiveMessages[2]Delay = False
Objectives[40]ObjectiveMessages[2]DelayTime = 0
Objectives[40]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[2]TypeSubtitle = False
Objectives[40]ObjectiveMessages[2]TypeTextMesage = True
Objectives[40]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[41]Text = Kill all the guards in the morgue
Objectives[41]Text2 = 
Objectives[41]Type = Kill_Actors
Objectives[41]positionX = 260,7441
Objectives[41]positionY = -1356,533
Objectives[41]positionZ = 23,5378
Objectives[41]KillAll1 = True
Objectives[41]KillAll2 = False
Objectives[41]Kill_Actors_Add_Blips = True
Objectives[41]Kill_Actors_Add_Markers = False
Objectives[41]DropPickups = False
Objectives[41]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[41]mission_ActorsCount = 27
Objectives[41]mission_Actors[0]Survive_Number = 0
Objectives[41]mission_Actors[0]Failed_Text = 
Objectives[41]mission_Actors[0]Remove_After = 0
Objectives[41]mission_Actors[0]positionX = 262,4803
Objectives[41]mission_Actors[0]positionY = -1348,047
Objectives[41]mission_Actors[0]positionZ = 24,5378
Objectives[41]mission_Actors[0]Heading = 49,9256
Objectives[41]mission_Actors[0]String_Name = s_m_m_chemsec_01
Objectives[41]mission_Actors[0]Relationship_Group = Enemy1
Objectives[41]mission_Actors[0]AddBlip = True
Objectives[41]mission_Actors[0]ShowCone = False
Objectives[41]mission_Actors[0]Invincible = False
Objectives[41]mission_Actors[0]SetHealth = 100
Objectives[41]mission_Actors[0]DieFromHeadShot = True
Objectives[41]mission_Actors[0]CanExitVehicle = True
Objectives[41]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[0]AlwaysFight = True
Objectives[41]mission_Actors[0]Seeing_Range = 30
Objectives[41]mission_Actors[0]Hearing_Range = 30
Objectives[41]mission_Actors[0]CombatMovement = Offensive
Objectives[41]mission_Actors[0]weapon = Pistol
Objectives[41]mission_Actors[0]Variation = Random
Objectives[41]mission_Actors[0]Task = 1
Objectives[41]mission_Actors[0]Task_Guard_Range = 15
Objectives[41]mission_Actors[0]Task_Stay_In_Range = True
Objectives[41]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[0]Task_Scenario = NONE
Objectives[41]mission_Actors[1]Survive_Number = 0
Objectives[41]mission_Actors[1]Failed_Text = 
Objectives[41]mission_Actors[1]Remove_After = 0
Objectives[41]mission_Actors[1]positionX = 256,67
Objectives[41]mission_Actors[1]positionY = -1354,773
Objectives[41]mission_Actors[1]positionZ = 24,5378
Objectives[41]mission_Actors[1]Heading = 24,91173
Objectives[41]mission_Actors[1]String_Name = s_m_m_chemsec_01
Objectives[41]mission_Actors[1]Relationship_Group = Enemy1
Objectives[41]mission_Actors[1]AddBlip = True
Objectives[41]mission_Actors[1]ShowCone = False
Objectives[41]mission_Actors[1]Invincible = False
Objectives[41]mission_Actors[1]SetHealth = 100
Objectives[41]mission_Actors[1]DieFromHeadShot = True
Objectives[41]mission_Actors[1]CanExitVehicle = True
Objectives[41]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[1]AlwaysFight = True
Objectives[41]mission_Actors[1]Seeing_Range = 30
Objectives[41]mission_Actors[1]Hearing_Range = 30
Objectives[41]mission_Actors[1]CombatMovement = Offensive
Objectives[41]mission_Actors[1]weapon = Pistol
Objectives[41]mission_Actors[1]Variation = Random
Objectives[41]mission_Actors[1]Task = 1
Objectives[41]mission_Actors[1]Task_Guard_Range = 15
Objectives[41]mission_Actors[1]Task_Stay_In_Range = True
Objectives[41]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[1]Task_Scenario = NONE
Objectives[41]mission_Actors[2]Survive_Number = 0
Objectives[41]mission_Actors[2]Failed_Text = 
Objectives[41]mission_Actors[2]Remove_After = 0
Objectives[41]mission_Actors[2]positionX = 279,3962
Objectives[41]mission_Actors[2]positionY = -1337,296
Objectives[41]mission_Actors[2]positionZ = 24,5378
Objectives[41]mission_Actors[2]Heading = 179,9261
Objectives[41]mission_Actors[2]String_Name = s_m_m_chemsec_01
Objectives[41]mission_Actors[2]Relationship_Group = Enemy1
Objectives[41]mission_Actors[2]AddBlip = True
Objectives[41]mission_Actors[2]ShowCone = False
Objectives[41]mission_Actors[2]Invincible = False
Objectives[41]mission_Actors[2]SetHealth = 100
Objectives[41]mission_Actors[2]DieFromHeadShot = True
Objectives[41]mission_Actors[2]CanExitVehicle = True
Objectives[41]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[2]AlwaysFight = True
Objectives[41]mission_Actors[2]Seeing_Range = 30
Objectives[41]mission_Actors[2]Hearing_Range = 30
Objectives[41]mission_Actors[2]CombatMovement = Offensive
Objectives[41]mission_Actors[2]weapon = Pistol
Objectives[41]mission_Actors[2]Variation = Random
Objectives[41]mission_Actors[2]Task = 1
Objectives[41]mission_Actors[2]Task_Guard_Range = 15
Objectives[41]mission_Actors[2]Task_Stay_In_Range = True
Objectives[41]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[2]Task_Scenario = NONE
Objectives[41]mission_Actors[3]Survive_Number = 0
Objectives[41]mission_Actors[3]Failed_Text = 
Objectives[41]mission_Actors[3]Remove_After = 0
Objectives[41]mission_Actors[3]positionX = 286,6308
Objectives[41]mission_Actors[3]positionY = -1350,898
Objectives[41]mission_Actors[3]positionZ = 24,53462
Objectives[41]mission_Actors[3]Heading = 319,9228
Objectives[41]mission_Actors[3]String_Name = s_m_m_chemsec_01
Objectives[41]mission_Actors[3]Relationship_Group = Enemy1
Objectives[41]mission_Actors[3]AddBlip = True
Objectives[41]mission_Actors[3]ShowCone = False
Objectives[41]mission_Actors[3]Invincible = False
Objectives[41]mission_Actors[3]SetHealth = 100
Objectives[41]mission_Actors[3]DieFromHeadShot = True
Objectives[41]mission_Actors[3]CanExitVehicle = True
Objectives[41]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[3]AlwaysFight = True
Objectives[41]mission_Actors[3]Seeing_Range = 30
Objectives[41]mission_Actors[3]Hearing_Range = 30
Objectives[41]mission_Actors[3]CombatMovement = Offensive
Objectives[41]mission_Actors[3]weapon = Pistol
Objectives[41]mission_Actors[3]Variation = Random
Objectives[41]mission_Actors[3]Task = 1
Objectives[41]mission_Actors[3]Task_Guard_Range = 15
Objectives[41]mission_Actors[3]Task_Stay_In_Range = True
Objectives[41]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[3]Task_Scenario = NONE
Objectives[41]mission_Actors[4]Survive_Number = 0
Objectives[41]mission_Actors[4]Failed_Text = 
Objectives[41]mission_Actors[4]Remove_After = 0
Objectives[41]mission_Actors[4]positionX = 255,7264
Objectives[41]mission_Actors[4]positionY = -1342,277
Objectives[41]mission_Actors[4]positionZ = 24,5378
Objectives[41]mission_Actors[4]Heading = 219,9198
Objectives[41]mission_Actors[4]String_Name = s_m_m_chemsec_01
Objectives[41]mission_Actors[4]Relationship_Group = Enemy1
Objectives[41]mission_Actors[4]AddBlip = True
Objectives[41]mission_Actors[4]ShowCone = False
Objectives[41]mission_Actors[4]Invincible = False
Objectives[41]mission_Actors[4]SetHealth = 100
Objectives[41]mission_Actors[4]DieFromHeadShot = True
Objectives[41]mission_Actors[4]CanExitVehicle = True
Objectives[41]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[4]AlwaysFight = True
Objectives[41]mission_Actors[4]Seeing_Range = 30
Objectives[41]mission_Actors[4]Hearing_Range = 30
Objectives[41]mission_Actors[4]CombatMovement = Offensive
Objectives[41]mission_Actors[4]weapon = Pistol
Objectives[41]mission_Actors[4]Variation = Random
Objectives[41]mission_Actors[4]Task = 1
Objectives[41]mission_Actors[4]Task_Guard_Range = 15
Objectives[41]mission_Actors[4]Task_Stay_In_Range = True
Objectives[41]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[4]Task_Scenario = NONE
Objectives[41]mission_Actors[5]Survive_Number = 0
Objectives[41]mission_Actors[5]Failed_Text = 
Objectives[41]mission_Actors[5]Remove_After = 0
Objectives[41]mission_Actors[5]positionX = 242,9156
Objectives[41]mission_Actors[5]positionY = -1362,697
Objectives[41]mission_Actors[5]positionZ = 24,5378
Objectives[41]mission_Actors[5]Heading = 219,9159
Objectives[41]mission_Actors[5]String_Name = s_m_m_chemsec_01
Objectives[41]mission_Actors[5]Relationship_Group = Enemy1
Objectives[41]mission_Actors[5]AddBlip = True
Objectives[41]mission_Actors[5]ShowCone = False
Objectives[41]mission_Actors[5]Invincible = False
Objectives[41]mission_Actors[5]SetHealth = 100
Objectives[41]mission_Actors[5]DieFromHeadShot = True
Objectives[41]mission_Actors[5]CanExitVehicle = True
Objectives[41]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[5]AlwaysFight = True
Objectives[41]mission_Actors[5]Seeing_Range = 30
Objectives[41]mission_Actors[5]Hearing_Range = 30
Objectives[41]mission_Actors[5]CombatMovement = Offensive
Objectives[41]mission_Actors[5]weapon = Pistol
Objectives[41]mission_Actors[5]Variation = Random
Objectives[41]mission_Actors[5]Task = 1
Objectives[41]mission_Actors[5]Task_Guard_Range = 15
Objectives[41]mission_Actors[5]Task_Stay_In_Range = True
Objectives[41]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[5]Task_Scenario = NONE
Objectives[41]mission_Actors[6]Survive_Number = 0
Objectives[41]mission_Actors[6]Failed_Text = 
Objectives[41]mission_Actors[6]Remove_After = 0
Objectives[41]mission_Actors[6]positionX = 239,5057
Objectives[41]mission_Actors[6]positionY = -1367,679
Objectives[41]mission_Actors[6]positionZ = 29,64835
Objectives[41]mission_Actors[6]Heading = 164,9217
Objectives[41]mission_Actors[6]String_Name = s_m_m_chemsec_01
Objectives[41]mission_Actors[6]Relationship_Group = Enemy1
Objectives[41]mission_Actors[6]AddBlip = True
Objectives[41]mission_Actors[6]ShowCone = False
Objectives[41]mission_Actors[6]Invincible = False
Objectives[41]mission_Actors[6]SetHealth = 100
Objectives[41]mission_Actors[6]DieFromHeadShot = True
Objectives[41]mission_Actors[6]CanExitVehicle = True
Objectives[41]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[6]AlwaysFight = True
Objectives[41]mission_Actors[6]Seeing_Range = 30
Objectives[41]mission_Actors[6]Hearing_Range = 30
Objectives[41]mission_Actors[6]CombatMovement = Offensive
Objectives[41]mission_Actors[6]weapon = Pistol
Objectives[41]mission_Actors[6]Variation = Random
Objectives[41]mission_Actors[6]Task = 1
Objectives[41]mission_Actors[6]Task_Guard_Range = 15
Objectives[41]mission_Actors[6]Task_Stay_In_Range = True
Objectives[41]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[6]Task_Scenario = NONE
Objectives[41]mission_Actors[7]Survive_Number = 0
Objectives[41]mission_Actors[7]Failed_Text = 
Objectives[41]mission_Actors[7]Remove_After = 0
Objectives[41]mission_Actors[7]positionX = 252,1357
Objectives[41]mission_Actors[7]positionY = -1369,752
Objectives[41]mission_Actors[7]positionZ = 29,648
Objectives[41]mission_Actors[7]Heading = 84,92283
Objectives[41]mission_Actors[7]String_Name = s_m_m_chemsec_01
Objectives[41]mission_Actors[7]Relationship_Group = Enemy1
Objectives[41]mission_Actors[7]AddBlip = True
Objectives[41]mission_Actors[7]ShowCone = False
Objectives[41]mission_Actors[7]Invincible = False
Objectives[41]mission_Actors[7]SetHealth = 100
Objectives[41]mission_Actors[7]DieFromHeadShot = True
Objectives[41]mission_Actors[7]CanExitVehicle = True
Objectives[41]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[7]AlwaysFight = True
Objectives[41]mission_Actors[7]Seeing_Range = 30
Objectives[41]mission_Actors[7]Hearing_Range = 30
Objectives[41]mission_Actors[7]CombatMovement = Offensive
Objectives[41]mission_Actors[7]weapon = Pistol
Objectives[41]mission_Actors[7]Variation = Random
Objectives[41]mission_Actors[7]Task = 1
Objectives[41]mission_Actors[7]Task_Guard_Range = 15
Objectives[41]mission_Actors[7]Task_Stay_In_Range = True
Objectives[41]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[7]Task_Scenario = NONE
Objectives[41]mission_Actors[8]Survive_Number = 0
Objectives[41]mission_Actors[8]Failed_Text = 
Objectives[41]mission_Actors[8]Remove_After = 0
Objectives[41]mission_Actors[8]positionX = 252,6681
Objectives[41]mission_Actors[8]positionY = -1364,247
Objectives[41]mission_Actors[8]positionZ = 34,59241
Objectives[41]mission_Actors[8]Heading = 309,9245
Objectives[41]mission_Actors[8]String_Name = s_m_m_chemsec_01
Objectives[41]mission_Actors[8]Relationship_Group = Enemy1
Objectives[41]mission_Actors[8]AddBlip = True
Objectives[41]mission_Actors[8]ShowCone = False
Objectives[41]mission_Actors[8]Invincible = False
Objectives[41]mission_Actors[8]SetHealth = 100
Objectives[41]mission_Actors[8]DieFromHeadShot = True
Objectives[41]mission_Actors[8]CanExitVehicle = True
Objectives[41]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[8]AlwaysFight = True
Objectives[41]mission_Actors[8]Seeing_Range = 30
Objectives[41]mission_Actors[8]Hearing_Range = 30
Objectives[41]mission_Actors[8]CombatMovement = Offensive
Objectives[41]mission_Actors[8]weapon = Pistol
Objectives[41]mission_Actors[8]Variation = Random
Objectives[41]mission_Actors[8]Task = 1
Objectives[41]mission_Actors[8]Task_Guard_Range = 15
Objectives[41]mission_Actors[8]Task_Stay_In_Range = True
Objectives[41]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[8]Task_Scenario = NONE
Objectives[41]mission_Actors[9]Survive_Number = 0
Objectives[41]mission_Actors[9]Failed_Text = 
Objectives[41]mission_Actors[9]Remove_After = 0
Objectives[41]mission_Actors[9]positionX = 252,0848
Objectives[41]mission_Actors[9]positionY = -1364,336
Objectives[41]mission_Actors[9]positionZ = 39,53434
Objectives[41]mission_Actors[9]Heading = 309,9252
Objectives[41]mission_Actors[9]String_Name = s_m_m_chemsec_01
Objectives[41]mission_Actors[9]Relationship_Group = Enemy1
Objectives[41]mission_Actors[9]AddBlip = True
Objectives[41]mission_Actors[9]ShowCone = False
Objectives[41]mission_Actors[9]Invincible = False
Objectives[41]mission_Actors[9]SetHealth = 100
Objectives[41]mission_Actors[9]DieFromHeadShot = True
Objectives[41]mission_Actors[9]CanExitVehicle = True
Objectives[41]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[9]AlwaysFight = True
Objectives[41]mission_Actors[9]Seeing_Range = 30
Objectives[41]mission_Actors[9]Hearing_Range = 30
Objectives[41]mission_Actors[9]CombatMovement = Offensive
Objectives[41]mission_Actors[9]weapon = Pistol
Objectives[41]mission_Actors[9]Variation = Random
Objectives[41]mission_Actors[9]Task = 1
Objectives[41]mission_Actors[9]Task_Guard_Range = 15
Objectives[41]mission_Actors[9]Task_Stay_In_Range = True
Objectives[41]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[9]Task_Scenario = NONE
Objectives[41]mission_Actors[10]Survive_Number = 0
Objectives[41]mission_Actors[10]Failed_Text = 
Objectives[41]mission_Actors[10]Remove_After = 0
Objectives[41]mission_Actors[10]positionX = 240,3883
Objectives[41]mission_Actors[10]positionY = -1366,052
Objectives[41]mission_Actors[10]positionZ = 39,53436
Objectives[41]mission_Actors[10]Heading = 309,9257
Objectives[41]mission_Actors[10]String_Name = s_m_m_chemsec_01
Objectives[41]mission_Actors[10]Relationship_Group = Enemy1
Objectives[41]mission_Actors[10]AddBlip = True
Objectives[41]mission_Actors[10]ShowCone = False
Objectives[41]mission_Actors[10]Invincible = False
Objectives[41]mission_Actors[10]SetHealth = 100
Objectives[41]mission_Actors[10]DieFromHeadShot = True
Objectives[41]mission_Actors[10]CanExitVehicle = True
Objectives[41]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[10]AlwaysFight = True
Objectives[41]mission_Actors[10]Seeing_Range = 30
Objectives[41]mission_Actors[10]Hearing_Range = 30
Objectives[41]mission_Actors[10]CombatMovement = Offensive
Objectives[41]mission_Actors[10]weapon = Pistol
Objectives[41]mission_Actors[10]Variation = Random
Objectives[41]mission_Actors[10]Task = 1
Objectives[41]mission_Actors[10]Task_Guard_Range = 15
Objectives[41]mission_Actors[10]Task_Stay_In_Range = True
Objectives[41]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[10]Task_Scenario = NONE
Objectives[41]mission_Actors[11]Survive_Number = 0
Objectives[41]mission_Actors[11]Failed_Text = 
Objectives[41]mission_Actors[11]Remove_After = 0
Objectives[41]mission_Actors[11]positionX = 250,3241
Objectives[41]mission_Actors[11]positionY = -1379,469
Objectives[41]mission_Actors[11]positionZ = 39,53436
Objectives[41]mission_Actors[11]Heading = 309,9232
Objectives[41]mission_Actors[11]String_Name = s_m_m_chemsec_01
Objectives[41]mission_Actors[11]Relationship_Group = Enemy1
Objectives[41]mission_Actors[11]AddBlip = True
Objectives[41]mission_Actors[11]ShowCone = False
Objectives[41]mission_Actors[11]Invincible = False
Objectives[41]mission_Actors[11]SetHealth = 100
Objectives[41]mission_Actors[11]DieFromHeadShot = True
Objectives[41]mission_Actors[11]CanExitVehicle = True
Objectives[41]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[11]AlwaysFight = True
Objectives[41]mission_Actors[11]Seeing_Range = 30
Objectives[41]mission_Actors[11]Hearing_Range = 30
Objectives[41]mission_Actors[11]CombatMovement = Offensive
Objectives[41]mission_Actors[11]weapon = Pistol
Objectives[41]mission_Actors[11]Variation = Random
Objectives[41]mission_Actors[11]Task = 1
Objectives[41]mission_Actors[11]Task_Guard_Range = 15
Objectives[41]mission_Actors[11]Task_Stay_In_Range = True
Objectives[41]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[11]Task_Scenario = NONE
Objectives[41]mission_Actors[12]Survive_Number = 0
Objectives[41]mission_Actors[12]Failed_Text = 
Objectives[41]mission_Actors[12]Remove_After = 0
Objectives[41]mission_Actors[12]positionX = 260,7738
Objectives[41]mission_Actors[12]positionY = -1378,205
Objectives[41]mission_Actors[12]positionZ = 39,53436
Objectives[41]mission_Actors[12]Heading = 49,93029
Objectives[41]mission_Actors[12]String_Name = s_m_m_chemsec_01
Objectives[41]mission_Actors[12]Relationship_Group = Enemy1
Objectives[41]mission_Actors[12]AddBlip = True
Objectives[41]mission_Actors[12]ShowCone = False
Objectives[41]mission_Actors[12]Invincible = False
Objectives[41]mission_Actors[12]SetHealth = 100
Objectives[41]mission_Actors[12]DieFromHeadShot = True
Objectives[41]mission_Actors[12]CanExitVehicle = True
Objectives[41]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[12]AlwaysFight = True
Objectives[41]mission_Actors[12]Seeing_Range = 30
Objectives[41]mission_Actors[12]Hearing_Range = 30
Objectives[41]mission_Actors[12]CombatMovement = Offensive
Objectives[41]mission_Actors[12]weapon = Pistol
Objectives[41]mission_Actors[12]Variation = Random
Objectives[41]mission_Actors[12]Task = 1
Objectives[41]mission_Actors[12]Task_Guard_Range = 15
Objectives[41]mission_Actors[12]Task_Stay_In_Range = True
Objectives[41]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[12]Task_Scenario = NONE
Objectives[41]mission_Actors[13]Survive_Number = 0
Objectives[41]mission_Actors[13]Failed_Text = 
Objectives[41]mission_Actors[13]Remove_After = 0
Objectives[41]mission_Actors[13]positionX = 242,0977
Objectives[41]mission_Actors[13]positionY = -1381,225
Objectives[41]mission_Actors[13]positionZ = 39,53436
Objectives[41]mission_Actors[13]Heading = 25
Objectives[41]mission_Actors[13]String_Name = s_m_y_autopsy_01
Objectives[41]mission_Actors[13]Relationship_Group = Enemy1
Objectives[41]mission_Actors[13]AddBlip = False
Objectives[41]mission_Actors[13]ShowCone = False
Objectives[41]mission_Actors[13]Invincible = False
Objectives[41]mission_Actors[13]SetHealth = 100
Objectives[41]mission_Actors[13]DieFromHeadShot = True
Objectives[41]mission_Actors[13]CanExitVehicle = True
Objectives[41]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[13]AlwaysFight = True
Objectives[41]mission_Actors[13]Seeing_Range = 30
Objectives[41]mission_Actors[13]Hearing_Range = 30
Objectives[41]mission_Actors[13]CombatMovement = Offensive
Objectives[41]mission_Actors[13]weapon = Unarmed
Objectives[41]mission_Actors[13]Variation = Random
Objectives[41]mission_Actors[13]Task = 1
Objectives[41]mission_Actors[13]Task_Guard_Range = 5
Objectives[41]mission_Actors[13]Task_Stay_In_Range = True
Objectives[41]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[13]Task_Scenario = NONE
Objectives[41]mission_Actors[14]Survive_Number = 0
Objectives[41]mission_Actors[14]Failed_Text = 
Objectives[41]mission_Actors[14]Remove_After = 0
Objectives[41]mission_Actors[14]positionX = 238,2918
Objectives[41]mission_Actors[14]positionY = -1377,387
Objectives[41]mission_Actors[14]positionZ = 39,53436
Objectives[41]mission_Actors[14]Heading = 245
Objectives[41]mission_Actors[14]String_Name = s_m_y_autopsy_01
Objectives[41]mission_Actors[14]Relationship_Group = Enemy1
Objectives[41]mission_Actors[14]AddBlip = False
Objectives[41]mission_Actors[14]ShowCone = False
Objectives[41]mission_Actors[14]Invincible = False
Objectives[41]mission_Actors[14]SetHealth = 100
Objectives[41]mission_Actors[14]DieFromHeadShot = True
Objectives[41]mission_Actors[14]CanExitVehicle = True
Objectives[41]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[14]AlwaysFight = True
Objectives[41]mission_Actors[14]Seeing_Range = 30
Objectives[41]mission_Actors[14]Hearing_Range = 30
Objectives[41]mission_Actors[14]CombatMovement = Offensive
Objectives[41]mission_Actors[14]weapon = Unarmed
Objectives[41]mission_Actors[14]Variation = Random
Objectives[41]mission_Actors[14]Task = 1
Objectives[41]mission_Actors[14]Task_Guard_Range = 5
Objectives[41]mission_Actors[14]Task_Stay_In_Range = True
Objectives[41]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[14]Task_Scenario = NONE
Objectives[41]mission_Actors[15]Survive_Number = 0
Objectives[41]mission_Actors[15]Failed_Text = 
Objectives[41]mission_Actors[15]Remove_After = 0
Objectives[41]mission_Actors[15]positionX = 239,8731
Objectives[41]mission_Actors[15]positionY = -1380,561
Objectives[41]mission_Actors[15]positionZ = 39,53436
Objectives[41]mission_Actors[15]Heading = 315
Objectives[41]mission_Actors[15]String_Name = s_m_y_autopsy_01
Objectives[41]mission_Actors[15]Relationship_Group = Enemy1
Objectives[41]mission_Actors[15]AddBlip = False
Objectives[41]mission_Actors[15]ShowCone = False
Objectives[41]mission_Actors[15]Invincible = False
Objectives[41]mission_Actors[15]SetHealth = 100
Objectives[41]mission_Actors[15]DieFromHeadShot = True
Objectives[41]mission_Actors[15]CanExitVehicle = True
Objectives[41]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[15]AlwaysFight = True
Objectives[41]mission_Actors[15]Seeing_Range = 30
Objectives[41]mission_Actors[15]Hearing_Range = 30
Objectives[41]mission_Actors[15]CombatMovement = Offensive
Objectives[41]mission_Actors[15]weapon = Unarmed
Objectives[41]mission_Actors[15]Variation = Random
Objectives[41]mission_Actors[15]Task = 1
Objectives[41]mission_Actors[15]Task_Guard_Range = 5
Objectives[41]mission_Actors[15]Task_Stay_In_Range = True
Objectives[41]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[15]Task_Scenario = NONE
Objectives[41]mission_Actors[16]Survive_Number = 0
Objectives[41]mission_Actors[16]Failed_Text = 
Objectives[41]mission_Actors[16]Remove_After = 0
Objectives[41]mission_Actors[16]positionX = 242,26
Objectives[41]mission_Actors[16]positionY = -1377,252
Objectives[41]mission_Actors[16]positionZ = 39,53436
Objectives[41]mission_Actors[16]Heading = 140
Objectives[41]mission_Actors[16]String_Name = s_m_m_scientist_01
Objectives[41]mission_Actors[16]Relationship_Group = Enemy1
Objectives[41]mission_Actors[16]AddBlip = False
Objectives[41]mission_Actors[16]ShowCone = False
Objectives[41]mission_Actors[16]Invincible = False
Objectives[41]mission_Actors[16]SetHealth = 100
Objectives[41]mission_Actors[16]DieFromHeadShot = True
Objectives[41]mission_Actors[16]CanExitVehicle = True
Objectives[41]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[16]AlwaysFight = True
Objectives[41]mission_Actors[16]Seeing_Range = 30
Objectives[41]mission_Actors[16]Hearing_Range = 30
Objectives[41]mission_Actors[16]CombatMovement = Offensive
Objectives[41]mission_Actors[16]weapon = Unarmed
Objectives[41]mission_Actors[16]Variation = Random
Objectives[41]mission_Actors[16]Task = 1
Objectives[41]mission_Actors[16]Task_Guard_Range = 5
Objectives[41]mission_Actors[16]Task_Stay_In_Range = True
Objectives[41]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[16]Task_Scenario = NONE
Objectives[41]mission_Actors[17]Survive_Number = 0
Objectives[41]mission_Actors[17]Failed_Text = 
Objectives[41]mission_Actors[17]Remove_After = 0
Objectives[41]mission_Actors[17]positionX = 243,2799
Objectives[41]mission_Actors[17]positionY = -1377,845
Objectives[41]mission_Actors[17]positionZ = 39,53436
Objectives[41]mission_Actors[17]Heading = 105
Objectives[41]mission_Actors[17]String_Name = s_m_m_scientist_01
Objectives[41]mission_Actors[17]Relationship_Group = Enemy1
Objectives[41]mission_Actors[17]AddBlip = False
Objectives[41]mission_Actors[17]ShowCone = False
Objectives[41]mission_Actors[17]Invincible = False
Objectives[41]mission_Actors[17]SetHealth = 100
Objectives[41]mission_Actors[17]DieFromHeadShot = True
Objectives[41]mission_Actors[17]CanExitVehicle = True
Objectives[41]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[17]AlwaysFight = True
Objectives[41]mission_Actors[17]Seeing_Range = 30
Objectives[41]mission_Actors[17]Hearing_Range = 30
Objectives[41]mission_Actors[17]CombatMovement = Offensive
Objectives[41]mission_Actors[17]weapon = Unarmed
Objectives[41]mission_Actors[17]Variation = Random
Objectives[41]mission_Actors[17]Task = 1
Objectives[41]mission_Actors[17]Task_Guard_Range = 5
Objectives[41]mission_Actors[17]Task_Stay_In_Range = True
Objectives[41]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[17]Task_Scenario = NONE
Objectives[41]mission_Actors[18]Survive_Number = 0
Objectives[41]mission_Actors[18]Failed_Text = 
Objectives[41]mission_Actors[18]Remove_After = 0
Objectives[41]mission_Actors[18]positionX = 241,4433
Objectives[41]mission_Actors[18]positionY = -1375,786
Objectives[41]mission_Actors[18]positionZ = 39,53436
Objectives[41]mission_Actors[18]Heading = 180
Objectives[41]mission_Actors[18]String_Name = s_m_m_scientist_01
Objectives[41]mission_Actors[18]Relationship_Group = Enemy1
Objectives[41]mission_Actors[18]AddBlip = False
Objectives[41]mission_Actors[18]ShowCone = False
Objectives[41]mission_Actors[18]Invincible = False
Objectives[41]mission_Actors[18]SetHealth = 100
Objectives[41]mission_Actors[18]DieFromHeadShot = True
Objectives[41]mission_Actors[18]CanExitVehicle = True
Objectives[41]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[18]AlwaysFight = True
Objectives[41]mission_Actors[18]Seeing_Range = 30
Objectives[41]mission_Actors[18]Hearing_Range = 30
Objectives[41]mission_Actors[18]CombatMovement = Offensive
Objectives[41]mission_Actors[18]weapon = Unarmed
Objectives[41]mission_Actors[18]Variation = Random
Objectives[41]mission_Actors[18]Task = 1
Objectives[41]mission_Actors[18]Task_Guard_Range = 5
Objectives[41]mission_Actors[18]Task_Stay_In_Range = True
Objectives[41]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[18]Task_Scenario = NONE
Objectives[41]mission_Actors[19]Survive_Number = 0
Objectives[41]mission_Actors[19]Failed_Text = 
Objectives[41]mission_Actors[19]Remove_After = 0
Objectives[41]mission_Actors[19]positionX = 242,8057
Objectives[41]mission_Actors[19]positionY = -1377,397
Objectives[41]mission_Actors[19]positionZ = 39,53436
Objectives[41]mission_Actors[19]Heading = 120
Objectives[41]mission_Actors[19]String_Name = s_m_m_scientist_01
Objectives[41]mission_Actors[19]Relationship_Group = Enemy1
Objectives[41]mission_Actors[19]AddBlip = False
Objectives[41]mission_Actors[19]ShowCone = False
Objectives[41]mission_Actors[19]Invincible = False
Objectives[41]mission_Actors[19]SetHealth = 100
Objectives[41]mission_Actors[19]DieFromHeadShot = True
Objectives[41]mission_Actors[19]CanExitVehicle = True
Objectives[41]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[19]AlwaysFight = True
Objectives[41]mission_Actors[19]Seeing_Range = 30
Objectives[41]mission_Actors[19]Hearing_Range = 30
Objectives[41]mission_Actors[19]CombatMovement = Offensive
Objectives[41]mission_Actors[19]weapon = Unarmed
Objectives[41]mission_Actors[19]Variation = Random
Objectives[41]mission_Actors[19]Task = 1
Objectives[41]mission_Actors[19]Task_Guard_Range = 5
Objectives[41]mission_Actors[19]Task_Stay_In_Range = True
Objectives[41]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[19]Task_Scenario = NONE
Objectives[41]mission_Actors[20]Survive_Number = 0
Objectives[41]mission_Actors[20]Failed_Text = 
Objectives[41]mission_Actors[20]Remove_After = 0
Objectives[41]mission_Actors[20]positionX = 241,7655
Objectives[41]mission_Actors[20]positionY = -1376,493
Objectives[41]mission_Actors[20]positionZ = 39,53436
Objectives[41]mission_Actors[20]Heading = 170
Objectives[41]mission_Actors[20]String_Name = s_m_m_scientist_01
Objectives[41]mission_Actors[20]Relationship_Group = Enemy1
Objectives[41]mission_Actors[20]AddBlip = False
Objectives[41]mission_Actors[20]ShowCone = False
Objectives[41]mission_Actors[20]Invincible = False
Objectives[41]mission_Actors[20]SetHealth = 100
Objectives[41]mission_Actors[20]DieFromHeadShot = True
Objectives[41]mission_Actors[20]CanExitVehicle = True
Objectives[41]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[20]AlwaysFight = True
Objectives[41]mission_Actors[20]Seeing_Range = 30
Objectives[41]mission_Actors[20]Hearing_Range = 30
Objectives[41]mission_Actors[20]CombatMovement = Offensive
Objectives[41]mission_Actors[20]weapon = Unarmed
Objectives[41]mission_Actors[20]Variation = Random
Objectives[41]mission_Actors[20]Task = 1
Objectives[41]mission_Actors[20]Task_Guard_Range = 5
Objectives[41]mission_Actors[20]Task_Stay_In_Range = True
Objectives[41]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[20]Task_Scenario = NONE
Objectives[41]mission_Actors[21]Survive_Number = 0
Objectives[41]mission_Actors[21]Failed_Text = 
Objectives[41]mission_Actors[21]Remove_After = 0
Objectives[41]mission_Actors[21]positionX = 239,804
Objectives[41]mission_Actors[21]positionY = -1376,836
Objectives[41]mission_Actors[21]positionZ = 39,53436
Objectives[41]mission_Actors[21]Heading = 230,0001
Objectives[41]mission_Actors[21]String_Name = s_m_m_scientist_01
Objectives[41]mission_Actors[21]Relationship_Group = Enemy1
Objectives[41]mission_Actors[21]AddBlip = False
Objectives[41]mission_Actors[21]ShowCone = False
Objectives[41]mission_Actors[21]Invincible = False
Objectives[41]mission_Actors[21]SetHealth = 100
Objectives[41]mission_Actors[21]DieFromHeadShot = True
Objectives[41]mission_Actors[21]CanExitVehicle = True
Objectives[41]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[21]AlwaysFight = True
Objectives[41]mission_Actors[21]Seeing_Range = 30
Objectives[41]mission_Actors[21]Hearing_Range = 30
Objectives[41]mission_Actors[21]CombatMovement = Offensive
Objectives[41]mission_Actors[21]weapon = Unarmed
Objectives[41]mission_Actors[21]Variation = Random
Objectives[41]mission_Actors[21]Task = 1
Objectives[41]mission_Actors[21]Task_Guard_Range = 5
Objectives[41]mission_Actors[21]Task_Stay_In_Range = True
Objectives[41]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[21]Task_Scenario = NONE
Objectives[41]mission_Actors[22]Survive_Number = 0
Objectives[41]mission_Actors[22]Failed_Text = 
Objectives[41]mission_Actors[22]Remove_After = 0
Objectives[41]mission_Actors[22]positionX = 239,902
Objectives[41]mission_Actors[22]positionY = -1379,933
Objectives[41]mission_Actors[22]positionZ = 39,53436
Objectives[41]mission_Actors[22]Heading = 320
Objectives[41]mission_Actors[22]String_Name = s_m_m_scientist_01
Objectives[41]mission_Actors[22]Relationship_Group = Enemy1
Objectives[41]mission_Actors[22]AddBlip = False
Objectives[41]mission_Actors[22]ShowCone = False
Objectives[41]mission_Actors[22]Invincible = False
Objectives[41]mission_Actors[22]SetHealth = 100
Objectives[41]mission_Actors[22]DieFromHeadShot = True
Objectives[41]mission_Actors[22]CanExitVehicle = True
Objectives[41]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[22]AlwaysFight = True
Objectives[41]mission_Actors[22]Seeing_Range = 30
Objectives[41]mission_Actors[22]Hearing_Range = 30
Objectives[41]mission_Actors[22]CombatMovement = Offensive
Objectives[41]mission_Actors[22]weapon = Unarmed
Objectives[41]mission_Actors[22]Variation = Random
Objectives[41]mission_Actors[22]Task = 1
Objectives[41]mission_Actors[22]Task_Guard_Range = 5
Objectives[41]mission_Actors[22]Task_Stay_In_Range = True
Objectives[41]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[22]Task_Scenario = NONE
Objectives[41]mission_Actors[23]Survive_Number = 0
Objectives[41]mission_Actors[23]Failed_Text = 
Objectives[41]mission_Actors[23]Remove_After = 0
Objectives[41]mission_Actors[23]positionX = 243,1539
Objectives[41]mission_Actors[23]positionY = -1379,986
Objectives[41]mission_Actors[23]positionZ = 39,53436
Objectives[41]mission_Actors[23]Heading = 50
Objectives[41]mission_Actors[23]String_Name = s_m_m_scientist_01
Objectives[41]mission_Actors[23]Relationship_Group = Enemy1
Objectives[41]mission_Actors[23]AddBlip = False
Objectives[41]mission_Actors[23]ShowCone = False
Objectives[41]mission_Actors[23]Invincible = False
Objectives[41]mission_Actors[23]SetHealth = 100
Objectives[41]mission_Actors[23]DieFromHeadShot = True
Objectives[41]mission_Actors[23]CanExitVehicle = True
Objectives[41]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[23]AlwaysFight = True
Objectives[41]mission_Actors[23]Seeing_Range = 30
Objectives[41]mission_Actors[23]Hearing_Range = 30
Objectives[41]mission_Actors[23]CombatMovement = Offensive
Objectives[41]mission_Actors[23]weapon = Unarmed
Objectives[41]mission_Actors[23]Variation = Random
Objectives[41]mission_Actors[23]Task = 1
Objectives[41]mission_Actors[23]Task_Guard_Range = 5
Objectives[41]mission_Actors[23]Task_Stay_In_Range = True
Objectives[41]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[23]Task_Scenario = NONE
Objectives[41]mission_Actors[24]Survive_Number = 0
Objectives[41]mission_Actors[24]Failed_Text = 
Objectives[41]mission_Actors[24]Remove_After = 0
Objectives[41]mission_Actors[24]positionX = 242,4174
Objectives[41]mission_Actors[24]positionY = -1380,712
Objectives[41]mission_Actors[24]positionZ = 39,53447
Objectives[41]mission_Actors[24]Heading = 50,00072
Objectives[41]mission_Actors[24]String_Name = s_m_m_scientist_01
Objectives[41]mission_Actors[24]Relationship_Group = Enemy1
Objectives[41]mission_Actors[24]AddBlip = False
Objectives[41]mission_Actors[24]ShowCone = False
Objectives[41]mission_Actors[24]Invincible = False
Objectives[41]mission_Actors[24]SetHealth = 100
Objectives[41]mission_Actors[24]DieFromHeadShot = True
Objectives[41]mission_Actors[24]CanExitVehicle = True
Objectives[41]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[24]AlwaysFight = True
Objectives[41]mission_Actors[24]Seeing_Range = 30
Objectives[41]mission_Actors[24]Hearing_Range = 30
Objectives[41]mission_Actors[24]CombatMovement = Offensive
Objectives[41]mission_Actors[24]weapon = Unarmed
Objectives[41]mission_Actors[24]Variation = Random
Objectives[41]mission_Actors[24]Task = 1
Objectives[41]mission_Actors[24]Task_Guard_Range = 5
Objectives[41]mission_Actors[24]Task_Stay_In_Range = True
Objectives[41]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[24]Task_Scenario = NONE
Objectives[41]mission_Actors[25]Survive_Number = 0
Objectives[41]mission_Actors[25]Failed_Text = 
Objectives[41]mission_Actors[25]Remove_After = 0
Objectives[41]mission_Actors[25]positionX = 243,362
Objectives[41]mission_Actors[25]positionY = -1378,338
Objectives[41]mission_Actors[25]positionZ = 39,53437
Objectives[41]mission_Actors[25]Heading = 99,99968
Objectives[41]mission_Actors[25]String_Name = s_m_y_autopsy_01
Objectives[41]mission_Actors[25]Relationship_Group = Enemy1
Objectives[41]mission_Actors[25]AddBlip = False
Objectives[41]mission_Actors[25]ShowCone = False
Objectives[41]mission_Actors[25]Invincible = False
Objectives[41]mission_Actors[25]SetHealth = 100
Objectives[41]mission_Actors[25]DieFromHeadShot = True
Objectives[41]mission_Actors[25]CanExitVehicle = True
Objectives[41]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[25]AlwaysFight = True
Objectives[41]mission_Actors[25]Seeing_Range = 30
Objectives[41]mission_Actors[25]Hearing_Range = 30
Objectives[41]mission_Actors[25]CombatMovement = Offensive
Objectives[41]mission_Actors[25]weapon = Unarmed
Objectives[41]mission_Actors[25]Variation = Random
Objectives[41]mission_Actors[25]Task = 1
Objectives[41]mission_Actors[25]Task_Guard_Range = 5
Objectives[41]mission_Actors[25]Task_Stay_In_Range = True
Objectives[41]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[25]Task_Scenario = NONE
Objectives[41]mission_Actors[26]Survive_Number = 0
Objectives[41]mission_Actors[26]Failed_Text = 
Objectives[41]mission_Actors[26]Remove_After = 0
Objectives[41]mission_Actors[26]positionX = 240,775
Objectives[41]mission_Actors[26]positionY = -1375,686
Objectives[41]mission_Actors[26]positionZ = 39,53436
Objectives[41]mission_Actors[26]Heading = 165
Objectives[41]mission_Actors[26]String_Name = s_m_y_autopsy_01
Objectives[41]mission_Actors[26]Relationship_Group = Enemy1
Objectives[41]mission_Actors[26]AddBlip = False
Objectives[41]mission_Actors[26]ShowCone = False
Objectives[41]mission_Actors[26]Invincible = False
Objectives[41]mission_Actors[26]SetHealth = 100
Objectives[41]mission_Actors[26]DieFromHeadShot = True
Objectives[41]mission_Actors[26]CanExitVehicle = True
Objectives[41]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[26]AlwaysFight = True
Objectives[41]mission_Actors[26]Seeing_Range = 30
Objectives[41]mission_Actors[26]Hearing_Range = 30
Objectives[41]mission_Actors[26]CombatMovement = Offensive
Objectives[41]mission_Actors[26]weapon = Unarmed
Objectives[41]mission_Actors[26]Variation = Random
Objectives[41]mission_Actors[26]Task = 1
Objectives[41]mission_Actors[26]Task_Guard_Range = 5
Objectives[41]mission_Actors[26]Task_Stay_In_Range = True
Objectives[41]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[26]Task_Scenario = NONE
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 1
Objectives[41]mission_Pickup_Props[0]Model = prop_cs_envolope_01
Objectives[41]mission_Pickup_Props[0]Value = 9999
Objectives[41]mission_Pickup_Props[0]positionX = 241,7054
Objectives[41]mission_Pickup_Props[0]positionY = -1377,7
Objectives[41]mission_Pickup_Props[0]positionZ = 39,58
Objectives[41]mission_Pickup_Props[0]rotationX = 0
Objectives[41]mission_Pickup_Props[0]rotationY = 0
Objectives[41]mission_Pickup_Props[0]rotationZ = 64,96863
Objectives[41]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[41]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 42
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = Find the envelope
Objectives[42]CollectPickupsAddBlips = False
Objectives[42]FaildText = 
Objectives[42]Type = Collect_Pickup
Objectives[42]positionX = 238,2163
Objectives[42]positionY = -1379,356
Objectives[42]positionZ = 38,53436
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 4
Objectives[42]ObjectiveMessages[0]positionX = 2007,909
Objectives[42]ObjectiveMessages[0]positionY = -251,8194
Objectives[42]ObjectiveMessages[0]positionZ = 239,5453
Objectives[42]ObjectiveMessages[0]Message = Are the guards all dead?
Objectives[42]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[42]ObjectiveMessages[0]Sender = 
Objectives[42]ObjectiveMessages[0]Subject = 
Objectives[42]ObjectiveMessages[0]MessageColor = Yellow
Objectives[42]ObjectiveMessages[0]PlayFromStart = True
Objectives[42]ObjectiveMessages[0]Delay = False
Objectives[42]ObjectiveMessages[0]DelayTime = 0
Objectives[42]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[0]TypeSubtitle = False
Objectives[42]ObjectiveMessages[0]TypeTextMesage = True
Objectives[42]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[1]positionX = 2010,338
Objectives[42]ObjectiveMessages[1]positionY = -249,5053
Objectives[42]ObjectiveMessages[1]positionZ = 238,0793
Objectives[42]ObjectiveMessages[1]Message = Yes, I think yes.
Objectives[42]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[42]ObjectiveMessages[1]Sender = 
Objectives[42]ObjectiveMessages[1]Subject = 
Objectives[42]ObjectiveMessages[1]MessageColor = Orange
Objectives[42]ObjectiveMessages[1]PlayFromStart = True
Objectives[42]ObjectiveMessages[1]Delay = False
Objectives[42]ObjectiveMessages[1]DelayTime = 0
Objectives[42]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[1]TypeSubtitle = False
Objectives[42]ObjectiveMessages[1]TypeTextMesage = True
Objectives[42]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[2]positionX = 2013,113
Objectives[42]ObjectiveMessages[2]positionY = -247,6525
Objectives[42]ObjectiveMessages[2]positionZ = 236,5222
Objectives[42]ObjectiveMessages[2]Message = Well, so let's find that fucking envelope.
Objectives[42]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[42]ObjectiveMessages[2]Sender = 
Objectives[42]ObjectiveMessages[2]Subject = 
Objectives[42]ObjectiveMessages[2]MessageColor = Yellow
Objectives[42]ObjectiveMessages[2]PlayFromStart = True
Objectives[42]ObjectiveMessages[2]Delay = False
Objectives[42]ObjectiveMessages[2]DelayTime = 0
Objectives[42]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[2]TypeSubtitle = False
Objectives[42]ObjectiveMessages[2]TypeTextMesage = True
Objectives[42]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[3]positionX = 2015,839
Objectives[42]ObjectiveMessages[3]positionY = -245,1625
Objectives[42]ObjectiveMessages[3]positionZ = 235,5043
Objectives[42]ObjectiveMessages[3]Message = Ok.
Objectives[42]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[42]ObjectiveMessages[3]Sender = 
Objectives[42]ObjectiveMessages[3]Subject = 
Objectives[42]ObjectiveMessages[3]MessageColor = Green
Objectives[42]ObjectiveMessages[3]PlayFromStart = True
Objectives[42]ObjectiveMessages[3]Delay = False
Objectives[42]ObjectiveMessages[3]DelayTime = 0
Objectives[42]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[3]TypeSubtitle = False
Objectives[42]ObjectiveMessages[3]TypeTextMesage = True
Objectives[42]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[43]Type = Hint_Objective
Objectives[43]Text = 
Objectives[43]positionX = 245,288
Objectives[43]positionY = -1397,094
Objectives[43]positionZ = 29,51377
Objectives[43]Hint_Time = 6
Objectives[43]Hint_FOV = 40
Objectives[43]Hint_Use_Position = False
Objectives[43]Hint_Use_Player = False
Objectives[43]Hint_Use_Actor = True
Objectives[43]Hint_Use_Vehicle = False
Objectives[43]mission_ActorsCount = 13
Objectives[43]mission_Actors[0]Survive_Number = 0
Objectives[43]mission_Actors[0]Failed_Text = 
Objectives[43]mission_Actors[0]Remove_After = 48
Objectives[43]mission_Actors[0]positionX = 259,179
Objectives[43]mission_Actors[0]positionY = -1360,129
Objectives[43]mission_Actors[0]positionZ = 37,06339
Objectives[43]mission_Actors[0]Heading = 64,96863
Objectives[43]mission_Actors[0]String_Name = a_m_y_epsilon_01
Objectives[43]mission_Actors[0]Relationship_Group = Enemy1
Objectives[43]mission_Actors[0]AddBlip = True
Objectives[43]mission_Actors[0]ShowCone = False
Objectives[43]mission_Actors[0]Invincible = False
Objectives[43]mission_Actors[0]SetHealth = 100
Objectives[43]mission_Actors[0]DieFromHeadShot = True
Objectives[43]mission_Actors[0]CanExitVehicle = True
Objectives[43]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[0]AlwaysFight = True
Objectives[43]mission_Actors[0]Seeing_Range = 30
Objectives[43]mission_Actors[0]Hearing_Range = 30
Objectives[43]mission_Actors[0]CombatMovement = Offensive
Objectives[43]mission_Actors[0]weapon = Pistol
Objectives[43]mission_Actors[0]Variation = Random
Objectives[43]mission_Actors[0]Task = 99
Objectives[43]mission_Actors[0]Task_Guard_Range = 5
Objectives[43]mission_Actors[0]Task_Stay_In_Range = True
Objectives[43]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[0]Task_Scenario = NONE
Objectives[43]mission_Actors[0]Task_List_Count = 1
Objectives[43]mission_Actors[0]Task_Repeat = False
Objectives[43]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[43]mission_Actors[0]Task_List[0]DestinationX = 249,6806
Objectives[43]mission_Actors[0]Task_List[0]DestinationY = -1369,07
Objectives[43]mission_Actors[0]Task_List[0]DestinationZ = 39,03436
Objectives[43]mission_Actors[0]Task_List[0]Rotation = 64,96863
Objectives[43]mission_Actors[0]Task_List[0]Speed = 1,5
Objectives[43]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[43]mission_Actors[1]Survive_Number = 0
Objectives[43]mission_Actors[1]Failed_Text = 
Objectives[43]mission_Actors[1]Remove_After = 48
Objectives[43]mission_Actors[1]positionX = 253,2373
Objectives[43]mission_Actors[1]positionY = -1364,878
Objectives[43]mission_Actors[1]positionZ = 34,59241
Objectives[43]mission_Actors[1]Heading = 344,9686
Objectives[43]mission_Actors[1]String_Name = a_m_y_epsilon_01
Objectives[43]mission_Actors[1]Relationship_Group = Enemy1
Objectives[43]mission_Actors[1]AddBlip = True
Objectives[43]mission_Actors[1]ShowCone = False
Objectives[43]mission_Actors[1]Invincible = False
Objectives[43]mission_Actors[1]SetHealth = 100
Objectives[43]mission_Actors[1]DieFromHeadShot = True
Objectives[43]mission_Actors[1]CanExitVehicle = True
Objectives[43]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[1]AlwaysFight = True
Objectives[43]mission_Actors[1]Seeing_Range = 30
Objectives[43]mission_Actors[1]Hearing_Range = 30
Objectives[43]mission_Actors[1]CombatMovement = Offensive
Objectives[43]mission_Actors[1]weapon = Pistol
Objectives[43]mission_Actors[1]Variation = Random
Objectives[43]mission_Actors[1]Task = 0
Objectives[43]mission_Actors[1]Task_Guard_Range = 5
Objectives[43]mission_Actors[1]Task_Stay_In_Range = True
Objectives[43]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[1]Task_Scenario = NONE
Objectives[43]mission_Actors[2]Survive_Number = 0
Objectives[43]mission_Actors[2]Failed_Text = 
Objectives[43]mission_Actors[2]Remove_After = 48
Objectives[43]mission_Actors[2]positionX = 258,6808
Objectives[43]mission_Actors[2]positionY = -1362,026
Objectives[43]mission_Actors[2]positionZ = 32,12168
Objectives[43]mission_Actors[2]Heading = 348,0158
Objectives[43]mission_Actors[2]String_Name = a_f_y_epsilon_01
Objectives[43]mission_Actors[2]Relationship_Group = Enemy1
Objectives[43]mission_Actors[2]AddBlip = True
Objectives[43]mission_Actors[2]ShowCone = False
Objectives[43]mission_Actors[2]Invincible = False
Objectives[43]mission_Actors[2]SetHealth = 100
Objectives[43]mission_Actors[2]DieFromHeadShot = True
Objectives[43]mission_Actors[2]CanExitVehicle = True
Objectives[43]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[2]AlwaysFight = True
Objectives[43]mission_Actors[2]Seeing_Range = 30
Objectives[43]mission_Actors[2]Hearing_Range = 30
Objectives[43]mission_Actors[2]CombatMovement = Offensive
Objectives[43]mission_Actors[2]weapon = Pistol
Objectives[43]mission_Actors[2]Variation = Random
Objectives[43]mission_Actors[2]Task = 0
Objectives[43]mission_Actors[2]Task_Guard_Range = 5
Objectives[43]mission_Actors[2]Task_Stay_In_Range = True
Objectives[43]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[2]Task_Scenario = NONE
Objectives[43]mission_Actors[3]Survive_Number = 0
Objectives[43]mission_Actors[3]Failed_Text = 
Objectives[43]mission_Actors[3]Remove_After = 48
Objectives[43]mission_Actors[3]positionX = 250,7773
Objectives[43]mission_Actors[3]positionY = -1367,69
Objectives[43]mission_Actors[3]positionZ = 29,648
Objectives[43]mission_Actors[3]Heading = 344,9686
Objectives[43]mission_Actors[3]String_Name = a_m_y_epsilon_02
Objectives[43]mission_Actors[3]Relationship_Group = Enemy1
Objectives[43]mission_Actors[3]AddBlip = True
Objectives[43]mission_Actors[3]ShowCone = False
Objectives[43]mission_Actors[3]Invincible = False
Objectives[43]mission_Actors[3]SetHealth = 100
Objectives[43]mission_Actors[3]DieFromHeadShot = True
Objectives[43]mission_Actors[3]CanExitVehicle = True
Objectives[43]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[3]AlwaysFight = True
Objectives[43]mission_Actors[3]Seeing_Range = 30
Objectives[43]mission_Actors[3]Hearing_Range = 30
Objectives[43]mission_Actors[3]CombatMovement = Offensive
Objectives[43]mission_Actors[3]weapon = Pistol
Objectives[43]mission_Actors[3]Variation = Random
Objectives[43]mission_Actors[3]Task = 0
Objectives[43]mission_Actors[3]Task_Guard_Range = 5
Objectives[43]mission_Actors[3]Task_Stay_In_Range = True
Objectives[43]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[3]Task_Scenario = NONE
Objectives[43]mission_Actors[4]Survive_Number = 0
Objectives[43]mission_Actors[4]Failed_Text = 
Objectives[43]mission_Actors[4]Remove_After = 48
Objectives[43]mission_Actors[4]positionX = 240,9592
Objectives[43]mission_Actors[4]positionY = -1361,268
Objectives[43]mission_Actors[4]positionZ = 29,648
Objectives[43]mission_Actors[4]Heading = 344,9686
Objectives[43]mission_Actors[4]String_Name = a_m_y_epsilon_02
Objectives[43]mission_Actors[4]Relationship_Group = Enemy1
Objectives[43]mission_Actors[4]AddBlip = True
Objectives[43]mission_Actors[4]ShowCone = False
Objectives[43]mission_Actors[4]Invincible = False
Objectives[43]mission_Actors[4]SetHealth = 100
Objectives[43]mission_Actors[4]DieFromHeadShot = True
Objectives[43]mission_Actors[4]CanExitVehicle = True
Objectives[43]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[4]AlwaysFight = True
Objectives[43]mission_Actors[4]Seeing_Range = 30
Objectives[43]mission_Actors[4]Hearing_Range = 30
Objectives[43]mission_Actors[4]CombatMovement = Offensive
Objectives[43]mission_Actors[4]weapon = Pistol
Objectives[43]mission_Actors[4]Variation = Random
Objectives[43]mission_Actors[4]Task = 1
Objectives[43]mission_Actors[4]Task_Guard_Range = 15
Objectives[43]mission_Actors[4]Task_Stay_In_Range = True
Objectives[43]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[4]Task_Scenario = NONE
Objectives[43]mission_Actors[5]Survive_Number = 0
Objectives[43]mission_Actors[5]Failed_Text = 
Objectives[43]mission_Actors[5]Remove_After = 48
Objectives[43]mission_Actors[5]positionX = 236,9929
Objectives[43]mission_Actors[5]positionY = -1374,656
Objectives[43]mission_Actors[5]positionZ = 27,09025
Objectives[43]mission_Actors[5]Heading = 344,9762
Objectives[43]mission_Actors[5]String_Name = a_m_y_epsilon_02
Objectives[43]mission_Actors[5]Relationship_Group = Enemy1
Objectives[43]mission_Actors[5]AddBlip = True
Objectives[43]mission_Actors[5]ShowCone = False
Objectives[43]mission_Actors[5]Invincible = False
Objectives[43]mission_Actors[5]SetHealth = 100
Objectives[43]mission_Actors[5]DieFromHeadShot = True
Objectives[43]mission_Actors[5]CanExitVehicle = True
Objectives[43]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[5]AlwaysFight = True
Objectives[43]mission_Actors[5]Seeing_Range = 30
Objectives[43]mission_Actors[5]Hearing_Range = 30
Objectives[43]mission_Actors[5]CombatMovement = Offensive
Objectives[43]mission_Actors[5]weapon = Pistol
Objectives[43]mission_Actors[5]Variation = Random
Objectives[43]mission_Actors[5]Task = 1
Objectives[43]mission_Actors[5]Task_Guard_Range = 15
Objectives[43]mission_Actors[5]Task_Stay_In_Range = True
Objectives[43]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[5]Task_Scenario = NONE
Objectives[43]mission_Actors[6]Survive_Number = 0
Objectives[43]mission_Actors[6]Failed_Text = 
Objectives[43]mission_Actors[6]Remove_After = 48
Objectives[43]mission_Actors[6]positionX = 252,198
Objectives[43]mission_Actors[6]positionY = -1370,177
Objectives[43]mission_Actors[6]positionZ = 24,5378
Objectives[43]mission_Actors[6]Heading = 48,02024
Objectives[43]mission_Actors[6]String_Name = a_f_y_epsilon_01
Objectives[43]mission_Actors[6]Relationship_Group = Enemy1
Objectives[43]mission_Actors[6]AddBlip = True
Objectives[43]mission_Actors[6]ShowCone = False
Objectives[43]mission_Actors[6]Invincible = False
Objectives[43]mission_Actors[6]SetHealth = 100
Objectives[43]mission_Actors[6]DieFromHeadShot = True
Objectives[43]mission_Actors[6]CanExitVehicle = True
Objectives[43]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[6]AlwaysFight = True
Objectives[43]mission_Actors[6]Seeing_Range = 30
Objectives[43]mission_Actors[6]Hearing_Range = 30
Objectives[43]mission_Actors[6]CombatMovement = Offensive
Objectives[43]mission_Actors[6]weapon = Pistol
Objectives[43]mission_Actors[6]Variation = Random
Objectives[43]mission_Actors[6]Task = 1
Objectives[43]mission_Actors[6]Task_Guard_Range = 15
Objectives[43]mission_Actors[6]Task_Stay_In_Range = True
Objectives[43]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[6]Task_Scenario = NONE
Objectives[43]mission_Actors[7]Survive_Number = 0
Objectives[43]mission_Actors[7]Failed_Text = 
Objectives[43]mission_Actors[7]Remove_After = 48
Objectives[43]mission_Actors[7]positionX = 248,434
Objectives[43]mission_Actors[7]positionY = -1358,564
Objectives[43]mission_Actors[7]positionZ = 24,5378
Objectives[43]mission_Actors[7]Heading = 222,7242
Objectives[43]mission_Actors[7]String_Name = a_f_y_epsilon_01
Objectives[43]mission_Actors[7]Relationship_Group = Enemy1
Objectives[43]mission_Actors[7]AddBlip = True
Objectives[43]mission_Actors[7]ShowCone = False
Objectives[43]mission_Actors[7]Invincible = False
Objectives[43]mission_Actors[7]SetHealth = 100
Objectives[43]mission_Actors[7]DieFromHeadShot = True
Objectives[43]mission_Actors[7]CanExitVehicle = True
Objectives[43]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[7]AlwaysFight = True
Objectives[43]mission_Actors[7]Seeing_Range = 30
Objectives[43]mission_Actors[7]Hearing_Range = 30
Objectives[43]mission_Actors[7]CombatMovement = Offensive
Objectives[43]mission_Actors[7]weapon = Pistol
Objectives[43]mission_Actors[7]Variation = Random
Objectives[43]mission_Actors[7]Task = 1
Objectives[43]mission_Actors[7]Task_Guard_Range = 15
Objectives[43]mission_Actors[7]Task_Stay_In_Range = True
Objectives[43]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[7]Task_Scenario = NONE
Objectives[43]mission_Actors[8]Survive_Number = 0
Objectives[43]mission_Actors[8]Failed_Text = 
Objectives[43]mission_Actors[8]Remove_After = 48
Objectives[43]mission_Actors[8]positionX = 258,0638
Objectives[43]mission_Actors[8]positionY = -1346,821
Objectives[43]mission_Actors[8]positionZ = 24,5378
Objectives[43]mission_Actors[8]Heading = 219,9686
Objectives[43]mission_Actors[8]String_Name = a_m_y_epsilon_02
Objectives[43]mission_Actors[8]Relationship_Group = Enemy1
Objectives[43]mission_Actors[8]AddBlip = True
Objectives[43]mission_Actors[8]ShowCone = False
Objectives[43]mission_Actors[8]Invincible = False
Objectives[43]mission_Actors[8]SetHealth = 100
Objectives[43]mission_Actors[8]DieFromHeadShot = True
Objectives[43]mission_Actors[8]CanExitVehicle = True
Objectives[43]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[8]AlwaysFight = True
Objectives[43]mission_Actors[8]Seeing_Range = 30
Objectives[43]mission_Actors[8]Hearing_Range = 30
Objectives[43]mission_Actors[8]CombatMovement = Offensive
Objectives[43]mission_Actors[8]weapon = Pistol
Objectives[43]mission_Actors[8]Variation = Random
Objectives[43]mission_Actors[8]Task = 1
Objectives[43]mission_Actors[8]Task_Guard_Range = 15
Objectives[43]mission_Actors[8]Task_Stay_In_Range = True
Objectives[43]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[8]Task_Scenario = NONE
Objectives[43]mission_Actors[9]Survive_Number = 0
Objectives[43]mission_Actors[9]Failed_Text = 
Objectives[43]mission_Actors[9]Remove_After = 48
Objectives[43]mission_Actors[9]positionX = 273,1584
Objectives[43]mission_Actors[9]positionY = -1341,252
Objectives[43]mission_Actors[9]positionZ = 24,5378
Objectives[43]mission_Actors[9]Heading = 124,9686
Objectives[43]mission_Actors[9]String_Name = a_m_y_epsilon_02
Objectives[43]mission_Actors[9]Relationship_Group = Enemy1
Objectives[43]mission_Actors[9]AddBlip = True
Objectives[43]mission_Actors[9]ShowCone = False
Objectives[43]mission_Actors[9]Invincible = False
Objectives[43]mission_Actors[9]SetHealth = 100
Objectives[43]mission_Actors[9]DieFromHeadShot = True
Objectives[43]mission_Actors[9]CanExitVehicle = True
Objectives[43]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[9]AlwaysFight = True
Objectives[43]mission_Actors[9]Seeing_Range = 30
Objectives[43]mission_Actors[9]Hearing_Range = 30
Objectives[43]mission_Actors[9]CombatMovement = Offensive
Objectives[43]mission_Actors[9]weapon = Pistol
Objectives[43]mission_Actors[9]Variation = Random
Objectives[43]mission_Actors[9]Task = 1
Objectives[43]mission_Actors[9]Task_Guard_Range = 15
Objectives[43]mission_Actors[9]Task_Stay_In_Range = True
Objectives[43]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[9]Task_Scenario = NONE
Objectives[43]mission_Actors[10]Survive_Number = 0
Objectives[43]mission_Actors[10]Failed_Text = 
Objectives[43]mission_Actors[10]Remove_After = 48
Objectives[43]mission_Actors[10]positionX = 265,085
Objectives[43]mission_Actors[10]positionY = -1359,651
Objectives[43]mission_Actors[10]positionZ = 24,5378
Objectives[43]mission_Actors[10]Heading = 37,13195
Objectives[43]mission_Actors[10]String_Name = a_f_y_epsilon_01
Objectives[43]mission_Actors[10]Relationship_Group = Enemy1
Objectives[43]mission_Actors[10]AddBlip = True
Objectives[43]mission_Actors[10]ShowCone = False
Objectives[43]mission_Actors[10]Invincible = False
Objectives[43]mission_Actors[10]SetHealth = 100
Objectives[43]mission_Actors[10]DieFromHeadShot = True
Objectives[43]mission_Actors[10]CanExitVehicle = True
Objectives[43]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[10]AlwaysFight = True
Objectives[43]mission_Actors[10]Seeing_Range = 30
Objectives[43]mission_Actors[10]Hearing_Range = 30
Objectives[43]mission_Actors[10]CombatMovement = Offensive
Objectives[43]mission_Actors[10]weapon = Pistol
Objectives[43]mission_Actors[10]Variation = Random
Objectives[43]mission_Actors[10]Task = 1
Objectives[43]mission_Actors[10]Task_Guard_Range = 5
Objectives[43]mission_Actors[10]Task_Stay_In_Range = True
Objectives[43]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[10]Task_Scenario = NONE
Objectives[43]mission_Actors[11]Survive_Number = 0
Objectives[43]mission_Actors[11]Failed_Text = 
Objectives[43]mission_Actors[11]Remove_After = 48
Objectives[43]mission_Actors[11]positionX = 264,3581
Objectives[43]mission_Actors[11]positionY = -1358,422
Objectives[43]mission_Actors[11]positionZ = 24,5378
Objectives[43]mission_Actors[11]Heading = 38,20773
Objectives[43]mission_Actors[11]String_Name = a_f_y_epsilon_01
Objectives[43]mission_Actors[11]Relationship_Group = Enemy1
Objectives[43]mission_Actors[11]AddBlip = True
Objectives[43]mission_Actors[11]ShowCone = False
Objectives[43]mission_Actors[11]Invincible = False
Objectives[43]mission_Actors[11]SetHealth = 100
Objectives[43]mission_Actors[11]DieFromHeadShot = True
Objectives[43]mission_Actors[11]CanExitVehicle = True
Objectives[43]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[11]AlwaysFight = True
Objectives[43]mission_Actors[11]Seeing_Range = 30
Objectives[43]mission_Actors[11]Hearing_Range = 30
Objectives[43]mission_Actors[11]CombatMovement = Offensive
Objectives[43]mission_Actors[11]weapon = Pistol
Objectives[43]mission_Actors[11]Variation = Random
Objectives[43]mission_Actors[11]Task = 1
Objectives[43]mission_Actors[11]Task_Guard_Range = 5
Objectives[43]mission_Actors[11]Task_Stay_In_Range = True
Objectives[43]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[11]Task_Scenario = NONE
Objectives[43]mission_Actors[12]Survive_Number = 0
Objectives[43]mission_Actors[12]Failed_Text = 
Objectives[43]mission_Actors[12]Remove_After = 48
Objectives[43]mission_Actors[12]positionX = 267,8731
Objectives[43]mission_Actors[12]positionY = -1363,063
Objectives[43]mission_Actors[12]positionZ = 24,5378
Objectives[43]mission_Actors[12]Heading = 9,968609
Objectives[43]mission_Actors[12]String_Name = a_m_y_epsilon_02
Objectives[43]mission_Actors[12]Relationship_Group = Enemy1
Objectives[43]mission_Actors[12]AddBlip = True
Objectives[43]mission_Actors[12]ShowCone = False
Objectives[43]mission_Actors[12]Invincible = False
Objectives[43]mission_Actors[12]SetHealth = 100
Objectives[43]mission_Actors[12]DieFromHeadShot = True
Objectives[43]mission_Actors[12]CanExitVehicle = True
Objectives[43]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[12]AlwaysFight = True
Objectives[43]mission_Actors[12]Seeing_Range = 30
Objectives[43]mission_Actors[12]Hearing_Range = 30
Objectives[43]mission_Actors[12]CombatMovement = Offensive
Objectives[43]mission_Actors[12]weapon = Pistol
Objectives[43]mission_Actors[12]Variation = Random
Objectives[43]mission_Actors[12]Task = 1
Objectives[43]mission_Actors[12]Task_Guard_Range = 5
Objectives[43]mission_Actors[12]Task_Stay_In_Range = True
Objectives[43]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[12]Task_Scenario = NONE
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 5
Objectives[43]ObjectiveMessages[0]positionX = 2022,13
Objectives[43]ObjectiveMessages[0]positionY = -239,0977
Objectives[43]ObjectiveMessages[0]positionZ = 234,8059
Objectives[43]ObjectiveMessages[0]Message = Hey guys, is this it?
Objectives[43]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[43]ObjectiveMessages[0]Sender = 
Objectives[43]ObjectiveMessages[0]Subject = 
Objectives[43]ObjectiveMessages[0]MessageColor = Green
Objectives[43]ObjectiveMessages[0]PlayFromStart = True
Objectives[43]ObjectiveMessages[0]Delay = False
Objectives[43]ObjectiveMessages[0]DelayTime = 0
Objectives[43]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[0]TypeSubtitle = False
Objectives[43]ObjectiveMessages[0]TypeTextMesage = True
Objectives[43]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[1]positionX = 2024,666
Objectives[43]ObjectiveMessages[1]positionY = -237,2175
Objectives[43]ObjectiveMessages[1]positionZ = 234,7212
Objectives[43]ObjectiveMessages[1]Message = Yes, it's her.
Objectives[43]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[43]ObjectiveMessages[1]Sender = 
Objectives[43]ObjectiveMessages[1]Subject = 
Objectives[43]ObjectiveMessages[1]MessageColor = Orange
Objectives[43]ObjectiveMessages[1]PlayFromStart = True
Objectives[43]ObjectiveMessages[1]Delay = False
Objectives[43]ObjectiveMessages[1]DelayTime = 0
Objectives[43]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[1]TypeSubtitle = False
Objectives[43]ObjectiveMessages[1]TypeTextMesage = True
Objectives[43]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[2]positionX = 2026,722
Objectives[43]ObjectiveMessages[2]positionY = -235,5415
Objectives[43]ObjectiveMessages[2]positionZ = 234,8137
Objectives[43]ObjectiveMessages[2]Message = Good jon Franklin, now let's go before those assholes arrive.
Objectives[43]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[43]ObjectiveMessages[2]Sender = 
Objectives[43]ObjectiveMessages[2]Subject = 
Objectives[43]ObjectiveMessages[2]MessageColor = Yellow
Objectives[43]ObjectiveMessages[2]PlayFromStart = True
Objectives[43]ObjectiveMessages[2]Delay = False
Objectives[43]ObjectiveMessages[2]DelayTime = 0
Objectives[43]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[2]TypeSubtitle = False
Objectives[43]ObjectiveMessages[2]TypeTextMesage = True
Objectives[43]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[3]positionX = 2028,667
Objectives[43]ObjectiveMessages[3]positionY = -233,7255
Objectives[43]ObjectiveMessages[3]positionZ = 235,1166
Objectives[43]ObjectiveMessages[3]Message = Emh... I'm afraid it's late.
Objectives[43]ObjectiveMessages[3]Contact = HC_N_PAI
Objectives[43]ObjectiveMessages[3]Sender = 
Objectives[43]ObjectiveMessages[3]Subject = 
Objectives[43]ObjectiveMessages[3]MessageColor = Orange
Objectives[43]ObjectiveMessages[3]PlayFromStart = True
Objectives[43]ObjectiveMessages[3]Delay = False
Objectives[43]ObjectiveMessages[3]DelayTime = 0
Objectives[43]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[3]TypeSubtitle = False
Objectives[43]ObjectiveMessages[3]TypeTextMesage = True
Objectives[43]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[4]positionX = 2030,969
Objectives[43]ObjectiveMessages[4]positionY = -232,1225
Objectives[43]ObjectiveMessages[4]positionZ = 234,9548
Objectives[43]ObjectiveMessages[4]Message = SHIT! We have to get out of here, let's go back to the car.
Objectives[43]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[43]ObjectiveMessages[4]Sender = 
Objectives[43]ObjectiveMessages[4]Subject = 
Objectives[43]ObjectiveMessages[4]MessageColor = Yellow
Objectives[43]ObjectiveMessages[4]PlayFromStart = True
Objectives[43]ObjectiveMessages[4]Delay = False
Objectives[43]ObjectiveMessages[4]DelayTime = 0
Objectives[43]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[4]TypeSubtitle = False
Objectives[43]ObjectiveMessages[4]TypeTextMesage = True
Objectives[43]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[44]Text = Out of here, back to the car
Objectives[44]FaildText = 
Objectives[44]Type = Enter_Vehicle
Objectives[44]positionX = 240,3786
Objectives[44]positionY = -1399,275
Objectives[44]positionZ = 29,53891
Objectives[44]EnterVehicle_AsPassenger = False
Objectives[44]EnterVehicle_CanExit = True
Objectives[44]EnterVehicle_SetIsWanted = False
Objectives[44]EnterVehicle_SeatIndex = 0
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Text = Go to Downtown cab
Objectives[45]Text2 = 
Objectives[45]Text3 = 
Objectives[45]Failed_Text = 
Objectives[45]Type = Checkpoint
Objectives[45]Checkpoint_Type = 45
Objectives[45]Reserved = 1
Objectives[45]ColorR = 255
Objectives[45]ColorG = 255
Objectives[45]ColorB = 0
Objectives[45]ColorA = 255
Objectives[45]IconColorR = 255
Objectives[45]IconColorG = 255
Objectives[45]IconColorB = 0
Objectives[45]IconColorA = 255
Objectives[45]positionX = 925,2801
Objectives[45]positionY = -201,024
Objectives[45]positionZ = 71,89571
Objectives[45]Heading = 294,9686
Objectives[45]Diameter = 3
Objectives[45]minimum_hight = 1
Objectives[45]maximum_hight = 10
Objectives[45]TriggerDistance = 5
Objectives[45]PlaySound = False
Objectives[45]LoseWanted = True
Objectives[45]Stop_Vehicle = False
Objectives[45]DeliverVehicleOnly = False
Objectives[45]DeliverTrailor = False
Objectives[45]DeliverTowTruck = False
Objectives[45]DeliverVehicleCargobob = False
Objectives[45]DeliverPropCargobob = False
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 1
Objectives[45]mission_Vehicles[0]positionX = 903,8768
Objectives[45]mission_Vehicles[0]positionY = -170,8346
Objectives[45]mission_Vehicles[0]positionZ = 73,69288
Objectives[45]mission_Vehicles[0]Heading = 214,2212
Objectives[45]mission_Vehicles[0]Name = Taxi
Objectives[45]mission_Vehicles[0]Model = taxi
Objectives[45]mission_Vehicles[0]PrimaryColor = MetallicTaxiYellow
Objectives[45]mission_Vehicles[0]SecondaryColor = MetallicBlue
Objectives[45]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[45]mission_Vehicles[0]HasPearlescent = False
Objectives[45]mission_Vehicles[0]Livery = 0
Objectives[45]mission_Vehicles[0]DirtLevel = 0
Objectives[45]mission_Vehicles[0]LockedForPlayer = False
Objectives[45]mission_Vehicles[0]Locked = False
Objectives[45]mission_Vehicles[0]Alarm = False
Objectives[45]mission_Vehicles[0]HotWired = False
Objectives[45]mission_Vehicles[0]Invincible = False
Objectives[45]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[45]mission_Vehicles[0]Remove_After = 0
Objectives[45]mission_Vehicles[0]Survive_Number = 0
Objectives[45]mission_Vehicles[0]Failed_Text = 
Objectives[45]mission_Vehicles[0]NeededForActorsCount = 4
Objectives[45]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 45
Objectives[45]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[45]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[45]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 45
Objectives[45]mission_Vehicles[0]NeededForActorIndex[1] = 1
Objectives[45]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[45]mission_Vehicles[0]NeededForActorObjectiveNumber[2] = 50
Objectives[45]mission_Vehicles[0]NeededForActorIndex[2] = 0
Objectives[45]mission_Vehicles[0]NeededForActorTaskIndex[2] = 1
Objectives[45]mission_Vehicles[0]NeededForActorObjectiveNumber[3] = 46
Objectives[45]mission_Vehicles[0]NeededForActorIndex[3] = 0
Objectives[45]mission_Vehicles[0]NeededForActorTaskIndex[3] = 0
Objectives[45]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[45]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 58
Objectives[45]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[45]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 68
Objectives[45]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[45]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[45]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 53
Objectives[45]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[45]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 2
Objectives[45]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 46
Objectives[45]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 54
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 6
Objectives[45]ObjectiveMessages[0]positionX = 2036,082
Objectives[45]ObjectiveMessages[0]positionY = -228,5401
Objectives[45]ObjectiveMessages[0]positionZ = 234,3937
Objectives[45]ObjectiveMessages[0]Message = Come on guys.
Objectives[45]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[45]ObjectiveMessages[0]Sender = 
Objectives[45]ObjectiveMessages[0]Subject = 
Objectives[45]ObjectiveMessages[0]MessageColor = Green
Objectives[45]ObjectiveMessages[0]PlayFromStart = True
Objectives[45]ObjectiveMessages[0]Delay = False
Objectives[45]ObjectiveMessages[0]DelayTime = 0
Objectives[45]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[0]TypeSubtitle = False
Objectives[45]ObjectiveMessages[0]TypeTextMesage = True
Objectives[45]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[1]positionX = 2038,569
Objectives[45]ObjectiveMessages[1]positionY = -226,834
Objectives[45]ObjectiveMessages[1]positionZ = 233,9604
Objectives[45]ObjectiveMessages[1]Message = I'm coming.
Objectives[45]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[45]ObjectiveMessages[1]Sender = 
Objectives[45]ObjectiveMessages[1]Subject = 
Objectives[45]ObjectiveMessages[1]MessageColor = Yellow
Objectives[45]ObjectiveMessages[1]PlayFromStart = True
Objectives[45]ObjectiveMessages[1]Delay = False
Objectives[45]ObjectiveMessages[1]DelayTime = 0
Objectives[45]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[1]TypeSubtitle = False
Objectives[45]ObjectiveMessages[1]TypeTextMesage = True
Objectives[45]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[2]positionX = 2044,437
Objectives[45]ObjectiveMessages[2]positionY = -222,5693
Objectives[45]ObjectiveMessages[2]positionZ = 232,979
Objectives[45]ObjectiveMessages[2]Message = Now let's sow the cops and go to the taxi company.
Objectives[45]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[45]ObjectiveMessages[2]Sender = 
Objectives[45]ObjectiveMessages[2]Subject = 
Objectives[45]ObjectiveMessages[2]MessageColor = Yellow
Objectives[45]ObjectiveMessages[2]PlayFromStart = True
Objectives[45]ObjectiveMessages[2]Delay = False
Objectives[45]ObjectiveMessages[2]DelayTime = 0
Objectives[45]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[2]TypeSubtitle = False
Objectives[45]ObjectiveMessages[2]TypeTextMesage = True
Objectives[45]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[3]positionX = 2047,519
Objectives[45]ObjectiveMessages[3]positionY = -220,6404
Objectives[45]ObjectiveMessages[3]positionZ = 232,0962
Objectives[45]ObjectiveMessages[3]Message = To the taxi company?
Objectives[45]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[45]ObjectiveMessages[3]Sender = 
Objectives[45]ObjectiveMessages[3]Subject = 
Objectives[45]ObjectiveMessages[3]MessageColor = Green
Objectives[45]ObjectiveMessages[3]PlayFromStart = True
Objectives[45]ObjectiveMessages[3]Delay = False
Objectives[45]ObjectiveMessages[3]DelayTime = 0
Objectives[45]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[3]TypeSubtitle = False
Objectives[45]ObjectiveMessages[3]TypeTextMesage = True
Objectives[45]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[4]positionX = 2050,815
Objectives[45]ObjectiveMessages[4]positionY = -218,9845
Objectives[45]ObjectiveMessages[4]positionZ = 231,066
Objectives[45]ObjectiveMessages[4]Message = YES, THE TAXI COMPANY, HURRY UP!
Objectives[45]ObjectiveMessages[4]Contact = HC_N_PAI
Objectives[45]ObjectiveMessages[4]Sender = 
Objectives[45]ObjectiveMessages[4]Subject = 
Objectives[45]ObjectiveMessages[4]MessageColor = Orange
Objectives[45]ObjectiveMessages[4]PlayFromStart = True
Objectives[45]ObjectiveMessages[4]Delay = False
Objectives[45]ObjectiveMessages[4]DelayTime = 0
Objectives[45]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[4]TypeSubtitle = False
Objectives[45]ObjectiveMessages[4]TypeTextMesage = True
Objectives[45]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[5]positionX = 2053,633
Objectives[45]ObjectiveMessages[5]positionY = -217,4266
Objectives[45]ObjectiveMessages[5]positionZ = 230,1848
Objectives[45]ObjectiveMessages[5]Message = Ok, ok.
Objectives[45]ObjectiveMessages[5]Contact = CHAR_FRANKLIN
Objectives[45]ObjectiveMessages[5]Sender = 
Objectives[45]ObjectiveMessages[5]Subject = 
Objectives[45]ObjectiveMessages[5]MessageColor = Green
Objectives[45]ObjectiveMessages[5]PlayFromStart = True
Objectives[45]ObjectiveMessages[5]Delay = False
Objectives[45]ObjectiveMessages[5]DelayTime = 0
Objectives[45]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[5]TypeSubtitle = False
Objectives[45]ObjectiveMessages[5]TypeTextMesage = True
Objectives[45]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[46]Type = Cutscenes_Objective
Objectives[46]Text = 
Objectives[46]positionX = 914,2797
Objectives[46]positionY = -180,144
Objectives[46]positionZ = 73,11729
Objectives[46]Cutscenes_Time = 6
Objectives[46]Cutscenes_Trans_Time = 2
Objectives[46]Cutscenes_FOV = 60
Objectives[46]Cutscenes_Shake = Hand
Objectives[46]Cutscenes_Amplitude = 0
Objectives[46]Cutscenes_FadeOut = False
Objectives[46]Cutscenes_FadeIn = False
Objectives[46]Cutscenes_End = False
Objectives[46]Cutscenes_Point_At_Position = False
Objectives[46]Cutscenes_Point_At_Player = False
Objectives[46]Cutscenes_Point_At_Actor = False
Objectives[46]Cutscenes_Point_At_Vehicle = True
Objectives[46]Cutscenes_Follow_Player = False
Objectives[46]Cutscenes_Follow_Actor = False
Objectives[46]Cutscenes_Follow_Vehicle = False
Objectives[46]Cutscenes_Follow_Distancee = 0,1
Objectives[46]Cutscenes_Follow_Hieght = 1
Objectives[46]Cutscenes_Follow_Angle = 0
Objectives[46]mission_ActorsCount = 1
Objectives[46]mission_Actors[0]Survive_Number = 0
Objectives[46]mission_Actors[0]Failed_Text = 
Objectives[46]mission_Actors[0]Remove_After = 0
Objectives[46]mission_Actors[0]positionX = 908,7827
Objectives[46]mission_Actors[0]positionY = -160,2196
Objectives[46]mission_Actors[0]positionZ = 74,13988
Objectives[46]mission_Actors[0]Heading = 194,9668
Objectives[46]mission_Actors[0]String_Name = a_m_y_indian_01
Objectives[46]mission_Actors[0]Relationship_Group = Neutral
Objectives[46]mission_Actors[0]AddBlip = True
Objectives[46]mission_Actors[0]ShowCone = False
Objectives[46]mission_Actors[0]Invincible = False
Objectives[46]mission_Actors[0]SetHealth = 100
Objectives[46]mission_Actors[0]DieFromHeadShot = True
Objectives[46]mission_Actors[0]CanExitVehicle = True
Objectives[46]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[0]AlwaysFight = True
Objectives[46]mission_Actors[0]Seeing_Range = 30
Objectives[46]mission_Actors[0]Hearing_Range = 30
Objectives[46]mission_Actors[0]CombatMovement = Offensive
Objectives[46]mission_Actors[0]weapon = Pistol
Objectives[46]mission_Actors[0]Variation = Random
Objectives[46]mission_Actors[0]Task = 99
Objectives[46]mission_Actors[0]Task_Guard_Range = 5
Objectives[46]mission_Actors[0]Task_Stay_In_Range = True
Objectives[46]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[0]Task_Scenario = NONE
Objectives[46]mission_Actors[0]Task_List_Count = 6
Objectives[46]mission_Actors[0]Task_Repeat = False
Objectives[46]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[46]mission_Actors[0]Task_List[0]PositionX = 904,0348
Objectives[46]mission_Actors[0]Task_List[0]PositionY = -170,353
Objectives[46]mission_Actors[0]Task_List[0]PositionZ = 73,59367
Objectives[46]mission_Actors[0]Task_List[0]Speed = 1
Objectives[46]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[46]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[46]mission_Actors[0]Task_List[1]Type = Drive
Objectives[46]mission_Actors[0]Task_List[1]PositionX = 917,564
Objectives[46]mission_Actors[0]Task_List[1]PositionY = -181,731
Objectives[46]mission_Actors[0]Task_List[1]PositionZ = 73,56941
Objectives[46]mission_Actors[0]Task_List[1]Speed = 10
Objectives[46]mission_Actors[0]Task_List[1]StopBeforeVehicles = True
Objectives[46]mission_Actors[0]Task_List[1]StopBeforeActors = True
Objectives[46]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[46]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[46]mission_Actors[0]Task_List[1]AvoidActors = True
Objectives[46]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[46]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[46]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[46]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[46]mission_Actors[0]Task_List[1]Reverse = False
Objectives[46]mission_Actors[0]Task_List[1]TakeShortestPath = False
Objectives[46]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[46]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[46]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[46]mission_Actors[0]Task_List[2]Type = Drive
Objectives[46]mission_Actors[0]Task_List[2]PositionX = 896,9196
Objectives[46]mission_Actors[0]Task_List[2]PositionY = -226,116
Objectives[46]mission_Actors[0]Task_List[2]PositionZ = 68,9622
Objectives[46]mission_Actors[0]Task_List[2]Speed = 10
Objectives[46]mission_Actors[0]Task_List[2]StopBeforeVehicles = True
Objectives[46]mission_Actors[0]Task_List[2]StopBeforeActors = True
Objectives[46]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[46]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = False
Objectives[46]mission_Actors[0]Task_List[2]AvoidActors = False
Objectives[46]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[46]mission_Actors[0]Task_List[2]StopAtLights = True
Objectives[46]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[46]mission_Actors[0]Task_List[2]AllowGoingWrongWay = False
Objectives[46]mission_Actors[0]Task_List[2]Reverse = False
Objectives[46]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[46]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[46]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[46]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[46]mission_Actors[0]Task_List[3]Type = Drive
Objectives[46]mission_Actors[0]Task_List[3]PositionX = 49,29748
Objectives[46]mission_Actors[0]Task_List[3]PositionY = -690,999
Objectives[46]mission_Actors[0]Task_List[3]PositionZ = 43,69795
Objectives[46]mission_Actors[0]Task_List[3]Speed = 20
Objectives[46]mission_Actors[0]Task_List[3]StopBeforeVehicles = True
Objectives[46]mission_Actors[0]Task_List[3]StopBeforeActors = True
Objectives[46]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[46]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[46]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[46]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[46]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[46]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[46]mission_Actors[0]Task_List[3]AllowGoingWrongWay = False
Objectives[46]mission_Actors[0]Task_List[3]Reverse = False
Objectives[46]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[46]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[46]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[46]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[46]mission_Actors[0]Task_List[4]Type = Drive
Objectives[46]mission_Actors[0]Task_List[4]PositionX = 42,1848
Objectives[46]mission_Actors[0]Task_List[4]PositionY = -697,0482
Objectives[46]mission_Actors[0]Task_List[4]PositionZ = 43,56794
Objectives[46]mission_Actors[0]Task_List[4]Speed = 5
Objectives[46]mission_Actors[0]Task_List[4]StopBeforeVehicles = True
Objectives[46]mission_Actors[0]Task_List[4]StopBeforeActors = True
Objectives[46]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[46]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[46]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[46]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[46]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[46]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[46]mission_Actors[0]Task_List[4]AllowGoingWrongWay = False
Objectives[46]mission_Actors[0]Task_List[4]Reverse = False
Objectives[46]mission_Actors[0]Task_List[4]TakeShortestPath = False
Objectives[46]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[46]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[46]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[46]mission_Actors[0]Task_List[5]Type = Drive
Objectives[46]mission_Actors[0]Task_List[5]PositionX = 38,68055
Objectives[46]mission_Actors[0]Task_List[5]PositionY = -705,8229
Objectives[46]mission_Actors[0]Task_List[5]PositionZ = 43,5475
Objectives[46]mission_Actors[0]Task_List[5]Speed = 5
Objectives[46]mission_Actors[0]Task_List[5]StopBeforeVehicles = True
Objectives[46]mission_Actors[0]Task_List[5]StopBeforeActors = True
Objectives[46]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[46]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[46]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[46]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[46]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[46]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[46]mission_Actors[0]Task_List[5]AllowGoingWrongWay = False
Objectives[46]mission_Actors[0]Task_List[5]Reverse = False
Objectives[46]mission_Actors[0]Task_List[5]TakeShortestPath = False
Objectives[46]mission_Actors[0]Task_List[5]IgnoreRoads = False
Objectives[46]mission_Actors[0]Task_List[5]IgnoreAllPathing = False
Objectives[46]mission_Actors[0]Task_List[5]AvoidHighWays = False
Objectives[46]mission_Actors[0]NeededForFollowActorCount = 1
Objectives[46]mission_Actors[0]NeddedForObjectiveFollowActor[0] = 49
Objectives[46]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[46]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 53
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 5
Objectives[46]ObjectiveMessages[0]positionX = 2060,288
Objectives[46]ObjectiveMessages[0]positionY = -212,9768
Objectives[46]ObjectiveMessages[0]positionZ = 228,7017
Objectives[46]ObjectiveMessages[0]Message = Ok, stop here.
Objectives[46]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[46]ObjectiveMessages[0]Sender = 
Objectives[46]ObjectiveMessages[0]Subject = 
Objectives[46]ObjectiveMessages[0]MessageColor = Yellow
Objectives[46]ObjectiveMessages[0]PlayFromStart = True
Objectives[46]ObjectiveMessages[0]Delay = False
Objectives[46]ObjectiveMessages[0]DelayTime = 0
Objectives[46]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[0]TypeSubtitle = False
Objectives[46]ObjectiveMessages[0]TypeTextMesage = True
Objectives[46]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[1]positionX = 2063,545
Objectives[46]ObjectiveMessages[1]positionY = -210,7261
Objectives[46]ObjectiveMessages[1]positionZ = 228,0794
Objectives[46]ObjectiveMessages[1]Message = What are we doing here?
Objectives[46]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[46]ObjectiveMessages[1]Sender = 
Objectives[46]ObjectiveMessages[1]Subject = 
Objectives[46]ObjectiveMessages[1]MessageColor = Green
Objectives[46]ObjectiveMessages[1]PlayFromStart = True
Objectives[46]ObjectiveMessages[1]Delay = False
Objectives[46]ObjectiveMessages[1]DelayTime = 0
Objectives[46]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[1]TypeSubtitle = False
Objectives[46]ObjectiveMessages[1]TypeTextMesage = True
Objectives[46]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[2]positionX = 2065,91
Objectives[46]ObjectiveMessages[2]positionY = -209,1679
Objectives[46]ObjectiveMessages[2]positionZ = 227,6412
Objectives[46]ObjectiveMessages[2]Message = We have to follow that taxi.
Objectives[46]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[46]ObjectiveMessages[2]Sender = 
Objectives[46]ObjectiveMessages[2]Subject = 
Objectives[46]ObjectiveMessages[2]MessageColor = Orange
Objectives[46]ObjectiveMessages[2]PlayFromStart = True
Objectives[46]ObjectiveMessages[2]Delay = False
Objectives[46]ObjectiveMessages[2]DelayTime = 0
Objectives[46]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[2]TypeSubtitle = False
Objectives[46]ObjectiveMessages[2]TypeTextMesage = True
Objectives[46]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[3]positionX = 2068,768
Objectives[46]ObjectiveMessages[3]positionY = -207,1603
Objectives[46]ObjectiveMessages[3]positionZ = 226,778
Objectives[46]ObjectiveMessages[3]Message = But try not to mess up, follow it without being noticed.
Objectives[46]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[46]ObjectiveMessages[3]Sender = 
Objectives[46]ObjectiveMessages[3]Subject = 
Objectives[46]ObjectiveMessages[3]MessageColor = Yellow
Objectives[46]ObjectiveMessages[3]PlayFromStart = True
Objectives[46]ObjectiveMessages[3]Delay = False
Objectives[46]ObjectiveMessages[3]DelayTime = 0
Objectives[46]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[3]TypeSubtitle = False
Objectives[46]ObjectiveMessages[3]TypeTextMesage = True
Objectives[46]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[4]positionX = 2071,418
Objectives[46]ObjectiveMessages[4]positionY = -205,3897
Objectives[46]ObjectiveMessages[4]positionZ = 226,0052
Objectives[46]ObjectiveMessages[4]Message = Ok.
Objectives[46]ObjectiveMessages[4]Contact = CHAR_FRANKLIN
Objectives[46]ObjectiveMessages[4]Sender = 
Objectives[46]ObjectiveMessages[4]Subject = 
Objectives[46]ObjectiveMessages[4]MessageColor = Green
Objectives[46]ObjectiveMessages[4]PlayFromStart = True
Objectives[46]ObjectiveMessages[4]Delay = False
Objectives[46]ObjectiveMessages[4]DelayTime = 0
Objectives[46]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[4]TypeSubtitle = False
Objectives[46]ObjectiveMessages[4]TypeTextMesage = True
Objectives[46]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[47]Type = Cutscenes_Objective
Objectives[47]Text = 
Objectives[47]positionX = 907,6434
Objectives[47]positionY = -168,6642
Objectives[47]positionZ = 73,12402
Objectives[47]Cutscenes_Time = 0
Objectives[47]Cutscenes_Trans_Time = 0
Objectives[47]Cutscenes_FOV = 30
Objectives[47]Cutscenes_Shake = Hand
Objectives[47]Cutscenes_Amplitude = 0
Objectives[47]Cutscenes_FadeOut = False
Objectives[47]Cutscenes_FadeIn = False
Objectives[47]Cutscenes_End = True
Objectives[47]Cutscenes_Point_At_Position = False
Objectives[47]Cutscenes_Point_At_Player = False
Objectives[47]Cutscenes_Point_At_Actor = False
Objectives[47]Cutscenes_Point_At_Vehicle = False
Objectives[47]Cutscenes_Follow_Player = False
Objectives[47]Cutscenes_Follow_Actor = False
Objectives[47]Cutscenes_Follow_Vehicle = False
Objectives[47]Cutscenes_Follow_Distancee = 10
Objectives[47]Cutscenes_Follow_Hieght = 1
Objectives[47]Cutscenes_Follow_Angle = 0
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = Follow the taxi
Objectives[48]Type = Leave_Area
Objectives[48]positionX = 921,1168
Objectives[48]positionY = -189,4066
Objectives[48]positionZ = 72,72684
Objectives[48]Leave_Area_Distance = 100
Objectives[48]Leave_Area_Use_Objective_Position = False
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = Follow_Actor
Objectives[49]Text = Follow the taxi
Objectives[49]Failed_Text = You lose the taxi
Objectives[49]Follow_Actor_Trigger_Distance = 75
Objectives[49]positionX = 39,57286
Objectives[49]positionY = -705,8172
Objectives[49]positionZ = 43,07084
Objectives[49]Follow_Actor_Wait_For_Player = False
Objectives[49]Follow_Actor_Wait_For_Player_Drive_Speed = 25
Objectives[49]Follow_Actor_Min_Distance = 25
Objectives[49]Follow_Actor_Use_SpookOMeter = True
Objectives[49]Follow_Actor_Min_Distance_Warning_Text = You are to close
Objectives[49]Follow_Actor_Min_Distance_Failed_Text = The taxi driver noticed you
Objectives[49]Follow_Actor_Use_Max_Distance = True
Objectives[49]Follow_Actor_Max_Distance_Warning_Text = You're losing the taxi
Objectives[49]Follow_Actor_Use_Max_Failed_Distance = True
Objectives[49]Follow_Actor_Max_Distance_Failed_Text = You lose the taxi
Objectives[49]Follow_Actor_Max_Distance = 300
Objectives[49]Follow_Actor_Max_Warning_Distance = 100
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 3
Objectives[49]ObjectiveMessages[0]positionX = 2081,326
Objectives[49]ObjectiveMessages[0]positionY = -197,9434
Objectives[49]ObjectiveMessages[0]positionZ = 224,4614
Objectives[49]ObjectiveMessages[0]Message = Come on, don't lose it, stay close.
Objectives[49]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[49]ObjectiveMessages[0]Sender = 
Objectives[49]ObjectiveMessages[0]Subject = 
Objectives[49]ObjectiveMessages[0]MessageColor = Orange
Objectives[49]ObjectiveMessages[0]PlayFromStart = True
Objectives[49]ObjectiveMessages[0]Delay = False
Objectives[49]ObjectiveMessages[0]DelayTime = 0
Objectives[49]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[0]TypeSubtitle = False
Objectives[49]ObjectiveMessages[0]TypeTextMesage = True
Objectives[49]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[49]ObjectiveMessages[1]positionX = 2084,26
Objectives[49]ObjectiveMessages[1]positionY = -195,8499
Objectives[49]ObjectiveMessages[1]positionZ = 224,0571
Objectives[49]ObjectiveMessages[1]Message = No, not too close, you idiots, he don't have to notice us.
Objectives[49]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[49]ObjectiveMessages[1]Sender = 
Objectives[49]ObjectiveMessages[1]Subject = 
Objectives[49]ObjectiveMessages[1]MessageColor = Yellow
Objectives[49]ObjectiveMessages[1]PlayFromStart = True
Objectives[49]ObjectiveMessages[1]Delay = False
Objectives[49]ObjectiveMessages[1]DelayTime = 0
Objectives[49]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[1]TypeSubtitle = False
Objectives[49]ObjectiveMessages[1]TypeTextMesage = True
Objectives[49]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[49]ObjectiveMessages[2]positionX = 2087,013
Objectives[49]ObjectiveMessages[2]positionY = -194,0706
Objectives[49]ObjectiveMessages[2]positionZ = 223,6508
Objectives[49]ObjectiveMessages[2]Message = Ok, ok, I understand.
Objectives[49]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[49]ObjectiveMessages[2]Sender = 
Objectives[49]ObjectiveMessages[2]Subject = 
Objectives[49]ObjectiveMessages[2]MessageColor = Green
Objectives[49]ObjectiveMessages[2]PlayFromStart = True
Objectives[49]ObjectiveMessages[2]Delay = False
Objectives[49]ObjectiveMessages[2]DelayTime = 0
Objectives[49]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[2]TypeSubtitle = False
Objectives[49]ObjectiveMessages[2]TypeTextMesage = True
Objectives[49]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[50]Text = 
Objectives[50]Type = Timeout_Objective
Objectives[50]positionX = 26,90528
Objectives[50]positionY = -670,6637
Objectives[50]positionZ = 45,84535
Objectives[50]Timeout_Min = 0
Objectives[50]Timeout_Sec = 1
Objectives[50]mission_ActorsCount = 1
Objectives[50]mission_Actors[0]Survive_Number = 0
Objectives[50]mission_Actors[0]Failed_Text = 
Objectives[50]mission_Actors[0]Remove_After = 0
Objectives[50]mission_Actors[0]positionX = 27,9323
Objectives[50]mission_Actors[0]positionY = -674,0659
Objectives[50]mission_Actors[0]positionZ = 46,40094
Objectives[50]mission_Actors[0]Heading = 244,9688
Objectives[50]mission_Actors[0]String_Name = a_m_m_business_01
Objectives[50]mission_Actors[0]Relationship_Group = Neutral
Objectives[50]mission_Actors[0]AddBlip = False
Objectives[50]mission_Actors[0]ShowCone = False
Objectives[50]mission_Actors[0]Invincible = False
Objectives[50]mission_Actors[0]SetHealth = 100
Objectives[50]mission_Actors[0]DieFromHeadShot = True
Objectives[50]mission_Actors[0]CanExitVehicle = True
Objectives[50]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[0]AlwaysFight = True
Objectives[50]mission_Actors[0]Seeing_Range = 30
Objectives[50]mission_Actors[0]Hearing_Range = 30
Objectives[50]mission_Actors[0]CombatMovement = Offensive
Objectives[50]mission_Actors[0]weapon = Pistol
Objectives[50]mission_Actors[0]Variation = Random
Objectives[50]mission_Actors[0]Task = 99
Objectives[50]mission_Actors[0]Task_Guard_Range = 5
Objectives[50]mission_Actors[0]Task_Stay_In_Range = True
Objectives[50]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[0]Task_Scenario = NONE
Objectives[50]mission_Actors[0]Task_List_Count = 2
Objectives[50]mission_Actors[0]Task_Repeat = False
Objectives[50]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[50]mission_Actors[0]Task_List[0]PositionX = 909,9406
Objectives[50]mission_Actors[0]Task_List[0]PositionY = -175,3864
Objectives[50]mission_Actors[0]Task_List[0]PositionZ = 73,72675
Objectives[50]mission_Actors[0]Task_List[0]Block = True
Objectives[50]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[50]mission_Actors[0]Task_List[1]PositionX = 905,2341
Objectives[50]mission_Actors[0]Task_List[1]PositionY = -172,8129
Objectives[50]mission_Actors[0]Task_List[1]PositionZ = 73,58919
Objectives[50]mission_Actors[0]Task_List[1]Speed = 1
Objectives[50]mission_Actors[0]Task_List[1]SeatIndex = 2
Objectives[50]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[50]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[50]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 52
Objectives[50]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[50]mission_Actors[0]NeededForObjectiveCutscene[0] = 51
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Cutscenes_Objective
Objectives[51]Text = 
Objectives[51]positionX = 37,45329
Objectives[51]positionY = -678,3055
Objectives[51]positionZ = 44,96992
Objectives[51]Cutscenes_Time = 6
Objectives[51]Cutscenes_Trans_Time = 2
Objectives[51]Cutscenes_FOV = 60
Objectives[51]Cutscenes_Shake = Hand
Objectives[51]Cutscenes_Amplitude = 0
Objectives[51]Cutscenes_FadeOut = False
Objectives[51]Cutscenes_FadeIn = False
Objectives[51]Cutscenes_End = False
Objectives[51]Cutscenes_Point_At_Position = False
Objectives[51]Cutscenes_Point_At_Player = False
Objectives[51]Cutscenes_Point_At_Actor = True
Objectives[51]Cutscenes_Point_At_Vehicle = False
Objectives[51]Cutscenes_Follow_Player = False
Objectives[51]Cutscenes_Follow_Actor = False
Objectives[51]Cutscenes_Follow_Vehicle = False
Objectives[51]Cutscenes_Follow_Distancee = 0,1
Objectives[51]Cutscenes_Follow_Hieght = 2
Objectives[51]Cutscenes_Follow_Angle = 0
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 5
Objectives[51]ObjectiveMessages[0]positionX = 2094,09
Objectives[51]ObjectiveMessages[0]positionY = -190,449
Objectives[51]ObjectiveMessages[0]positionZ = 223,1623
Objectives[51]ObjectiveMessages[0]Message = He is stopping.
Objectives[51]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[51]ObjectiveMessages[0]Sender = 
Objectives[51]ObjectiveMessages[0]Subject = 
Objectives[51]ObjectiveMessages[0]MessageColor = Orange
Objectives[51]ObjectiveMessages[0]PlayFromStart = True
Objectives[51]ObjectiveMessages[0]Delay = False
Objectives[51]ObjectiveMessages[0]DelayTime = 0
Objectives[51]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[0]TypeSubtitle = False
Objectives[51]ObjectiveMessages[0]TypeTextMesage = True
Objectives[51]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[1]positionX = 2096,287
Objectives[51]ObjectiveMessages[1]positionY = -189,3951
Objectives[51]ObjectiveMessages[1]positionZ = 223,5687
Objectives[51]ObjectiveMessages[1]Message = Here it is, that son of a bitch.
Objectives[51]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[51]ObjectiveMessages[1]Sender = 
Objectives[51]ObjectiveMessages[1]Subject = 
Objectives[51]ObjectiveMessages[1]MessageColor = Yellow
Objectives[51]ObjectiveMessages[1]PlayFromStart = True
Objectives[51]ObjectiveMessages[1]Delay = False
Objectives[51]ObjectiveMessages[1]DelayTime = 0
Objectives[51]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[1]TypeSubtitle = False
Objectives[51]ObjectiveMessages[1]TypeTextMesage = True
Objectives[51]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[2]positionX = 2099,132
Objectives[51]ObjectiveMessages[2]positionY = -188,9203
Objectives[51]ObjectiveMessages[2]positionZ = 223,445
Objectives[51]ObjectiveMessages[2]Message = What happen now?
Objectives[51]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[51]ObjectiveMessages[2]Sender = 
Objectives[51]ObjectiveMessages[2]Subject = 
Objectives[51]ObjectiveMessages[2]MessageColor = Green
Objectives[51]ObjectiveMessages[2]PlayFromStart = True
Objectives[51]ObjectiveMessages[2]Delay = False
Objectives[51]ObjectiveMessages[2]DelayTime = 0
Objectives[51]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[2]TypeSubtitle = False
Objectives[51]ObjectiveMessages[2]TypeTextMesage = True
Objectives[51]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[3]positionX = 2102,398
Objectives[51]ObjectiveMessages[3]positionY = -188,5261
Objectives[51]ObjectiveMessages[3]positionZ = 223,1012
Objectives[51]ObjectiveMessages[3]Message = Now you have to take that taxi, but possibly without making a mess.
Objectives[51]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[51]ObjectiveMessages[3]Sender = 
Objectives[51]ObjectiveMessages[3]Subject = 
Objectives[51]ObjectiveMessages[3]MessageColor = Yellow
Objectives[51]ObjectiveMessages[3]PlayFromStart = True
Objectives[51]ObjectiveMessages[3]Delay = False
Objectives[51]ObjectiveMessages[3]DelayTime = 0
Objectives[51]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[3]TypeSubtitle = False
Objectives[51]ObjectiveMessages[3]TypeTextMesage = True
Objectives[51]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[4]positionX = 2104,986
Objectives[51]ObjectiveMessages[4]positionY = -187,8322
Objectives[51]ObjectiveMessages[4]positionZ = 222,1555
Objectives[51]ObjectiveMessages[4]Message = Just get it and take it to the port, okay?
Objectives[51]ObjectiveMessages[4]Contact = HC_N_PAI
Objectives[51]ObjectiveMessages[4]Sender = 
Objectives[51]ObjectiveMessages[4]Subject = 
Objectives[51]ObjectiveMessages[4]MessageColor = Orange
Objectives[51]ObjectiveMessages[4]PlayFromStart = True
Objectives[51]ObjectiveMessages[4]Delay = False
Objectives[51]ObjectiveMessages[4]DelayTime = 0
Objectives[51]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[4]TypeSubtitle = False
Objectives[51]ObjectiveMessages[4]TypeTextMesage = True
Objectives[51]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[52]Type = Set_Player_Actor_Objective
Objectives[52]Text = 
Objectives[52]positionX = 30,36067
Objectives[52]positionY = -673,1707
Objectives[52]positionZ = 44,97306
Objectives[52]SetPlayerActor_Use_Player = False
Objectives[52]SetPlayerActor_Player_Controllable = True
Objectives[52]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[52]SetPlayerActor_Use_Actor = True
Objectives[52]SetPlayerActor_RelationshipGroup_Change = False
Objectives[52]SetPlayerActor_RelationshipGroup = Neutral
Objectives[52]SetPlayerActor_Invincible_Change = False
Objectives[52]SetPlayerActor_Invincible = False
Objectives[52]SetPlayerActor_NewTask = True
Objectives[52]Int_Task = 99
Objectives[52]Task_Repeat = False
Objectives[52]Task_Timeout = True
Objectives[52]Task_Guard_Range = 10
Objectives[52]Task_Stay_In_Range = True
Objectives[52]Task_Wander_Range = 10
Objectives[52]Task_Scenario = NONE
Objectives[52]Task_TalkingAnimation = mic_chatter
Objectives[52]Task_Time = 1
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Set_Player_Actor_Objective
Objectives[53]Text = 
Objectives[53]positionX = 915,7711
Objectives[53]positionY = -160,2527
Objectives[53]positionZ = 73,79607
Objectives[53]SetPlayerActor_Use_Player = False
Objectives[53]SetPlayerActor_Player_Controllable = True
Objectives[53]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[53]SetPlayerActor_Use_Actor = True
Objectives[53]SetPlayerActor_RelationshipGroup_Change = False
Objectives[53]SetPlayerActor_RelationshipGroup = Neutral
Objectives[53]SetPlayerActor_Invincible_Change = False
Objectives[53]SetPlayerActor_Invincible = False
Objectives[53]SetPlayerActor_NewTask = True
Objectives[53]Int_Task = 99
Objectives[53]Task_Repeat = False
Objectives[53]Task_Timeout = False
Objectives[53]Task_Guard_Range = 10
Objectives[53]Task_Stay_In_Range = True
Objectives[53]Task_Wander_Range = 10
Objectives[53]Task_Scenario = NONE
Objectives[53]Task_TalkingAnimation = mic_chatter
Objectives[53]Task_Time = 1
Objectives[53]TaskListCount = 5
Objectives[53]Task_List[0]Type = EnterVehicle
Objectives[53]Task_List[0]PositionX = 913,473
Objectives[53]Task_List[0]PositionY = -163,698
Objectives[53]Task_List[0]PositionZ = 73,99767
Objectives[53]Task_List[0]Speed = 1,5
Objectives[53]Task_List[0]SeatIndex = -1
Objectives[53]Task_List[0]TaskIndex = 0
Objectives[53]Task_List[0]Warp = False
Objectives[53]Task_List[1]Type = Drive
Objectives[53]Task_List[1]PositionX = -177,4149
Objectives[53]Task_List[1]PositionY = -690,6402
Objectives[53]Task_List[1]PositionZ = 34,77477
Objectives[53]Task_List[1]Speed = 15
Objectives[53]Task_List[1]StopBeforeVehicles = True
Objectives[53]Task_List[1]StopBeforeActors = True
Objectives[53]Task_List[1]AvoidVehicles = True
Objectives[53]Task_List[1]AvoidEmptyVehicles = True
Objectives[53]Task_List[1]AvoidActors = True
Objectives[53]Task_List[1]AvoidObjects = True
Objectives[53]Task_List[1]StopAtLights = False
Objectives[53]Task_List[1]UseBlinkers = True
Objectives[53]Task_List[1]AllowGoingWrongWay = False
Objectives[53]Task_List[1]Reverse = False
Objectives[53]Task_List[1]TakeShortestPath = False
Objectives[53]Task_List[1]IgnoreRoads = False
Objectives[53]Task_List[1]IgnoreAllPathing = False
Objectives[53]Task_List[1]AvoidHighWays = False
Objectives[53]Task_List[2]Type = Drive
Objectives[53]Task_List[2]PositionX = -279,281
Objectives[53]Task_List[2]PositionY = -826,7927
Objectives[53]Task_List[2]PositionZ = 31,20151
Objectives[53]Task_List[2]Speed = 15
Objectives[53]Task_List[2]StopBeforeVehicles = True
Objectives[53]Task_List[2]StopBeforeActors = True
Objectives[53]Task_List[2]AvoidVehicles = True
Objectives[53]Task_List[2]AvoidEmptyVehicles = True
Objectives[53]Task_List[2]AvoidActors = True
Objectives[53]Task_List[2]AvoidObjects = True
Objectives[53]Task_List[2]StopAtLights = False
Objectives[53]Task_List[2]UseBlinkers = True
Objectives[53]Task_List[2]AllowGoingWrongWay = False
Objectives[53]Task_List[2]Reverse = False
Objectives[53]Task_List[2]TakeShortestPath = False
Objectives[53]Task_List[2]IgnoreRoads = False
Objectives[53]Task_List[2]IgnoreAllPathing = False
Objectives[53]Task_List[2]AvoidHighWays = False
Objectives[53]Task_List[3]Type = Drive
Objectives[53]Task_List[3]PositionX = -100,2082
Objectives[53]Task_List[3]PositionY = -1321,918
Objectives[53]Task_List[3]PositionZ = 28,85605
Objectives[53]Task_List[3]Speed = 15
Objectives[53]Task_List[3]StopBeforeVehicles = True
Objectives[53]Task_List[3]StopBeforeActors = True
Objectives[53]Task_List[3]AvoidVehicles = True
Objectives[53]Task_List[3]AvoidEmptyVehicles = True
Objectives[53]Task_List[3]AvoidActors = True
Objectives[53]Task_List[3]AvoidObjects = True
Objectives[53]Task_List[3]StopAtLights = False
Objectives[53]Task_List[3]UseBlinkers = True
Objectives[53]Task_List[3]AllowGoingWrongWay = False
Objectives[53]Task_List[3]Reverse = False
Objectives[53]Task_List[3]TakeShortestPath = False
Objectives[53]Task_List[3]IgnoreRoads = False
Objectives[53]Task_List[3]IgnoreAllPathing = False
Objectives[53]Task_List[3]AvoidHighWays = False
Objectives[53]Task_List[4]Type = Drive
Objectives[53]Task_List[4]PositionX = -214,0975
Objectives[53]Task_List[4]PositionY = -1493,884
Objectives[53]Task_List[4]PositionZ = 30,75999
Objectives[53]Task_List[4]Speed = 15
Objectives[53]Task_List[4]StopBeforeVehicles = True
Objectives[53]Task_List[4]StopBeforeActors = True
Objectives[53]Task_List[4]AvoidVehicles = True
Objectives[53]Task_List[4]AvoidEmptyVehicles = True
Objectives[53]Task_List[4]AvoidActors = True
Objectives[53]Task_List[4]AvoidObjects = True
Objectives[53]Task_List[4]StopAtLights = False
Objectives[53]Task_List[4]UseBlinkers = True
Objectives[53]Task_List[4]AllowGoingWrongWay = False
Objectives[53]Task_List[4]Reverse = False
Objectives[53]Task_List[4]TakeShortestPath = False
Objectives[53]Task_List[4]IgnoreRoads = False
Objectives[53]Task_List[4]IgnoreAllPathing = False
Objectives[53]Task_List[4]AvoidHighWays = False
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Cutscenes_Objective
Objectives[54]Text = 
Objectives[54]positionX = 913,4923
Objectives[54]positionY = -171,9682
Objectives[54]positionZ = 73,30246
Objectives[54]Cutscenes_Time = 6
Objectives[54]Cutscenes_Trans_Time = 2
Objectives[54]Cutscenes_FOV = 60
Objectives[54]Cutscenes_Shake = Hand
Objectives[54]Cutscenes_Amplitude = 0
Objectives[54]Cutscenes_FadeOut = False
Objectives[54]Cutscenes_FadeIn = False
Objectives[54]Cutscenes_End = False
Objectives[54]Cutscenes_Point_At_Position = False
Objectives[54]Cutscenes_Point_At_Player = False
Objectives[54]Cutscenes_Point_At_Actor = False
Objectives[54]Cutscenes_Point_At_Vehicle = False
Objectives[54]Cutscenes_Follow_Player = False
Objectives[54]Cutscenes_Follow_Actor = False
Objectives[54]Cutscenes_Follow_Vehicle = True
Objectives[54]Cutscenes_Follow_Distancee = 10
Objectives[54]Cutscenes_Follow_Hieght = 1
Objectives[54]Cutscenes_Follow_Angle = 0
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 2
Objectives[54]ObjectiveMessages[0]positionX = 2111,624
Objectives[54]ObjectiveMessages[0]positionY = -184,0604
Objectives[54]ObjectiveMessages[0]positionZ = 218,2448
Objectives[54]ObjectiveMessages[0]Message = Ok.
Objectives[54]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[54]ObjectiveMessages[0]Sender = 
Objectives[54]ObjectiveMessages[0]Subject = 
Objectives[54]ObjectiveMessages[0]MessageColor = Green
Objectives[54]ObjectiveMessages[0]PlayFromStart = True
Objectives[54]ObjectiveMessages[0]Delay = False
Objectives[54]ObjectiveMessages[0]DelayTime = 0
Objectives[54]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[0]TypeSubtitle = False
Objectives[54]ObjectiveMessages[0]TypeTextMesage = True
Objectives[54]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[1]positionX = 2115,605
Objectives[54]ObjectiveMessages[1]positionY = -181,9877
Objectives[54]ObjectiveMessages[1]positionZ = 215,4212
Objectives[54]ObjectiveMessages[1]Message = He is leaving. Follow him and as soon as you can take the taxi.
Objectives[54]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[54]ObjectiveMessages[1]Sender = 
Objectives[54]ObjectiveMessages[1]Subject = 
Objectives[54]ObjectiveMessages[1]MessageColor = Yellow
Objectives[54]ObjectiveMessages[1]PlayFromStart = True
Objectives[54]ObjectiveMessages[1]Delay = False
Objectives[54]ObjectiveMessages[1]DelayTime = 0
Objectives[54]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[1]TypeSubtitle = False
Objectives[54]ObjectiveMessages[1]TypeTextMesage = True
Objectives[54]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[55]Type = Cutscenes_Objective
Objectives[55]Text = 
Objectives[55]positionX = 908,4977
Objectives[55]positionY = -171,2896
Objectives[55]positionZ = 73,1287
Objectives[55]Cutscenes_Time = 0
Objectives[55]Cutscenes_Trans_Time = 0
Objectives[55]Cutscenes_FOV = 30
Objectives[55]Cutscenes_Shake = Hand
Objectives[55]Cutscenes_Amplitude = 0
Objectives[55]Cutscenes_FadeOut = False
Objectives[55]Cutscenes_FadeIn = False
Objectives[55]Cutscenes_End = True
Objectives[55]Cutscenes_Point_At_Position = False
Objectives[55]Cutscenes_Point_At_Player = False
Objectives[55]Cutscenes_Point_At_Actor = False
Objectives[55]Cutscenes_Point_At_Vehicle = False
Objectives[55]Cutscenes_Follow_Player = False
Objectives[55]Cutscenes_Follow_Actor = False
Objectives[55]Cutscenes_Follow_Vehicle = False
Objectives[55]Cutscenes_Follow_Distancee = 10
Objectives[55]Cutscenes_Follow_Hieght = 1
Objectives[55]Cutscenes_Follow_Angle = 0
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = 
Objectives[56]positionX = 245,6578
Objectives[56]positionY = -1399,404
Objectives[56]positionZ = 29,52659
Objectives[56]SetPlayerActor_Use_Player = False
Objectives[56]SetPlayerActor_Player_Controllable = True
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[56]SetPlayerActor_Use_Actor = True
Objectives[56]SetPlayerActor_RelationshipGroup_Change = True
Objectives[56]SetPlayerActor_RelationshipGroup = Friend
Objectives[56]SetPlayerActor_Invincible_Change = False
Objectives[56]SetPlayerActor_Invincible = False
Objectives[56]SetPlayerActor_NewTask = False
Objectives[56]Int_Task = 0
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = NONE
Objectives[56]Task_TalkingAnimation = mic_chatter
Objectives[56]Task_Time = 1
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Set_Player_Actor_Objective
Objectives[57]Text = 
Objectives[57]positionX = 238,9658
Objectives[57]positionY = -1397,802
Objectives[57]positionZ = 29,53209
Objectives[57]SetPlayerActor_Use_Player = False
Objectives[57]SetPlayerActor_Player_Controllable = True
Objectives[57]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[57]SetPlayerActor_Use_Actor = True
Objectives[57]SetPlayerActor_RelationshipGroup_Change = True
Objectives[57]SetPlayerActor_RelationshipGroup = Friend
Objectives[57]SetPlayerActor_Invincible_Change = False
Objectives[57]SetPlayerActor_Invincible = False
Objectives[57]SetPlayerActor_NewTask = True
Objectives[57]Int_Task = 99
Objectives[57]Task_Repeat = False
Objectives[57]Task_Timeout = False
Objectives[57]Task_Guard_Range = 10
Objectives[57]Task_Stay_In_Range = True
Objectives[57]Task_Wander_Range = 10
Objectives[57]Task_Scenario = NONE
Objectives[57]Task_TalkingAnimation = mic_chatter
Objectives[57]Task_Time = 1
Objectives[57]TaskListCount = 1
Objectives[57]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[57]Task_List[0]positionX = 237,994
Objectives[57]Task_List[0]positionY = -1401,796
Objectives[57]Task_List[0]positionZ = 30,08543
Objectives[57]Task_List[0]Block = True
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Text = Get the taxi
Objectives[58]FaildText = 
Objectives[58]Type = Enter_Vehicle
Objectives[58]positionX = 911,4723
Objectives[58]positionY = -167,9771
Objectives[58]positionZ = 73,24043
Objectives[58]EnterVehicle_AsPassenger = False
Objectives[58]EnterVehicle_CanExit = True
Objectives[58]EnterVehicle_SetIsWanted = False
Objectives[58]EnterVehicle_SeatIndex = 0
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Type = Set_Player_Actor_Objective
Objectives[59]Text = 
Objectives[59]positionX = 249,9886
Objectives[59]positionY = -1399,851
Objectives[59]positionZ = 29,52894
Objectives[59]SetPlayerActor_Use_Player = False
Objectives[59]SetPlayerActor_Player_Controllable = True
Objectives[59]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[59]SetPlayerActor_Use_Actor = True
Objectives[59]SetPlayerActor_RelationshipGroup_Change = True
Objectives[59]SetPlayerActor_RelationshipGroup = Friend
Objectives[59]SetPlayerActor_Invincible_Change = False
Objectives[59]SetPlayerActor_Invincible = False
Objectives[59]SetPlayerActor_NewTask = True
Objectives[59]Int_Task = 99
Objectives[59]Task_Repeat = False
Objectives[59]Task_Timeout = False
Objectives[59]Task_Guard_Range = 10
Objectives[59]Task_Stay_In_Range = True
Objectives[59]Task_Wander_Range = 10
Objectives[59]Task_Scenario = NONE
Objectives[59]Task_TalkingAnimation = mic_chatter
Objectives[59]Task_Time = 1
Objectives[59]TaskListCount = 2
Objectives[59]Task_List[0]Type = EnterVehicle
Objectives[59]Task_List[0]PositionX = 242,7382
Objectives[59]Task_List[0]PositionY = -1399,876
Objectives[59]Task_List[0]PositionZ = 30,0417
Objectives[59]Task_List[0]Speed = 1,5
Objectives[59]Task_List[0]SeatIndex = -1
Objectives[59]Task_List[0]TaskIndex = 0
Objectives[59]Task_List[0]Warp = False
Objectives[59]Task_List[1]Type = VehicleFollow(Player)
Objectives[59]Task_List[1]positionX = 244,4705
Objectives[59]Task_List[1]positionY = -1400,695
Objectives[59]Task_List[1]positionZ = 30,05525
Objectives[59]Task_List[1]speed = 100
Objectives[59]Task_List[1]minDistance = 10
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Text = Go to the port
Objectives[60]Text2 = 
Objectives[60]Text3 = 
Objectives[60]Failed_Text = 
Objectives[60]Type = Checkpoint
Objectives[60]Checkpoint_Type = 45
Objectives[60]Reserved = 1
Objectives[60]ColorR = 255
Objectives[60]ColorG = 255
Objectives[60]ColorB = 0
Objectives[60]ColorA = 255
Objectives[60]IconColorR = 255
Objectives[60]IconColorG = 255
Objectives[60]IconColorB = 0
Objectives[60]IconColorA = 255
Objectives[60]positionX = 210,3556
Objectives[60]positionY = -3329,621
Objectives[60]positionZ = 4,820404
Objectives[60]Heading = 244,9686
Objectives[60]Diameter = 4
Objectives[60]minimum_hight = 1
Objectives[60]maximum_hight = 10
Objectives[60]TriggerDistance = 15
Objectives[60]PlaySound = False
Objectives[60]LoseWanted = False
Objectives[60]Stop_Vehicle = False
Objectives[60]DeliverVehicleOnly = False
Objectives[60]DeliverTrailor = False
Objectives[60]DeliverTowTruck = False
Objectives[60]DeliverVehicleCargobob = False
Objectives[60]DeliverPropCargobob = False
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 1
Objectives[60]mission_Vehicles[0]positionX = 200,8901
Objectives[60]mission_Vehicles[0]positionY = -3315,771
Objectives[60]mission_Vehicles[0]positionZ = 5,320445
Objectives[60]mission_Vehicles[0]Heading = 267,3214
Objectives[60]mission_Vehicles[0]Name = Dozer
Objectives[60]mission_Vehicles[0]Model = bulldozer
Objectives[60]mission_Vehicles[0]PrimaryColor = MetallicTaxiYellow
Objectives[60]mission_Vehicles[0]SecondaryColor = MetallicBlackSteel
Objectives[60]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[60]mission_Vehicles[0]HasPearlescent = False
Objectives[60]mission_Vehicles[0]Livery = 0
Objectives[60]mission_Vehicles[0]DirtLevel = 0
Objectives[60]mission_Vehicles[0]LockedForPlayer = False
Objectives[60]mission_Vehicles[0]Locked = False
Objectives[60]mission_Vehicles[0]Alarm = False
Objectives[60]mission_Vehicles[0]HotWired = False
Objectives[60]mission_Vehicles[0]Invincible = False
Objectives[60]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[60]mission_Vehicles[0]Remove_After = 0
Objectives[60]mission_Vehicles[0]Survive_Number = 0
Objectives[60]mission_Vehicles[0]Failed_Text = 
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 5
Objectives[60]ObjectiveMessages[0]positionX = 2124,32
Objectives[60]ObjectiveMessages[0]positionY = -177,0418
Objectives[60]ObjectiveMessages[0]positionZ = 212,2486
Objectives[60]ObjectiveMessages[0]Message = Hey, what's going on? Who are you? WHAT THE FUCK IS GOING ON?
Objectives[60]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[0]Sender = 
Objectives[60]ObjectiveMessages[0]Subject = 
Objectives[60]ObjectiveMessages[0]MessageColor = White
Objectives[60]ObjectiveMessages[0]PlayFromStart = True
Objectives[60]ObjectiveMessages[0]Delay = False
Objectives[60]ObjectiveMessages[0]DelayTime = 0
Objectives[60]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[0]TypeSubtitle = False
Objectives[60]ObjectiveMessages[0]TypeTextMesage = True
Objectives[60]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[1]positionX = 2126,598
Objectives[60]ObjectiveMessages[1]positionY = -175,7275
Objectives[60]ObjectiveMessages[1]positionZ = 211,8986
Objectives[60]ObjectiveMessages[1]Message = SHUT UP! Or I'll kill you now.
Objectives[60]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[60]ObjectiveMessages[1]Sender = 
Objectives[60]ObjectiveMessages[1]Subject = 
Objectives[60]ObjectiveMessages[1]MessageColor = Green
Objectives[60]ObjectiveMessages[1]PlayFromStart = True
Objectives[60]ObjectiveMessages[1]Delay = False
Objectives[60]ObjectiveMessages[1]DelayTime = 0
Objectives[60]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[1]TypeSubtitle = False
Objectives[60]ObjectiveMessages[1]TypeTextMesage = True
Objectives[60]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[2]positionX = 2129,206
Objectives[60]ObjectiveMessages[2]positionY = -174,2153
Objectives[60]ObjectiveMessages[2]positionZ = 211,3392
Objectives[60]ObjectiveMessages[2]Message = You are the one the ark was talking about, right? Please don't do this.
Objectives[60]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[2]Sender = 
Objectives[60]ObjectiveMessages[2]Subject = 
Objectives[60]ObjectiveMessages[2]MessageColor = White
Objectives[60]ObjectiveMessages[2]PlayFromStart = True
Objectives[60]ObjectiveMessages[2]Delay = False
Objectives[60]ObjectiveMessages[2]DelayTime = 0
Objectives[60]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[2]TypeSubtitle = False
Objectives[60]ObjectiveMessages[2]TypeTextMesage = True
Objectives[60]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[3]positionX = 2131,692
Objectives[60]ObjectiveMessages[3]positionY = -172,8423
Objectives[60]ObjectiveMessages[3]positionZ = 210,834
Objectives[60]ObjectiveMessages[3]Message = I have no idea what the fuck you're talking about, just shut up.
Objectives[60]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[60]ObjectiveMessages[3]Sender = 
Objectives[60]ObjectiveMessages[3]Subject = 
Objectives[60]ObjectiveMessages[3]MessageColor = Green
Objectives[60]ObjectiveMessages[3]PlayFromStart = True
Objectives[60]ObjectiveMessages[3]Delay = False
Objectives[60]ObjectiveMessages[3]DelayTime = 0
Objectives[60]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[3]TypeSubtitle = False
Objectives[60]ObjectiveMessages[3]TypeTextMesage = True
Objectives[60]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[4]positionX = 2134,522
Objectives[60]ObjectiveMessages[4]positionY = -171,1317
Objectives[60]ObjectiveMessages[4]positionZ = 211,2706
Objectives[60]ObjectiveMessages[4]Message = Ok, Mr. angel of death, but please hurry.
Objectives[60]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[4]Sender = 
Objectives[60]ObjectiveMessages[4]Subject = 
Objectives[60]ObjectiveMessages[4]MessageColor = White
Objectives[60]ObjectiveMessages[4]PlayFromStart = True
Objectives[60]ObjectiveMessages[4]Delay = False
Objectives[60]ObjectiveMessages[4]DelayTime = 0
Objectives[60]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[4]TypeSubtitle = False
Objectives[60]ObjectiveMessages[4]TypeTextMesage = True
Objectives[60]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[61]Type = Cutscenes_Objective
Objectives[61]Text = 
Objectives[61]positionX = 252,3561
Objectives[61]positionY = -1400,619
Objectives[61]positionZ = 29,53368
Objectives[61]Cutscenes_Time = 3
Objectives[61]Cutscenes_Trans_Time = 2
Objectives[61]Cutscenes_FOV = 60
Objectives[61]Cutscenes_Shake = Hand
Objectives[61]Cutscenes_Amplitude = 0
Objectives[61]Cutscenes_FadeOut = False
Objectives[61]Cutscenes_FadeIn = False
Objectives[61]Cutscenes_End = False
Objectives[61]Cutscenes_Point_At_Position = False
Objectives[61]Cutscenes_Point_At_Player = False
Objectives[61]Cutscenes_Point_At_Actor = False
Objectives[61]Cutscenes_Point_At_Vehicle = False
Objectives[61]Cutscenes_Follow_Player = False
Objectives[61]Cutscenes_Follow_Actor = False
Objectives[61]Cutscenes_Follow_Vehicle = True
Objectives[61]Cutscenes_Follow_Distancee = 3
Objectives[61]Cutscenes_Follow_Hieght = 0,8
Objectives[61]Cutscenes_Follow_Angle = 305
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 2
Objectives[61]ObjectiveMessages[0]positionX = 2139,554
Objectives[61]ObjectiveMessages[0]positionY = -168,8059
Objectives[61]ObjectiveMessages[0]positionZ = 212,812
Objectives[61]ObjectiveMessages[0]Message = Paige, Lester, are you okay? I arrived, where are you?
Objectives[61]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[61]ObjectiveMessages[0]Sender = 
Objectives[61]ObjectiveMessages[0]Subject = 
Objectives[61]ObjectiveMessages[0]MessageColor = Green
Objectives[61]ObjectiveMessages[0]PlayFromStart = True
Objectives[61]ObjectiveMessages[0]Delay = False
Objectives[61]ObjectiveMessages[0]DelayTime = 0
Objectives[61]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[0]TypeSubtitle = False
Objectives[61]ObjectiveMessages[0]TypeTextMesage = True
Objectives[61]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[61]ObjectiveMessages[1]positionX = 2141,442
Objectives[61]ObjectiveMessages[1]positionY = -168,4573
Objectives[61]ObjectiveMessages[1]positionZ = 213,2053
Objectives[61]ObjectiveMessages[1]Message = We're coming, just give us a minute.
Objectives[61]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[61]ObjectiveMessages[1]Sender = 
Objectives[61]ObjectiveMessages[1]Subject = 
Objectives[61]ObjectiveMessages[1]MessageColor = Orange
Objectives[61]ObjectiveMessages[1]PlayFromStart = True
Objectives[61]ObjectiveMessages[1]Delay = False
Objectives[61]ObjectiveMessages[1]DelayTime = 0
Objectives[61]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[1]TypeSubtitle = False
Objectives[61]ObjectiveMessages[1]TypeTextMesage = True
Objectives[61]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[62]Type = Cutscenes_Objective
Objectives[62]Text = 
Objectives[62]positionX = 249,0661
Objectives[62]positionY = -1404,459
Objectives[62]positionZ = 29,5875
Objectives[62]Cutscenes_Time = 0
Objectives[62]Cutscenes_Trans_Time = 5
Objectives[62]Cutscenes_FOV = 60
Objectives[62]Cutscenes_Shake = Hand
Objectives[62]Cutscenes_Amplitude = 0
Objectives[62]Cutscenes_FadeOut = False
Objectives[62]Cutscenes_FadeIn = False
Objectives[62]Cutscenes_End = False
Objectives[62]Cutscenes_Point_At_Position = False
Objectives[62]Cutscenes_Point_At_Player = False
Objectives[62]Cutscenes_Point_At_Actor = False
Objectives[62]Cutscenes_Point_At_Vehicle = False
Objectives[62]Cutscenes_Follow_Player = False
Objectives[62]Cutscenes_Follow_Actor = False
Objectives[62]Cutscenes_Follow_Vehicle = True
Objectives[62]Cutscenes_Follow_Distancee = 3
Objectives[62]Cutscenes_Follow_Hieght = 0,8
Objectives[62]Cutscenes_Follow_Angle = 30
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Cutscenes_Objective
Objectives[63]Text = 
Objectives[63]positionX = 251,7628
Objectives[63]positionY = -1407,782
Objectives[63]positionZ = 29,5875
Objectives[63]Cutscenes_Time = 0
Objectives[63]Cutscenes_Trans_Time = 0
Objectives[63]Cutscenes_FOV = 30
Objectives[63]Cutscenes_Shake = Hand
Objectives[63]Cutscenes_Amplitude = 0
Objectives[63]Cutscenes_FadeOut = False
Objectives[63]Cutscenes_FadeIn = False
Objectives[63]Cutscenes_End = True
Objectives[63]Cutscenes_Point_At_Position = False
Objectives[63]Cutscenes_Point_At_Player = False
Objectives[63]Cutscenes_Point_At_Actor = False
Objectives[63]Cutscenes_Point_At_Vehicle = False
Objectives[63]Cutscenes_Follow_Player = False
Objectives[63]Cutscenes_Follow_Actor = False
Objectives[63]Cutscenes_Follow_Vehicle = False
Objectives[63]Cutscenes_Follow_Distancee = 10
Objectives[63]Cutscenes_Follow_Hieght = 1
Objectives[63]Cutscenes_Follow_Angle = 0
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = GoTo_Actor
Objectives[64]Text = Wait Lester and Paige
Objectives[64]positionX = 226,7417
Objectives[64]positionY = -1395,317
Objectives[64]positionZ = 29,48891
Objectives[64]GoTo_Actor_ChangToCompanion = True
Objectives[64]GoTo_Actor_Distance = 10
Objectives[64]GoTo_Actor_Remove_Blip = False
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Type = GoTo_Actor
Objectives[65]Text = Wait Lester and Paige
Objectives[65]positionX = 226,7417
Objectives[65]positionY = -1395,317
Objectives[65]positionZ = 29,48891
Objectives[65]GoTo_Actor_ChangToCompanion = True
Objectives[65]GoTo_Actor_Distance = 10
Objectives[65]GoTo_Actor_Remove_Blip = False
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Hint_Objective
Objectives[66]Text = 
Objectives[66]positionX = 229,2433
Objectives[66]positionY = -1402,266
Objectives[66]positionZ = 29,34862
Objectives[66]Hint_Time = 16
Objectives[66]Hint_FOV = 40
Objectives[66]Hint_Use_Position = False
Objectives[66]Hint_Use_Player = False
Objectives[66]Hint_Use_Actor = True
Objectives[66]Hint_Use_Vehicle = False
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 5
Objectives[66]ObjectiveMessages[0]positionX = 2148,417
Objectives[66]ObjectiveMessages[0]positionY = -165,3949
Objectives[66]ObjectiveMessages[0]positionZ = 215,6325
Objectives[66]ObjectiveMessages[0]Message = Here we are, is he locked in the car?
Objectives[66]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[66]ObjectiveMessages[0]Sender = 
Objectives[66]ObjectiveMessages[0]Subject = 
Objectives[66]ObjectiveMessages[0]MessageColor = Yellow
Objectives[66]ObjectiveMessages[0]PlayFromStart = True
Objectives[66]ObjectiveMessages[0]Delay = False
Objectives[66]ObjectiveMessages[0]DelayTime = 0
Objectives[66]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[0]TypeSubtitle = False
Objectives[66]ObjectiveMessages[0]TypeTextMesage = True
Objectives[66]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[1]positionX = 2150,734
Objectives[66]ObjectiveMessages[1]positionY = -164,69
Objectives[66]ObjectiveMessages[1]positionZ = 216,0655
Objectives[66]ObjectiveMessages[1]Message = Yes, but I don't think he would escape anyway, he say strange things, who is he?
Objectives[66]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[66]ObjectiveMessages[1]Sender = 
Objectives[66]ObjectiveMessages[1]Subject = 
Objectives[66]ObjectiveMessages[1]MessageColor = Green
Objectives[66]ObjectiveMessages[1]PlayFromStart = True
Objectives[66]ObjectiveMessages[1]Delay = False
Objectives[66]ObjectiveMessages[1]DelayTime = 0
Objectives[66]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[1]TypeSubtitle = False
Objectives[66]ObjectiveMessages[1]TypeTextMesage = True
Objectives[66]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[2]positionX = 2153,921
Objectives[66]ObjectiveMessages[2]positionY = -163,8882
Objectives[66]ObjectiveMessages[2]positionZ = 216,4009
Objectives[66]ObjectiveMessages[2]Message = Trust me, you don't want to know.
Objectives[66]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[66]ObjectiveMessages[2]Sender = 
Objectives[66]ObjectiveMessages[2]Subject = 
Objectives[66]ObjectiveMessages[2]MessageColor = Orange
Objectives[66]ObjectiveMessages[2]PlayFromStart = True
Objectives[66]ObjectiveMessages[2]Delay = False
Objectives[66]ObjectiveMessages[2]DelayTime = 0
Objectives[66]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[2]TypeSubtitle = False
Objectives[66]ObjectiveMessages[2]TypeTextMesage = True
Objectives[66]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[3]positionX = 2157,414
Objectives[66]ObjectiveMessages[3]positionY = -162,9281
Objectives[66]ObjectiveMessages[3]positionZ = 216,7058
Objectives[66]ObjectiveMessages[3]Message = Come on, find something to throw the taxi into the water.
Objectives[66]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[66]ObjectiveMessages[3]Sender = 
Objectives[66]ObjectiveMessages[3]Subject = 
Objectives[66]ObjectiveMessages[3]MessageColor = Yellow
Objectives[66]ObjectiveMessages[3]PlayFromStart = True
Objectives[66]ObjectiveMessages[3]Delay = False
Objectives[66]ObjectiveMessages[3]DelayTime = 0
Objectives[66]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[3]TypeSubtitle = False
Objectives[66]ObjectiveMessages[3]TypeTextMesage = True
Objectives[66]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[4]positionX = 2160,34
Objectives[66]ObjectiveMessages[4]positionY = -162,2795
Objectives[66]ObjectiveMessages[4]positionZ = 216,857
Objectives[66]ObjectiveMessages[4]Message = Maybe it would be better to make our car disappear too.
Objectives[66]ObjectiveMessages[4]Contact = HC_N_PAI
Objectives[66]ObjectiveMessages[4]Sender = 
Objectives[66]ObjectiveMessages[4]Subject = 
Objectives[66]ObjectiveMessages[4]MessageColor = Orange
Objectives[66]ObjectiveMessages[4]PlayFromStart = True
Objectives[66]ObjectiveMessages[4]Delay = False
Objectives[66]ObjectiveMessages[4]DelayTime = 0
Objectives[66]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[4]TypeSubtitle = False
Objectives[66]ObjectiveMessages[4]TypeTextMesage = True
Objectives[66]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[67]Type = Hint_Objective
Objectives[67]Text = 
Objectives[67]positionX = 230,5936
Objectives[67]positionY = -1395,874
Objectives[67]positionZ = 29,49389
Objectives[67]Hint_Time = 16
Objectives[67]Hint_FOV = 40
Objectives[67]Hint_Use_Position = False
Objectives[67]Hint_Use_Player = False
Objectives[67]Hint_Use_Actor = True
Objectives[67]Hint_Use_Vehicle = False
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 5
Objectives[67]ObjectiveMessages[0]positionX = 2164,431
Objectives[67]ObjectiveMessages[0]positionY = -161,1382
Objectives[67]ObjectiveMessages[0]positionZ = 216,9743
Objectives[67]ObjectiveMessages[0]Message = Yes, maybe it's better, Franklin, also throw the armored car into the water.
Objectives[67]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[67]ObjectiveMessages[0]Sender = 
Objectives[67]ObjectiveMessages[0]Subject = 
Objectives[67]ObjectiveMessages[0]MessageColor = Yellow
Objectives[67]ObjectiveMessages[0]PlayFromStart = True
Objectives[67]ObjectiveMessages[0]Delay = False
Objectives[67]ObjectiveMessages[0]DelayTime = 0
Objectives[67]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[0]TypeSubtitle = False
Objectives[67]ObjectiveMessages[0]TypeTextMesage = True
Objectives[67]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[67]ObjectiveMessages[1]positionX = 2166,992
Objectives[67]ObjectiveMessages[1]positionY = -160,3811
Objectives[67]ObjectiveMessages[1]positionZ = 217,0035
Objectives[67]ObjectiveMessages[1]Message = Well finally it's time, let's do it. DID YOU HEAR SON OF A BITCH? NOW WE KILL YOU!
Objectives[67]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[67]ObjectiveMessages[1]Sender = 
Objectives[67]ObjectiveMessages[1]Subject = 
Objectives[67]ObjectiveMessages[1]MessageColor = Orange
Objectives[67]ObjectiveMessages[1]PlayFromStart = True
Objectives[67]ObjectiveMessages[1]Delay = False
Objectives[67]ObjectiveMessages[1]DelayTime = 0
Objectives[67]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[1]TypeSubtitle = False
Objectives[67]ObjectiveMessages[1]TypeTextMesage = True
Objectives[67]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[67]ObjectiveMessages[2]positionX = 2169,966
Objectives[67]ObjectiveMessages[2]positionY = -159,5407
Objectives[67]ObjectiveMessages[2]positionZ = 216,8354
Objectives[67]ObjectiveMessages[2]Message = WHAT? No, this is not how the ark predicted my death, I cannot die like this.
Objectives[67]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[67]ObjectiveMessages[2]Sender = 
Objectives[67]ObjectiveMessages[2]Subject = 
Objectives[67]ObjectiveMessages[2]MessageColor = White
Objectives[67]ObjectiveMessages[2]PlayFromStart = True
Objectives[67]ObjectiveMessages[2]Delay = False
Objectives[67]ObjectiveMessages[2]DelayTime = 0
Objectives[67]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[2]TypeSubtitle = False
Objectives[67]ObjectiveMessages[2]TypeTextMesage = True
Objectives[67]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[67]ObjectiveMessages[3]positionX = 2172,308
Objectives[67]ObjectiveMessages[3]positionY = -158,9522
Objectives[67]ObjectiveMessages[3]positionZ = 216,7726
Objectives[67]ObjectiveMessages[3]Message = You can't go against the will of the ark, THAT'S NOT HOW I HAVE TO DIE.
Objectives[67]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[67]ObjectiveMessages[3]Sender = 
Objectives[67]ObjectiveMessages[3]Subject = 
Objectives[67]ObjectiveMessages[3]MessageColor = White
Objectives[67]ObjectiveMessages[3]PlayFromStart = True
Objectives[67]ObjectiveMessages[3]Delay = False
Objectives[67]ObjectiveMessages[3]DelayTime = 0
Objectives[67]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[3]TypeSubtitle = False
Objectives[67]ObjectiveMessages[3]TypeTextMesage = True
Objectives[67]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[67]ObjectiveMessages[4]positionX = 2174,632
Objectives[67]ObjectiveMessages[4]positionY = -158,3114
Objectives[67]ObjectiveMessages[4]positionZ = 216,6436
Objectives[67]ObjectiveMessages[4]Message = Franklin, throws the taxi into the water and kill him.
Objectives[67]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[67]ObjectiveMessages[4]Sender = 
Objectives[67]ObjectiveMessages[4]Subject = 
Objectives[67]ObjectiveMessages[4]MessageColor = Yellow
Objectives[67]ObjectiveMessages[4]PlayFromStart = True
Objectives[67]ObjectiveMessages[4]Delay = False
Objectives[67]ObjectiveMessages[4]DelayTime = 0
Objectives[67]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[4]TypeSubtitle = False
Objectives[67]ObjectiveMessages[4]TypeTextMesage = True
Objectives[67]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[68]Text = Throw the taxi in the water
Objectives[68]Type = Destroy_Vehicle
Objectives[68]positionX = 922,8052
Objectives[68]positionY = -163,638
Objectives[68]positionZ = 73,87621
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 1
Objectives[68]ObjectiveMessages[0]positionX = 2179,32
Objectives[68]ObjectiveMessages[0]positionY = -156,5799
Objectives[68]ObjectiveMessages[0]positionZ = 216,3224
Objectives[68]ObjectiveMessages[0]Message = Ok.
Objectives[68]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[68]ObjectiveMessages[0]Sender = 
Objectives[68]ObjectiveMessages[0]Subject = 
Objectives[68]ObjectiveMessages[0]MessageColor = Green
Objectives[68]ObjectiveMessages[0]PlayFromStart = True
Objectives[68]ObjectiveMessages[0]Delay = False
Objectives[68]ObjectiveMessages[0]DelayTime = 0
Objectives[68]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[68]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[68]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[68]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[68]ObjectiveMessages[0]TypeSubtitle = False
Objectives[68]ObjectiveMessages[0]TypeTextMesage = True
Objectives[68]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[68]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[69]Text = Destroy the armored car
Objectives[69]Type = Destroy_Vehicle
Objectives[69]positionX = 237,994
Objectives[69]positionY = -1401,796
Objectives[69]positionZ = 29,58543
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 5
Objectives[69]ObjectiveMessages[0]positionX = 2185,864
Objectives[69]ObjectiveMessages[0]positionY = -150,8963
Objectives[69]ObjectiveMessages[0]positionZ = 216,7192
Objectives[69]ObjectiveMessages[0]Message = UGLY ASSHOLES, THE ARK WILL PUNISH YOU FOR IT!
Objectives[69]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[69]ObjectiveMessages[0]Sender = 
Objectives[69]ObjectiveMessages[0]Subject = 
Objectives[69]ObjectiveMessages[0]MessageColor = White
Objectives[69]ObjectiveMessages[0]PlayFromStart = True
Objectives[69]ObjectiveMessages[0]Delay = False
Objectives[69]ObjectiveMessages[0]DelayTime = 0
Objectives[69]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[0]TypeSubtitle = False
Objectives[69]ObjectiveMessages[0]TypeTextMesage = True
Objectives[69]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[1]positionX = 2187,992
Objectives[69]ObjectiveMessages[1]positionY = -149,4324
Objectives[69]ObjectiveMessages[1]positionZ = 216,8708
Objectives[69]ObjectiveMessages[1]Message = SHUT UP, YOU SON OF A BITCH, THIS IS FOR TRACY!
Objectives[69]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[69]ObjectiveMessages[1]Sender = 
Objectives[69]ObjectiveMessages[1]Subject = 
Objectives[69]ObjectiveMessages[1]MessageColor = Orange
Objectives[69]ObjectiveMessages[1]PlayFromStart = True
Objectives[69]ObjectiveMessages[1]Delay = False
Objectives[69]ObjectiveMessages[1]DelayTime = 0
Objectives[69]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[1]TypeSubtitle = False
Objectives[69]ObjectiveMessages[1]TypeTextMesage = True
Objectives[69]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[2]positionX = 2190,471
Objectives[69]ObjectiveMessages[2]positionY = -148,1574
Objectives[69]ObjectiveMessages[2]positionZ = 216,6506
Objectives[69]ObjectiveMessages[2]Message = Why? What happened to Tracy?
Objectives[69]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[69]ObjectiveMessages[2]Sender = 
Objectives[69]ObjectiveMessages[2]Subject = 
Objectives[69]ObjectiveMessages[2]MessageColor = Green
Objectives[69]ObjectiveMessages[2]PlayFromStart = True
Objectives[69]ObjectiveMessages[2]Delay = False
Objectives[69]ObjectiveMessages[2]DelayTime = 0
Objectives[69]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[2]TypeSubtitle = False
Objectives[69]ObjectiveMessages[2]TypeTextMesage = True
Objectives[69]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[3]positionX = 2193,28
Objectives[69]ObjectiveMessages[3]positionY = -146,2708
Objectives[69]ObjectiveMessages[3]positionZ = 216,6071
Objectives[69]ObjectiveMessages[3]Message = Nothing yet, don't worry. Come on, throw the armored car in the water too.
Objectives[69]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[69]ObjectiveMessages[3]Sender = 
Objectives[69]ObjectiveMessages[3]Subject = 
Objectives[69]ObjectiveMessages[3]MessageColor = Yellow
Objectives[69]ObjectiveMessages[3]PlayFromStart = True
Objectives[69]ObjectiveMessages[3]Delay = False
Objectives[69]ObjectiveMessages[3]DelayTime = 0
Objectives[69]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[3]TypeSubtitle = False
Objectives[69]ObjectiveMessages[3]TypeTextMesage = True
Objectives[69]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[4]positionX = 2195,291
Objectives[69]ObjectiveMessages[4]positionY = -144,8926
Objectives[69]ObjectiveMessages[4]positionZ = 216,4008
Objectives[69]ObjectiveMessages[4]Message = Ok.
Objectives[69]ObjectiveMessages[4]Contact = CHAR_FRANKLIN
Objectives[69]ObjectiveMessages[4]Sender = 
Objectives[69]ObjectiveMessages[4]Subject = 
Objectives[69]ObjectiveMessages[4]MessageColor = Green
Objectives[69]ObjectiveMessages[4]PlayFromStart = True
Objectives[69]ObjectiveMessages[4]Delay = False
Objectives[69]ObjectiveMessages[4]DelayTime = 0
Objectives[69]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[4]TypeSubtitle = False
Objectives[69]ObjectiveMessages[4]TypeTextMesage = True
Objectives[69]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[70]Type = GoTo_Actor
Objectives[70]Text = Go to Lester and Paige
Objectives[70]positionX = 226,7417
Objectives[70]positionY = -1395,317
Objectives[70]positionZ = 29,48891
Objectives[70]GoTo_Actor_ChangToCompanion = True
Objectives[70]GoTo_Actor_Distance = 10
Objectives[70]GoTo_Actor_Remove_Blip = False
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 0

Objectives[71]Type = GoTo_Actor
Objectives[71]Text = Go to Lester and Paige
Objectives[71]positionX = 236,9855
Objectives[71]positionY = -1401,929
Objectives[71]positionZ = 29,5875
Objectives[71]GoTo_Actor_ChangToCompanion = True
Objectives[71]GoTo_Actor_Distance = 10
Objectives[71]GoTo_Actor_Remove_Blip = False
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = Hint_Objective
Objectives[72]Text = 
Objectives[72]positionX = 234,4795
Objectives[72]positionY = -1394,171
Objectives[72]positionZ = 29,51508
Objectives[72]Hint_Time = 6
Objectives[72]Hint_FOV = 40
Objectives[72]Hint_Use_Position = False
Objectives[72]Hint_Use_Player = False
Objectives[72]Hint_Use_Actor = True
Objectives[72]Hint_Use_Vehicle = False
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 4
Objectives[72]ObjectiveMessages[0]positionX = 2200,823
Objectives[72]ObjectiveMessages[0]positionY = -141,1451
Objectives[72]ObjectiveMessages[0]positionZ = 215,3612
Objectives[72]ObjectiveMessages[0]Message = Ok, the car is gone.
Objectives[72]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[72]ObjectiveMessages[0]Sender = 
Objectives[72]ObjectiveMessages[0]Subject = 
Objectives[72]ObjectiveMessages[0]MessageColor = Green
Objectives[72]ObjectiveMessages[0]PlayFromStart = True
Objectives[72]ObjectiveMessages[0]Delay = False
Objectives[72]ObjectiveMessages[0]DelayTime = 0
Objectives[72]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[0]TypeSubtitle = False
Objectives[72]ObjectiveMessages[0]TypeTextMesage = True
Objectives[72]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[72]ObjectiveMessages[1]positionX = 2203,043
Objectives[72]ObjectiveMessages[1]positionY = -139,8856
Objectives[72]ObjectiveMessages[1]positionZ = 214,6774
Objectives[72]ObjectiveMessages[1]Message = Well, let's go back to the villa.
Objectives[72]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[72]ObjectiveMessages[1]Sender = 
Objectives[72]ObjectiveMessages[1]Subject = 
Objectives[72]ObjectiveMessages[1]MessageColor = Yellow
Objectives[72]ObjectiveMessages[1]PlayFromStart = True
Objectives[72]ObjectiveMessages[1]Delay = False
Objectives[72]ObjectiveMessages[1]DelayTime = 0
Objectives[72]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[1]TypeSubtitle = False
Objectives[72]ObjectiveMessages[1]TypeTextMesage = True
Objectives[72]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[72]ObjectiveMessages[2]positionX = 2205,782
Objectives[72]ObjectiveMessages[2]positionY = -138,0217
Objectives[72]ObjectiveMessages[2]positionZ = 214,0627
Objectives[72]ObjectiveMessages[2]Message = Should I look for a car?
Objectives[72]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[72]ObjectiveMessages[2]Sender = 
Objectives[72]ObjectiveMessages[2]Subject = 
Objectives[72]ObjectiveMessages[2]MessageColor = Green
Objectives[72]ObjectiveMessages[2]PlayFromStart = True
Objectives[72]ObjectiveMessages[2]Delay = False
Objectives[72]ObjectiveMessages[2]DelayTime = 0
Objectives[72]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[2]TypeSubtitle = False
Objectives[72]ObjectiveMessages[2]TypeTextMesage = True
Objectives[72]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[72]ObjectiveMessages[3]positionX = 2208,999
Objectives[72]ObjectiveMessages[3]positionY = -135,926
Objectives[72]ObjectiveMessages[3]positionZ = 213,1433
Objectives[72]ObjectiveMessages[3]Message = No, quiet, we don't need it.
Objectives[72]ObjectiveMessages[3]Contact = HC_N_PAI
Objectives[72]ObjectiveMessages[3]Sender = 
Objectives[72]ObjectiveMessages[3]Subject = 
Objectives[72]ObjectiveMessages[3]MessageColor = Orange
Objectives[72]ObjectiveMessages[3]PlayFromStart = True
Objectives[72]ObjectiveMessages[3]Delay = False
Objectives[72]ObjectiveMessages[3]DelayTime = 0
Objectives[72]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[3]TypeSubtitle = False
Objectives[72]ObjectiveMessages[3]TypeTextMesage = True
Objectives[72]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[73]Type = Hint_Objective
Objectives[73]Text = 
Objectives[73]positionX = 240,8154
Objectives[73]positionY = -1393,948
Objectives[73]positionZ = 29,48694
Objectives[73]Hint_Time = 6
Objectives[73]Hint_FOV = 40
Objectives[73]Hint_Use_Position = False
Objectives[73]Hint_Use_Player = False
Objectives[73]Hint_Use_Actor = True
Objectives[73]Hint_Use_Vehicle = False
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Type = Teleport_Objective
Objectives[74]Text = 
Objectives[74]positionX = -8,373772
Objectives[74]positionY = 510,3796
Objectives[74]positionZ = 173,6282
Objectives[74]ObjectiveRotation = -25
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Type = Set_Player_Actor_Objective
Objectives[75]Text = 
Objectives[75]positionX = 233,2444
Objectives[75]positionY = -1404,547
Objectives[75]positionZ = 29,49061
Objectives[75]SetPlayerActor_Use_Player = False
Objectives[75]SetPlayerActor_Player_Controllable = True
Objectives[75]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[75]SetPlayerActor_Use_Actor = True
Objectives[75]SetPlayerActor_RelationshipGroup_Change = True
Objectives[75]SetPlayerActor_RelationshipGroup = Friend
Objectives[75]SetPlayerActor_Invincible_Change = False
Objectives[75]SetPlayerActor_Invincible = False
Objectives[75]SetPlayerActor_NewTask = True
Objectives[75]Int_Task = 99
Objectives[75]Task_Repeat = False
Objectives[75]Task_Timeout = False
Objectives[75]Task_Guard_Range = 10
Objectives[75]Task_Stay_In_Range = True
Objectives[75]Task_Wander_Range = 10
Objectives[75]Task_Scenario = NONE
Objectives[75]Task_TalkingAnimation = mic_chatter
Objectives[75]Task_Time = 1
Objectives[75]TaskListCount = 1
Objectives[75]Task_List[0]Type = WalkTo
Objectives[75]Task_List[0]DestinationX = -3,221753
Objectives[75]Task_List[0]DestinationY = 522,9875
Objectives[75]Task_List[0]DestinationZ = 174,127
Objectives[75]Task_List[0]Rotation = 0
Objectives[75]Task_List[0]Speed = 1
Objectives[75]Task_List[0]GoStraitToCoord = False
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Type = Set_Player_Actor_Objective
Objectives[76]Text = 
Objectives[76]positionX = 233,4675
Objectives[76]positionY = -1394,743
Objectives[76]positionZ = 29,50967
Objectives[76]SetPlayerActor_Use_Player = False
Objectives[76]SetPlayerActor_Player_Controllable = True
Objectives[76]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[76]SetPlayerActor_Use_Actor = True
Objectives[76]SetPlayerActor_RelationshipGroup_Change = True
Objectives[76]SetPlayerActor_RelationshipGroup = Friend
Objectives[76]SetPlayerActor_Invincible_Change = False
Objectives[76]SetPlayerActor_Invincible = False
Objectives[76]SetPlayerActor_NewTask = True
Objectives[76]Int_Task = 99
Objectives[76]Task_Repeat = False
Objectives[76]Task_Timeout = False
Objectives[76]Task_Guard_Range = 10
Objectives[76]Task_Stay_In_Range = True
Objectives[76]Task_Wander_Range = 10
Objectives[76]Task_Scenario = NONE
Objectives[76]Task_TalkingAnimation = mic_chatter
Objectives[76]Task_Time = 1
Objectives[76]TaskListCount = 1
Objectives[76]Task_List[0]Type = WalkTo
Objectives[76]Task_List[0]DestinationX = -7,084385
Objectives[76]Task_List[0]DestinationY = 524,2707
Objectives[76]Task_List[0]DestinationZ = 174,3131
Objectives[76]Task_List[0]Rotation = 0
Objectives[76]Task_List[0]Speed = 1
Objectives[76]Task_List[0]GoStraitToCoord = False
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

Objectives[77]Type = Set_Player_Actor_Objective
Objectives[77]Text = 
Objectives[77]positionX = -5,226745
Objectives[77]positionY = 522,2695
Objectives[77]positionZ = 173,6274
Objectives[77]SetPlayerActor_Use_Player = True
Objectives[77]SetPlayerActor_Player_Controllable = True
Objectives[77]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[77]SetPlayerActor_Use_Actor = False
Objectives[77]SetPlayerActor_RelationshipGroup_Change = False
Objectives[77]SetPlayerActor_RelationshipGroup = Neutral
Objectives[77]SetPlayerActor_Invincible_Change = False
Objectives[77]SetPlayerActor_Invincible = False
Objectives[77]SetPlayerActor_NewTask = True
Objectives[77]Int_Task = 99
Objectives[77]Task_Repeat = False
Objectives[77]Task_Timeout = False
Objectives[77]Task_Guard_Range = 10
Objectives[77]Task_Stay_In_Range = True
Objectives[77]Task_Wander_Range = 10
Objectives[77]Task_Scenario = NONE
Objectives[77]Task_TalkingAnimation = mic_chatter
Objectives[77]Task_Time = 1
Objectives[77]TaskListCount = 2
Objectives[77]Task_List[0]Type = Pause
Objectives[77]Task_List[0]positionX = -815,3923
Objectives[77]Task_List[0]positionY = 178,5802
Objectives[77]Task_List[0]positionZ = 71,65309
Objectives[77]Task_List[0]time = 6
Objectives[77]Task_List[1]Type = WalkTo
Objectives[77]Task_List[1]DestinationX = -5,226548
Objectives[77]Task_List[1]DestinationY = 522,2693
Objectives[77]Task_List[1]DestinationZ = 174,1274
Objectives[77]Task_List[1]Rotation = 0
Objectives[77]Task_List[1]Speed = 1
Objectives[77]Task_List[1]GoStraitToCoord = False
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Type = Cutscenes_Objective
Objectives[78]Text = 
Objectives[78]positionX = -4,151208
Objectives[78]positionY = 523,0593
Objectives[78]positionZ = 173,6271
Objectives[78]Cutscenes_Time = 8
Objectives[78]Cutscenes_Trans_Time = 2
Objectives[78]Cutscenes_FOV = 60
Objectives[78]Cutscenes_Shake = Hand
Objectives[78]Cutscenes_Amplitude = 0
Objectives[78]Cutscenes_FadeOut = False
Objectives[78]Cutscenes_FadeIn = False
Objectives[78]Cutscenes_End = False
Objectives[78]Cutscenes_Point_At_Position = False
Objectives[78]Cutscenes_Point_At_Player = True
Objectives[78]Cutscenes_Point_At_Actor = False
Objectives[78]Cutscenes_Point_At_Vehicle = False
Objectives[78]Cutscenes_Follow_Player = False
Objectives[78]Cutscenes_Follow_Actor = False
Objectives[78]Cutscenes_Follow_Vehicle = False
Objectives[78]Cutscenes_Follow_Distancee = 0,1
Objectives[78]Cutscenes_Follow_Hieght = 2
Objectives[78]Cutscenes_Follow_Angle = 0
Objectives[78]mission_ActorsCount = 1
Objectives[78]mission_Actors[0]Survive_Number = 0
Objectives[78]mission_Actors[0]Failed_Text = 
Objectives[78]mission_Actors[0]Remove_After = 0
Objectives[78]mission_Actors[0]positionX = 7,124286
Objectives[78]mission_Actors[0]positionY = 536,3751
Objectives[78]mission_Actors[0]positionZ = 176,028
Objectives[78]mission_Actors[0]Heading = 159,9994
Objectives[78]mission_Actors[0]String_Name = ig_lestercrest
Objectives[78]mission_Actors[0]Relationship_Group = Friend
Objectives[78]mission_Actors[0]AddBlip = False
Objectives[78]mission_Actors[0]ShowCone = False
Objectives[78]mission_Actors[0]Invincible = True
Objectives[78]mission_Actors[0]SetHealth = 100
Objectives[78]mission_Actors[0]DieFromHeadShot = True
Objectives[78]mission_Actors[0]CanExitVehicle = True
Objectives[78]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[0]AlwaysFight = True
Objectives[78]mission_Actors[0]Seeing_Range = 30
Objectives[78]mission_Actors[0]Hearing_Range = 30
Objectives[78]mission_Actors[0]CombatMovement = Offensive
Objectives[78]mission_Actors[0]weapon = Unarmed
Objectives[78]mission_Actors[0]Variation = Custom
Objectives[78]mission_Actors[0]Task = 99
Objectives[78]mission_Actors[0]Task_Guard_Range = 5
Objectives[78]mission_Actors[0]Task_Stay_In_Range = True
Objectives[78]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[0]Task_Scenario = NONE
Objectives[78]mission_Actors[0]Task_List_Count = 2
Objectives[78]mission_Actors[0]Task_Repeat = False
Objectives[78]mission_Actors[0]Task_List[0]Type = Pause
Objectives[78]mission_Actors[0]Task_List[0]PositionX = 7,579355
Objectives[78]mission_Actors[0]Task_List[0]PositionY = 537,5431
Objectives[78]mission_Actors[0]Task_List[0]PositionZ = 175,5281
Objectives[78]mission_Actors[0]Task_List[0]time = 9
Objectives[78]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[78]mission_Actors[0]Task_List[1]DestinationX = -3,521451
Objectives[78]mission_Actors[0]Task_List[1]DestinationY = 524,5959
Objectives[78]mission_Actors[0]Task_List[1]DestinationZ = 174,1267
Objectives[78]mission_Actors[0]Task_List[1]Rotation = 160
Objectives[78]mission_Actors[0]Task_List[1]Speed = 1
Objectives[78]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[78]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[78]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[78]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[78]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[78]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[78]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[78]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[78]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[78]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[78]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[78]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[78]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[78]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[78]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[78]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[78]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[78]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[78]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[78]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[78]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[78]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[78]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[78]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[78]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[78]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[78]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[78]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[78]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[78]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[78]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[78]mission_Actors[0]NeededForObjectiveHintCount = 2
Objectives[78]mission_Actors[0]NeededForObjectiveHint[0] = 81
Objectives[78]mission_Actors[0]NeededForObjectiveHint[1] = 90
Objectives[78]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[78]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 89
Objectives[78]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[78]mission_Actors[0]NeededForObjectiveCutscene[0] = 79
Objectives[78]mission_Vehicles = 1
Objectives[78]mission_Vehicles[0]positionX = 16,8774
Objectives[78]mission_Vehicles[0]positionY = 549,9109
Objectives[78]mission_Vehicles[0]positionZ = 176,0721
Objectives[78]mission_Vehicles[0]Heading = 206,145
Objectives[78]mission_Vehicles[0]Name = Rhapsody
Objectives[78]mission_Vehicles[0]Model = rhapsody
Objectives[78]mission_Vehicles[0]PrimaryColor = MetallicBrightBlue
Objectives[78]mission_Vehicles[0]SecondaryColor = MetallicLime
Objectives[78]mission_Vehicles[0]PearlescentColor = MetallicBlueSilver
Objectives[78]mission_Vehicles[0]HasPearlescent = False
Objectives[78]mission_Vehicles[0]Livery = 0
Objectives[78]mission_Vehicles[0]DirtLevel = 0
Objectives[78]mission_Vehicles[0]LockedForPlayer = False
Objectives[78]mission_Vehicles[0]Locked = False
Objectives[78]mission_Vehicles[0]Alarm = False
Objectives[78]mission_Vehicles[0]HotWired = False
Objectives[78]mission_Vehicles[0]Invincible = False
Objectives[78]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[78]mission_Vehicles[0]Remove_After = 0
Objectives[78]mission_Vehicles[0]Survive_Number = 0
Objectives[78]mission_Vehicles[0]Failed_Text = 
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 3
Objectives[78]ObjectiveMessages[0]positionX = 2216,771
Objectives[78]ObjectiveMessages[0]positionY = -129,5499
Objectives[78]ObjectiveMessages[0]positionZ = 211,3778
Objectives[78]ObjectiveMessages[0]Message = HOLY SHIT! What the fuck was that?
Objectives[78]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[78]ObjectiveMessages[0]Sender = 
Objectives[78]ObjectiveMessages[0]Subject = 
Objectives[78]ObjectiveMessages[0]MessageColor = Green
Objectives[78]ObjectiveMessages[0]PlayFromStart = True
Objectives[78]ObjectiveMessages[0]Delay = False
Objectives[78]ObjectiveMessages[0]DelayTime = 0
Objectives[78]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[0]TypeSubtitle = False
Objectives[78]ObjectiveMessages[0]TypeTextMesage = True
Objectives[78]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[78]ObjectiveMessages[1]positionX = 2218,643
Objectives[78]ObjectiveMessages[1]positionY = -127,9968
Objectives[78]ObjectiveMessages[1]positionZ = 210,8273
Objectives[78]ObjectiveMessages[1]Message = Teleport. Come on, we're late, Paige reconnects the villa before I know it.
Objectives[78]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[78]ObjectiveMessages[1]Sender = 
Objectives[78]ObjectiveMessages[1]Subject = 
Objectives[78]ObjectiveMessages[1]MessageColor = Yellow
Objectives[78]ObjectiveMessages[1]PlayFromStart = True
Objectives[78]ObjectiveMessages[1]Delay = False
Objectives[78]ObjectiveMessages[1]DelayTime = 0
Objectives[78]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[1]TypeSubtitle = False
Objectives[78]ObjectiveMessages[1]TypeTextMesage = True
Objectives[78]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[78]ObjectiveMessages[2]positionX = 2220,903
Objectives[78]ObjectiveMessages[2]positionY = -126,1512
Objectives[78]ObjectiveMessages[2]positionZ = 210,1742
Objectives[78]ObjectiveMessages[2]Message = Emh... I'm afraid it's too late.
Objectives[78]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[78]ObjectiveMessages[2]Sender = 
Objectives[78]ObjectiveMessages[2]Subject = 
Objectives[78]ObjectiveMessages[2]MessageColor = Orange
Objectives[78]ObjectiveMessages[2]PlayFromStart = True
Objectives[78]ObjectiveMessages[2]Delay = False
Objectives[78]ObjectiveMessages[2]DelayTime = 0
Objectives[78]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[2]TypeSubtitle = False
Objectives[78]ObjectiveMessages[2]TypeTextMesage = True
Objectives[78]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[79]Type = Cutscenes_Objective
Objectives[79]Text = 
Objectives[79]positionX = 6,865311
Objectives[79]positionY = 534,1185
Objectives[79]positionZ = 174,6848
Objectives[79]Cutscenes_Time = 8
Objectives[79]Cutscenes_Trans_Time = 2
Objectives[79]Cutscenes_FOV = 60
Objectives[79]Cutscenes_Shake = Hand
Objectives[79]Cutscenes_Amplitude = 0
Objectives[79]Cutscenes_FadeOut = False
Objectives[79]Cutscenes_FadeIn = False
Objectives[79]Cutscenes_End = False
Objectives[79]Cutscenes_Point_At_Position = False
Objectives[79]Cutscenes_Point_At_Player = False
Objectives[79]Cutscenes_Point_At_Actor = False
Objectives[79]Cutscenes_Point_At_Vehicle = False
Objectives[79]Cutscenes_Follow_Player = False
Objectives[79]Cutscenes_Follow_Actor = True
Objectives[79]Cutscenes_Follow_Vehicle = False
Objectives[79]Cutscenes_Follow_Distancee = 2
Objectives[79]Cutscenes_Follow_Hieght = 1
Objectives[79]Cutscenes_Follow_Angle = 350
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 1
Objectives[79]ObjectiveMessages[0]positionX = 2229,429
Objectives[79]ObjectiveMessages[0]positionY = -120,1515
Objectives[79]ObjectiveMessages[0]positionZ = 207,27
Objectives[79]ObjectiveMessages[0]Message = FRANKLIN, WHY IS THE VILLA NOT CONNECTED? WHAT THE FUCK DID YOU DO?
Objectives[79]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[79]ObjectiveMessages[0]Sender = 
Objectives[79]ObjectiveMessages[0]Subject = 
Objectives[79]ObjectiveMessages[0]MessageColor = Blue
Objectives[79]ObjectiveMessages[0]PlayFromStart = True
Objectives[79]ObjectiveMessages[0]Delay = False
Objectives[79]ObjectiveMessages[0]DelayTime = 0
Objectives[79]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[79]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[79]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[79]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[79]ObjectiveMessages[0]TypeSubtitle = False
Objectives[79]ObjectiveMessages[0]TypeTextMesage = True
Objectives[79]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[79]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[80]Type = Cutscenes_Objective
Objectives[80]Text = 
Objectives[80]positionX = 9,568933
Objectives[80]positionY = 532,164
Objectives[80]positionZ = 173,6282
Objectives[80]Cutscenes_Time = 0
Objectives[80]Cutscenes_Trans_Time = 0
Objectives[80]Cutscenes_FOV = 30
Objectives[80]Cutscenes_Shake = Hand
Objectives[80]Cutscenes_Amplitude = 0
Objectives[80]Cutscenes_FadeOut = False
Objectives[80]Cutscenes_FadeIn = False
Objectives[80]Cutscenes_End = True
Objectives[80]Cutscenes_Point_At_Position = False
Objectives[80]Cutscenes_Point_At_Player = False
Objectives[80]Cutscenes_Point_At_Actor = False
Objectives[80]Cutscenes_Point_At_Vehicle = False
Objectives[80]Cutscenes_Follow_Player = False
Objectives[80]Cutscenes_Follow_Actor = False
Objectives[80]Cutscenes_Follow_Vehicle = False
Objectives[80]Cutscenes_Follow_Distancee = 10
Objectives[80]Cutscenes_Follow_Hieght = 1
Objectives[80]Cutscenes_Follow_Angle = 0
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 0

Objectives[81]Type = Hint_Objective
Objectives[81]Text = 
Objectives[81]positionX = 9,677732
Objectives[81]positionY = 534,611
Objectives[81]positionZ = 175,0279
Objectives[81]Hint_Time = 6
Objectives[81]Hint_FOV = 40
Objectives[81]Hint_Use_Position = False
Objectives[81]Hint_Use_Player = False
Objectives[81]Hint_Use_Actor = True
Objectives[81]Hint_Use_Vehicle = False
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 5
Objectives[81]ObjectiveMessages[0]positionX = 2234,561
Objectives[81]ObjectiveMessages[0]positionY = -116,8743
Objectives[81]ObjectiveMessages[0]positionZ = 205,7822
Objectives[81]ObjectiveMessages[0]Message = Oh shit...
Objectives[81]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[81]ObjectiveMessages[0]Sender = 
Objectives[81]ObjectiveMessages[0]Subject = 
Objectives[81]ObjectiveMessages[0]MessageColor = Orange
Objectives[81]ObjectiveMessages[0]PlayFromStart = True
Objectives[81]ObjectiveMessages[0]Delay = False
Objectives[81]ObjectiveMessages[0]DelayTime = 0
Objectives[81]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[0]TypeSubtitle = False
Objectives[81]ObjectiveMessages[0]TypeTextMesage = True
Objectives[81]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[81]ObjectiveMessages[1]positionX = 2237,068
Objectives[81]ObjectiveMessages[1]positionY = -115,4156
Objectives[81]ObjectiveMessages[1]positionZ = 204,9856
Objectives[81]ObjectiveMessages[1]Message = What?
Objectives[81]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[81]ObjectiveMessages[1]Sender = 
Objectives[81]ObjectiveMessages[1]Subject = 
Objectives[81]ObjectiveMessages[1]MessageColor = Green
Objectives[81]ObjectiveMessages[1]PlayFromStart = True
Objectives[81]ObjectiveMessages[1]Delay = False
Objectives[81]ObjectiveMessages[1]DelayTime = 0
Objectives[81]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[1]TypeSubtitle = False
Objectives[81]ObjectiveMessages[1]TypeTextMesage = True
Objectives[81]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[81]ObjectiveMessages[2]positionX = 2240,131
Objectives[81]ObjectiveMessages[2]positionY = -113,4745
Objectives[81]ObjectiveMessages[2]positionZ = 203,9262
Objectives[81]ObjectiveMessages[2]Message = I haven't seen anything and I don't want to know anything.
Objectives[81]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[81]ObjectiveMessages[2]Sender = 
Objectives[81]ObjectiveMessages[2]Subject = 
Objectives[81]ObjectiveMessages[2]MessageColor = Blue
Objectives[81]ObjectiveMessages[2]PlayFromStart = True
Objectives[81]ObjectiveMessages[2]Delay = False
Objectives[81]ObjectiveMessages[2]DelayTime = 0
Objectives[81]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[2]TypeSubtitle = False
Objectives[81]ObjectiveMessages[2]TypeTextMesage = True
Objectives[81]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[81]ObjectiveMessages[3]positionX = 2242,74
Objectives[81]ObjectiveMessages[3]positionY = -111,911
Objectives[81]ObjectiveMessages[3]positionZ = 202,8803
Objectives[81]ObjectiveMessages[3]Message = Great, Paige let's go.
Objectives[81]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[81]ObjectiveMessages[3]Sender = 
Objectives[81]ObjectiveMessages[3]Subject = 
Objectives[81]ObjectiveMessages[3]MessageColor = Yellow
Objectives[81]ObjectiveMessages[3]PlayFromStart = True
Objectives[81]ObjectiveMessages[3]Delay = False
Objectives[81]ObjectiveMessages[3]DelayTime = 0
Objectives[81]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[3]TypeSubtitle = False
Objectives[81]ObjectiveMessages[3]TypeTextMesage = True
Objectives[81]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[81]ObjectiveMessages[4]positionX = 2245,205
Objectives[81]ObjectiveMessages[4]positionY = -110,4476
Objectives[81]ObjectiveMessages[4]positionZ = 201,5341
Objectives[81]ObjectiveMessages[4]Message = Yes, I'm coming.
Objectives[81]ObjectiveMessages[4]Contact = HC_N_PAI
Objectives[81]ObjectiveMessages[4]Sender = 
Objectives[81]ObjectiveMessages[4]Subject = 
Objectives[81]ObjectiveMessages[4]MessageColor = Orange
Objectives[81]ObjectiveMessages[4]PlayFromStart = True
Objectives[81]ObjectiveMessages[4]Delay = False
Objectives[81]ObjectiveMessages[4]DelayTime = 0
Objectives[81]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[4]TypeSubtitle = False
Objectives[81]ObjectiveMessages[4]TypeTextMesage = True
Objectives[81]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[82]Type = Hint_Objective
Objectives[82]Text = 
Objectives[82]positionX = 254,6552
Objectives[82]positionY = -1404,587
Objectives[82]positionZ = 29,5875
Objectives[82]Hint_Time = 6
Objectives[82]Hint_FOV = 40
Objectives[82]Hint_Use_Position = False
Objectives[82]Hint_Use_Player = False
Objectives[82]Hint_Use_Actor = True
Objectives[82]Hint_Use_Vehicle = False
Objectives[82]mission_ActorsCount = 0
Objectives[82]mission_Vehicles = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 0

Objectives[83]Type = Hint_Objective
Objectives[83]Text = 
Objectives[83]positionX = 234,0899
Objectives[83]positionY = -1390,246
Objectives[83]positionZ = 29,46924
Objectives[83]Hint_Time = 2
Objectives[83]Hint_FOV = 40
Objectives[83]Hint_Use_Position = False
Objectives[83]Hint_Use_Player = False
Objectives[83]Hint_Use_Actor = True
Objectives[83]Hint_Use_Vehicle = False
Objectives[83]mission_ActorsCount = 0
Objectives[83]mission_Vehicles = 0
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 0
Objectives[83]ObjectiveMessages = 0

Objectives[84]Type = Set_Player_Actor_Objective
Objectives[84]Text = 
Objectives[84]positionX = 224,7187
Objectives[84]positionY = -1407,854
Objectives[84]positionZ = 28,5564
Objectives[84]SetPlayerActor_Use_Player = False
Objectives[84]SetPlayerActor_Player_Controllable = True
Objectives[84]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[84]SetPlayerActor_Use_Actor = True
Objectives[84]SetPlayerActor_RelationshipGroup_Change = False
Objectives[84]SetPlayerActor_RelationshipGroup = Neutral
Objectives[84]SetPlayerActor_Invincible_Change = False
Objectives[84]SetPlayerActor_Invincible = False
Objectives[84]SetPlayerActor_NewTask = True
Objectives[84]Int_Task = 99
Objectives[84]Task_Repeat = False
Objectives[84]Task_Timeout = False
Objectives[84]Task_Guard_Range = 10
Objectives[84]Task_Stay_In_Range = True
Objectives[84]Task_Wander_Range = 10
Objectives[84]Task_Scenario = NONE
Objectives[84]Task_TalkingAnimation = mic_chatter
Objectives[84]Task_Time = 1
Objectives[84]TaskListCount = 2
Objectives[84]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[84]Task_List[0]positionX = 14,04316
Objectives[84]Task_List[0]positionY = 548,3817
Objectives[84]Task_List[0]positionZ = 175,6637
Objectives[84]Task_List[0]Block = True
Objectives[84]Task_List[1]Type = EnterVehicle
Objectives[84]Task_List[1]PositionX = 14,04316
Objectives[84]Task_List[1]PositionY = 548,3817
Objectives[84]Task_List[1]PositionZ = 175,6637
Objectives[84]Task_List[1]Speed = 1
Objectives[84]Task_List[1]SeatIndex = 0
Objectives[84]Task_List[1]TaskIndex = 1
Objectives[84]Task_List[1]Warp = False
Objectives[84]mission_ActorsCount = 0
Objectives[84]mission_Vehicles = 0
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 0

Objectives[85]Type = Set_Player_Actor_Objective
Objectives[85]Text = 
Objectives[85]positionX = 236,0154
Objectives[85]positionY = -1396,065
Objectives[85]positionZ = 29,52526
Objectives[85]SetPlayerActor_Use_Player = False
Objectives[85]SetPlayerActor_Player_Controllable = True
Objectives[85]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[85]SetPlayerActor_Use_Actor = True
Objectives[85]SetPlayerActor_RelationshipGroup_Change = True
Objectives[85]SetPlayerActor_RelationshipGroup = Companion
Objectives[85]SetPlayerActor_Invincible_Change = False
Objectives[85]SetPlayerActor_Invincible = False
Objectives[85]SetPlayerActor_NewTask = False
Objectives[85]Int_Task = 0
Objectives[85]Task_Repeat = False
Objectives[85]Task_Timeout = False
Objectives[85]Task_Guard_Range = 10
Objectives[85]Task_Stay_In_Range = True
Objectives[85]Task_Wander_Range = 10
Objectives[85]Task_Scenario = NONE
Objectives[85]Task_TalkingAnimation = mic_chatter
Objectives[85]Task_Time = 1
Objectives[85]mission_ActorsCount = 0
Objectives[85]mission_Vehicles = 0
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 0

Objectives[86]Type = Hint_Objective
Objectives[86]Text = 
Objectives[86]positionX = 228,8377
Objectives[86]positionY = -1394,856
Objectives[86]positionZ = 29,49308
Objectives[86]Hint_Time = 10
Objectives[86]Hint_FOV = 40
Objectives[86]Hint_Use_Position = False
Objectives[86]Hint_Use_Player = False
Objectives[86]Hint_Use_Actor = True
Objectives[86]Hint_Use_Vehicle = False
Objectives[86]mission_ActorsCount = 0
Objectives[86]mission_Vehicles = 0
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 4
Objectives[86]ObjectiveMessages[0]positionX = 2248,779
Objectives[86]ObjectiveMessages[0]positionY = -107,8769
Objectives[86]ObjectiveMessages[0]positionZ = 199,2984
Objectives[86]ObjectiveMessages[0]Message = Bye Franklin, I hope to see you again soon.
Objectives[86]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[86]ObjectiveMessages[0]Sender = 
Objectives[86]ObjectiveMessages[0]Subject = 
Objectives[86]ObjectiveMessages[0]MessageColor = Orange
Objectives[86]ObjectiveMessages[0]PlayFromStart = True
Objectives[86]ObjectiveMessages[0]Delay = False
Objectives[86]ObjectiveMessages[0]DelayTime = 0
Objectives[86]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[0]TypeSubtitle = False
Objectives[86]ObjectiveMessages[0]TypeTextMesage = True
Objectives[86]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[1]positionX = 2251,201
Objectives[86]ObjectiveMessages[1]positionY = -106,1957
Objectives[86]ObjectiveMessages[1]positionZ = 197,6258
Objectives[86]ObjectiveMessages[1]Message = However we will do everything necessary to bring you back, this is a promise.
Objectives[86]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[86]ObjectiveMessages[1]Sender = 
Objectives[86]ObjectiveMessages[1]Subject = 
Objectives[86]ObjectiveMessages[1]MessageColor = Orange
Objectives[86]ObjectiveMessages[1]PlayFromStart = True
Objectives[86]ObjectiveMessages[1]Delay = False
Objectives[86]ObjectiveMessages[1]DelayTime = 0
Objectives[86]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[1]TypeSubtitle = False
Objectives[86]ObjectiveMessages[1]TypeTextMesage = True
Objectives[86]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[2]positionX = 2253,972
Objectives[86]ObjectiveMessages[2]positionY = -104,2288
Objectives[86]ObjectiveMessages[2]positionZ = 195,8729
Objectives[86]ObjectiveMessages[2]Message = I have no idea what you're talking about, but I really hope you can do it.
Objectives[86]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[86]ObjectiveMessages[2]Sender = 
Objectives[86]ObjectiveMessages[2]Subject = 
Objectives[86]ObjectiveMessages[2]MessageColor = Green
Objectives[86]ObjectiveMessages[2]PlayFromStart = True
Objectives[86]ObjectiveMessages[2]Delay = False
Objectives[86]ObjectiveMessages[2]DelayTime = 0
Objectives[86]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[2]TypeSubtitle = False
Objectives[86]ObjectiveMessages[2]TypeTextMesage = True
Objectives[86]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[3]positionX = 2256,939
Objectives[86]ObjectiveMessages[3]positionY = -101,8039
Objectives[86]ObjectiveMessages[3]positionZ = 193,9556
Objectives[86]ObjectiveMessages[3]Message = COME ON, PAIGE.
Objectives[86]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[86]ObjectiveMessages[3]Sender = 
Objectives[86]ObjectiveMessages[3]Subject = 
Objectives[86]ObjectiveMessages[3]MessageColor = Yellow
Objectives[86]ObjectiveMessages[3]PlayFromStart = True
Objectives[86]ObjectiveMessages[3]Delay = False
Objectives[86]ObjectiveMessages[3]DelayTime = 0
Objectives[86]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[3]TypeSubtitle = False
Objectives[86]ObjectiveMessages[3]TypeTextMesage = True
Objectives[86]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[87]Type = Set_Player_Actor_Objective
Objectives[87]Text = 
Objectives[87]positionX = 243,087
Objectives[87]positionY = -1391,119
Objectives[87]positionZ = 29,62112
Objectives[87]SetPlayerActor_Use_Player = False
Objectives[87]SetPlayerActor_Player_Controllable = True
Objectives[87]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[87]SetPlayerActor_Use_Actor = True
Objectives[87]SetPlayerActor_RelationshipGroup_Change = True
Objectives[87]SetPlayerActor_RelationshipGroup = Friend
Objectives[87]SetPlayerActor_Invincible_Change = False
Objectives[87]SetPlayerActor_Invincible = False
Objectives[87]SetPlayerActor_NewTask = True
Objectives[87]Int_Task = 99
Objectives[87]Task_Repeat = False
Objectives[87]Task_Timeout = False
Objectives[87]Task_Guard_Range = 10
Objectives[87]Task_Stay_In_Range = True
Objectives[87]Task_Wander_Range = 10
Objectives[87]Task_Scenario = NONE
Objectives[87]Task_TalkingAnimation = mic_chatter
Objectives[87]Task_Time = 1
Objectives[87]TaskListCount = 2
Objectives[87]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[87]Task_List[0]positionX = 14,04316
Objectives[87]Task_List[0]positionY = 548,3817
Objectives[87]Task_List[0]positionZ = 175,6637
Objectives[87]Task_List[0]Block = True
Objectives[87]Task_List[1]Type = EnterVehicle
Objectives[87]Task_List[1]PositionX = 14,04316
Objectives[87]Task_List[1]PositionY = 548,3817
Objectives[87]Task_List[1]PositionZ = 175,6637
Objectives[87]Task_List[1]Speed = 1,5
Objectives[87]Task_List[1]SeatIndex = -1
Objectives[87]Task_List[1]TaskIndex = 1
Objectives[87]Task_List[1]Warp = False
Objectives[87]mission_ActorsCount = 0
Objectives[87]mission_Vehicles = 0
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 0

Objectives[88]Type = Hint_Objective
Objectives[88]Text = 
Objectives[88]positionX = 245,5342
Objectives[88]positionY = -1394,305
Objectives[88]positionZ = 29,46332
Objectives[88]Hint_Time = 5
Objectives[88]Hint_FOV = 20
Objectives[88]Hint_Use_Position = False
Objectives[88]Hint_Use_Player = False
Objectives[88]Hint_Use_Actor = True
Objectives[88]Hint_Use_Vehicle = False
Objectives[88]mission_ActorsCount = 0
Objectives[88]mission_Vehicles = 0
Objectives[88]Mission_Needed_Vehicles = 0
Objectives[88]mission_PropsCount = 0
Objectives[88]mission_Pickup_Props_Count = 0
Objectives[88]ObjectiveMessages = 2
Objectives[88]ObjectiveMessages[0]positionX = 2262,592
Objectives[88]ObjectiveMessages[0]positionY = -97,37718
Objectives[88]ObjectiveMessages[0]positionZ = 189,976
Objectives[88]ObjectiveMessages[0]Message = I'M COMING, bye guys.
Objectives[88]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[88]ObjectiveMessages[0]Sender = 
Objectives[88]ObjectiveMessages[0]Subject = 
Objectives[88]ObjectiveMessages[0]MessageColor = Orange
Objectives[88]ObjectiveMessages[0]PlayFromStart = True
Objectives[88]ObjectiveMessages[0]Delay = False
Objectives[88]ObjectiveMessages[0]DelayTime = 0
Objectives[88]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[0]TypeSubtitle = False
Objectives[88]ObjectiveMessages[0]TypeTextMesage = True
Objectives[88]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[88]ObjectiveMessages[1]positionX = 2265,138
Objectives[88]ObjectiveMessages[1]positionY = -95,44944
Objectives[88]ObjectiveMessages[1]positionZ = 187,884
Objectives[88]ObjectiveMessages[1]Message = Bye.
Objectives[88]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[88]ObjectiveMessages[1]Sender = 
Objectives[88]ObjectiveMessages[1]Subject = 
Objectives[88]ObjectiveMessages[1]MessageColor = Green
Objectives[88]ObjectiveMessages[1]PlayFromStart = True
Objectives[88]ObjectiveMessages[1]Delay = False
Objectives[88]ObjectiveMessages[1]DelayTime = 0
Objectives[88]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[1]TypeSubtitle = False
Objectives[88]ObjectiveMessages[1]TypeTextMesage = True
Objectives[88]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[89]Type = Set_Player_Actor_Objective
Objectives[89]Text = 
Objectives[89]positionX = 4,967468
Objectives[89]positionY = 530,8801
Objectives[89]positionZ = 174,3432
Objectives[89]SetPlayerActor_Use_Player = False
Objectives[89]SetPlayerActor_Player_Controllable = True
Objectives[89]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[89]SetPlayerActor_Use_Actor = True
Objectives[89]SetPlayerActor_RelationshipGroup_Change = True
Objectives[89]SetPlayerActor_RelationshipGroup = Friend
Objectives[89]SetPlayerActor_Invincible_Change = False
Objectives[89]SetPlayerActor_Invincible = False
Objectives[89]SetPlayerActor_NewTask = True
Objectives[89]Int_Task = 99
Objectives[89]Task_Repeat = False
Objectives[89]Task_Timeout = False
Objectives[89]Task_Guard_Range = 10
Objectives[89]Task_Stay_In_Range = True
Objectives[89]Task_Wander_Range = 10
Objectives[89]Task_Scenario = NONE
Objectives[89]Task_TalkingAnimation = mic_chatter
Objectives[89]Task_Time = 1
Objectives[89]TaskListCount = 4
Objectives[89]Task_List[0]Type = WalkTo
Objectives[89]Task_List[0]DestinationX = -3,880803
Objectives[89]Task_List[0]DestinationY = 524,7718
Objectives[89]Task_List[0]DestinationZ = 174,3131
Objectives[89]Task_List[0]Rotation = 160
Objectives[89]Task_List[0]Speed = 1
Objectives[89]Task_List[0]GoStraitToCoord = False
Objectives[89]Task_List[1]Type = WalkTo
Objectives[89]Task_List[1]DestinationX = -7,759892
Objectives[89]Task_List[1]DestinationY = 524,0503
Objectives[89]Task_List[1]DestinationZ = 174,3131
Objectives[89]Task_List[1]Rotation = 160
Objectives[89]Task_List[1]Speed = 1
Objectives[89]Task_List[1]GoStraitToCoord = False
Objectives[89]Task_List[2]Type = Pause
Objectives[89]Task_List[2]positionX = 4,649815
Objectives[89]Task_List[2]positionY = 528,9069
Objectives[89]Task_List[2]positionZ = 174,1281
Objectives[89]Task_List[2]time = 6
Objectives[89]Task_List[3]Type = WalkTo
Objectives[89]Task_List[3]DestinationX = -5,644392
Objectives[89]Task_List[3]DestinationY = 530,225
Objectives[89]Task_List[3]DestinationZ = 170,1172
Objectives[89]Task_List[3]Rotation = 0
Objectives[89]Task_List[3]Speed = 1
Objectives[89]Task_List[3]GoStraitToCoord = False
Objectives[89]mission_ActorsCount = 0
Objectives[89]mission_Vehicles = 0
Objectives[89]Mission_Needed_Vehicles = 0
Objectives[89]mission_PropsCount = 0
Objectives[89]mission_Pickup_Props_Count = 0
Objectives[89]ObjectiveMessages = 0

Objectives[90]Type = Hint_Objective
Objectives[90]Text = 
Objectives[90]positionX = 7,029705
Objectives[90]positionY = 535,4828
Objectives[90]positionZ = 175,028
Objectives[90]Hint_Time = 16
Objectives[90]Hint_FOV = 40
Objectives[90]Hint_Use_Position = False
Objectives[90]Hint_Use_Player = False
Objectives[90]Hint_Use_Actor = True
Objectives[90]Hint_Use_Vehicle = False
Objectives[90]mission_ActorsCount = 0
Objectives[90]mission_Vehicles = 0
Objectives[90]Mission_Needed_Vehicles = 0
Objectives[90]mission_PropsCount = 0
Objectives[90]mission_Pickup_Props_Count = 0
Objectives[90]ObjectiveMessages = 6
Objectives[90]ObjectiveMessages[0]positionX = 2270,031
Objectives[90]ObjectiveMessages[0]positionY = -91,48216
Objectives[90]ObjectiveMessages[0]positionZ = 183,3036
Objectives[90]ObjectiveMessages[0]Message = Ok, I need this fucking villa connected.
Objectives[90]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[90]ObjectiveMessages[0]Sender = 
Objectives[90]ObjectiveMessages[0]Subject = 
Objectives[90]ObjectiveMessages[0]MessageColor = Blue
Objectives[90]ObjectiveMessages[0]PlayFromStart = True
Objectives[90]ObjectiveMessages[0]Delay = False
Objectives[90]ObjectiveMessages[0]DelayTime = 0
Objectives[90]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[0]TypeSubtitle = False
Objectives[90]ObjectiveMessages[0]TypeTextMesage = True
Objectives[90]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[1]positionX = 2272,426
Objectives[90]ObjectiveMessages[1]positionY = -89,62492
Objectives[90]ObjectiveMessages[1]positionZ = 180,9555
Objectives[90]ObjectiveMessages[1]Message = Lester, did you understand what happened?
Objectives[90]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[90]ObjectiveMessages[1]Sender = 
Objectives[90]ObjectiveMessages[1]Subject = 
Objectives[90]ObjectiveMessages[1]MessageColor = Green
Objectives[90]ObjectiveMessages[1]PlayFromStart = True
Objectives[90]ObjectiveMessages[1]Delay = False
Objectives[90]ObjectiveMessages[1]DelayTime = 0
Objectives[90]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[1]TypeSubtitle = False
Objectives[90]ObjectiveMessages[1]TypeTextMesage = True
Objectives[90]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[2]positionX = 2274,521
Objectives[90]ObjectiveMessages[2]positionY = -87,90851
Objectives[90]ObjectiveMessages[2]positionZ = 178,813
Objectives[90]ObjectiveMessages[2]Message = Yes.
Objectives[90]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[90]ObjectiveMessages[2]Sender = 
Objectives[90]ObjectiveMessages[2]Subject = 
Objectives[90]ObjectiveMessages[2]MessageColor = Blue
Objectives[90]ObjectiveMessages[2]PlayFromStart = True
Objectives[90]ObjectiveMessages[2]Delay = False
Objectives[90]ObjectiveMessages[2]DelayTime = 0
Objectives[90]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[2]TypeSubtitle = False
Objectives[90]ObjectiveMessages[2]TypeTextMesage = True
Objectives[90]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[3]positionX = 2276,99
Objectives[90]ObjectiveMessages[3]positionY = -85,81834
Objectives[90]ObjectiveMessages[3]positionZ = 176,2488
Objectives[90]ObjectiveMessages[3]Message = And would you explain it to me?
Objectives[90]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[90]ObjectiveMessages[3]Sender = 
Objectives[90]ObjectiveMessages[3]Subject = 
Objectives[90]ObjectiveMessages[3]MessageColor = Green
Objectives[90]ObjectiveMessages[3]PlayFromStart = True
Objectives[90]ObjectiveMessages[3]Delay = False
Objectives[90]ObjectiveMessages[3]DelayTime = 0
Objectives[90]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[3]TypeSubtitle = False
Objectives[90]ObjectiveMessages[3]TypeTextMesage = True
Objectives[90]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[4]positionX = 2279,276
Objectives[90]ObjectiveMessages[4]positionY = -83,87991
Objectives[90]ObjectiveMessages[4]positionZ = 173,8743
Objectives[90]ObjectiveMessages[4]Message = No.
Objectives[90]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[90]ObjectiveMessages[4]Sender = 
Objectives[90]ObjectiveMessages[4]Subject = 
Objectives[90]ObjectiveMessages[4]MessageColor = Blue
Objectives[90]ObjectiveMessages[4]PlayFromStart = True
Objectives[90]ObjectiveMessages[4]Delay = False
Objectives[90]ObjectiveMessages[4]DelayTime = 0
Objectives[90]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[4]TypeSubtitle = False
Objectives[90]ObjectiveMessages[4]TypeTextMesage = True
Objectives[90]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[5]positionX = 2281,601
Objectives[90]ObjectiveMessages[5]positionY = -81,82164
Objectives[90]ObjectiveMessages[5]positionZ = 171,6167
Objectives[90]ObjectiveMessages[5]Message = Ok.
Objectives[90]ObjectiveMessages[5]Contact = CHAR_FRANKLIN
Objectives[90]ObjectiveMessages[5]Sender = 
Objectives[90]ObjectiveMessages[5]Subject = 
Objectives[90]ObjectiveMessages[5]MessageColor = Green
Objectives[90]ObjectiveMessages[5]PlayFromStart = True
Objectives[90]ObjectiveMessages[5]Delay = False
Objectives[90]ObjectiveMessages[5]DelayTime = 0
Objectives[90]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[5]TypeSubtitle = False
Objectives[90]ObjectiveMessages[5]TypeTextMesage = True
Objectives[90]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[91]Type = Set_Player_Actor_Objective
Objectives[91]Text = 
Objectives[91]positionX = 236,4762
Objectives[91]positionY = -1398,104
Objectives[91]positionZ = 29,54903
Objectives[91]SetPlayerActor_Use_Player = False
Objectives[91]SetPlayerActor_Player_Controllable = True
Objectives[91]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[91]SetPlayerActor_Use_Actor = True
Objectives[91]SetPlayerActor_RelationshipGroup_Change = False
Objectives[91]SetPlayerActor_RelationshipGroup = Neutral
Objectives[91]SetPlayerActor_Invincible_Change = False
Objectives[91]SetPlayerActor_Invincible = False
Objectives[91]SetPlayerActor_NewTask = True
Objectives[91]Int_Task = 99
Objectives[91]Task_Repeat = False
Objectives[91]Task_Timeout = True
Objectives[91]Task_Guard_Range = 10
Objectives[91]Task_Stay_In_Range = True
Objectives[91]Task_Wander_Range = 10
Objectives[91]Task_Scenario = NONE
Objectives[91]Task_TalkingAnimation = mic_chatter
Objectives[91]Task_Time = 1
Objectives[91]mission_ActorsCount = 0
Objectives[91]mission_Vehicles = 0
Objectives[91]Mission_Needed_Vehicles = 0
Objectives[91]mission_PropsCount = 0
Objectives[91]mission_Pickup_Props_Count = 0
Objectives[91]ObjectiveMessages = 0

Objectives[92]Type = Set_Player_Actor_Objective
Objectives[92]Text = 
Objectives[92]positionX = 229,5303
Objectives[92]positionY = -1398,378
Objectives[92]positionZ = 29,48578
Objectives[92]SetPlayerActor_Use_Player = False
Objectives[92]SetPlayerActor_Player_Controllable = True
Objectives[92]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[92]SetPlayerActor_Use_Actor = True
Objectives[92]SetPlayerActor_RelationshipGroup_Change = False
Objectives[92]SetPlayerActor_RelationshipGroup = Neutral
Objectives[92]SetPlayerActor_Invincible_Change = False
Objectives[92]SetPlayerActor_Invincible = False
Objectives[92]SetPlayerActor_NewTask = True
Objectives[92]Int_Task = 99
Objectives[92]Task_Repeat = False
Objectives[92]Task_Timeout = False
Objectives[92]Task_Guard_Range = 10
Objectives[92]Task_Stay_In_Range = True
Objectives[92]Task_Wander_Range = 10
Objectives[92]Task_Scenario = NONE
Objectives[92]Task_TalkingAnimation = mic_chatter
Objectives[92]Task_Time = 1
Objectives[92]TaskListCount = 3
Objectives[92]Task_List[0]Type = EnterVehicle
Objectives[92]Task_List[0]PositionX = 14,65679
Objectives[92]Task_List[0]PositionY = 548,7376
Objectives[92]Task_List[0]PositionZ = 175,7136
Objectives[92]Task_List[0]Speed = 2,5
Objectives[92]Task_List[0]SeatIndex = -1
Objectives[92]Task_List[0]TaskIndex = 0
Objectives[92]Task_List[0]Warp = False
Objectives[92]Task_List[1]Type = Drive
Objectives[92]Task_List[1]PositionX = 8,292695
Objectives[92]Task_List[1]PositionY = 561,7211
Objectives[92]Task_List[1]PositionZ = 176,4889
Objectives[92]Task_List[1]Speed = 5
Objectives[92]Task_List[1]StopBeforeVehicles = False
Objectives[92]Task_List[1]StopBeforeActors = False
Objectives[92]Task_List[1]AvoidVehicles = True
Objectives[92]Task_List[1]AvoidEmptyVehicles = True
Objectives[92]Task_List[1]AvoidActors = True
Objectives[92]Task_List[1]AvoidObjects = True
Objectives[92]Task_List[1]StopAtLights = False
Objectives[92]Task_List[1]UseBlinkers = True
Objectives[92]Task_List[1]AllowGoingWrongWay = True
Objectives[92]Task_List[1]Reverse = True
Objectives[92]Task_List[1]TakeShortestPath = True
Objectives[92]Task_List[1]IgnoreRoads = True
Objectives[92]Task_List[1]IgnoreAllPathing = True
Objectives[92]Task_List[1]AvoidHighWays = True
Objectives[92]Task_List[2]Type = Drive
Objectives[92]Task_List[2]PositionX = -795,5917
Objectives[92]Task_List[2]PositionY = 305,2686
Objectives[92]Task_List[2]PositionZ = 85,20045
Objectives[92]Task_List[2]Speed = 30
Objectives[92]Task_List[2]StopBeforeVehicles = False
Objectives[92]Task_List[2]StopBeforeActors = False
Objectives[92]Task_List[2]AvoidVehicles = True
Objectives[92]Task_List[2]AvoidEmptyVehicles = True
Objectives[92]Task_List[2]AvoidActors = True
Objectives[92]Task_List[2]AvoidObjects = True
Objectives[92]Task_List[2]StopAtLights = False
Objectives[92]Task_List[2]UseBlinkers = True
Objectives[92]Task_List[2]AllowGoingWrongWay = True
Objectives[92]Task_List[2]Reverse = False
Objectives[92]Task_List[2]TakeShortestPath = False
Objectives[92]Task_List[2]IgnoreRoads = False
Objectives[92]Task_List[2]IgnoreAllPathing = False
Objectives[92]Task_List[2]AvoidHighWays = False
Objectives[92]mission_ActorsCount = 0
Objectives[92]mission_Vehicles = 0
Objectives[92]Mission_Needed_Vehicles = 0
Objectives[92]mission_PropsCount = 0
Objectives[92]mission_Pickup_Props_Count = 0
Objectives[92]ObjectiveMessages = 0

Objectives[93]Text = 
Objectives[93]Type = Timeout_Objective
Objectives[93]positionX = 2,40196
Objectives[93]positionY = 532,2906
Objectives[93]positionZ = 174,3426
Objectives[93]Timeout_Min = 0
Objectives[93]Timeout_Sec = 20
Objectives[93]mission_ActorsCount = 0
Objectives[93]mission_Vehicles = 0
Objectives[93]Mission_Needed_Vehicles = 0
Objectives[93]mission_PropsCount = 0
Objectives[93]mission_Pickup_Props_Count = 0
Objectives[93]ObjectiveMessages = 0

